Files
raven/pkg/ntapi/handler.go
T

4440 lines
112 KiB
Go

package ntapi
import (
"encoding/binary"
"fmt"
"os"
"runtime"
"strings"
"time"
"github.com/mirkobrombin/Raven/pkg/mmu"
ravelog "github.com/mirkobrombin/Raven/pkg/log"
)
// NTSTATUS codes.
const (
StatusSuccess uint32 = 0x00000000
StatusInformationLength uint32 = 0x00000004
StatusBufferOverflow uint32 = 0x80000005
StatusNoMoreEntries uint32 = 0x8000001A
StatusNoMoreFiles uint32 = 0x80000006
StatusObjectNameNotFound uint32 = 0xC0000034
StatusObjectNameInvalid uint32 = 0xC0000033
StatusObjectPathNotFound uint32 = 0xC000003A
StatusNotImplemented uint32 = 0xC0000002
StatusInvalidHandle uint32 = 0xC0000008
StatusInvalidParameter uint32 = 0xC000000D
StatusAccessDenied uint32 = 0xC0000022
StatusBufferTooSmall uint32 = 0xC0000023
StatusNoSuchFile uint32 = 0xC000000F
StatusNoMemory uint32 = 0xC0000017
StatusObjectTypeMismatch uint32 = 0xC0000024
StatusKeyNotFound uint32 = 0xC0000225
StatusPending uint32 = 0x00000103
StatusTimeout uint32 = 0x00000102
StatusWait0 uint32 = 0x00000000
StatusAlerted uint32 = 0x00000101
StatusProcessIsTerminating uint32 = 0xC000010A
)
// File access and creation flags.
const (
fileSupersede = 0x00000000
fileOpen = 0x00000001
fileCreate = 0x00000002
fileOpenIf = 0x00000003
fileOverwrite = 0x00000004
fileOverwriteIf = 0x00000005
fileDirectoryFile = 0x00000001
fileNonDirectoryFile = 0x00000040
fileSynchronousIoNonalert = 0x00000020
)
// FileInformationClass values.
const (
fileBasicInformation = 4
fileStandardInformation = 5
fileNameInformation = 9
filePositionInformation = 14
fileDispositionInformation = 13
fileBothDirectoryInformation = 3
fileAllInformation = 18
)
// ======================== FILE I/O ========================
func handleNtCreateFile(ctx *TrapContext) uint32 {
// NtCreateFile(FileHandle*, DesiredAccess, ObjectAttributes*, IoStatusBlock*,
// AllocationSize*, FileAttributes, ShareAccess, CreateDisposition,
// CreateOptions, EaBuffer*, EaLength)
handlePtr := ctx.Arg(0)
_ = ctx.Arg(1) // desiredAccess
objAttr := ctx.Arg(2)
ioStatus := ctx.Arg(3)
createDisp := ctx.Arg(5) // stack arg
createOpts := ctx.Arg(6) // stack arg
path, err := ResolveObjectPath(ctx, objAttr)
if err != nil {
return StatusObjectPathNotFound
}
if ctx.Trace {
fmt.Printf(" NtCreateFile: path=%q disp=%d opts=0x%x\n", path, createDisp, createOpts)
}
isDir := createOpts&fileDirectoryFile != 0
// Map CreateDisposition to VFS open flags
flags := 0 // O_RDWR
switch uint32(createDisp) {
case fileOpen:
flags = 0 // open existing
case fileCreate:
flags = 0x40 | 0x80 // O_CREAT | O_EXCL
case fileOpenIf:
flags = 0x40 // O_CREAT
case fileOverwrite, fileOverwriteIf, fileSupersede:
flags = 0x40 | 0x200 // O_CREAT | O_TRUNC
}
if isDir {
// Create directory if needed
ctx.FS.MkdirAll(path)
}
fd, vfsErr := ctx.FS.OpenAt(-100, path, flags, 0644)
if vfsErr != nil {
if strings.Contains(vfsErr.Error(), "not found") || strings.Contains(vfsErr.Error(), "no such") {
return StatusObjectNameNotFound
}
return StatusAccessDenied
}
fh := &FileHandle{FD: fd, Path: path}
h := ctx.Handles.Alloc(fh)
// Write handle to caller
ctx.Mem.Write64(handlePtr, uint64(h))
// IO_STATUS_BLOCK: Status=0, Information=FILE_OPENED (1) or FILE_CREATED (2)
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
info := uint64(1) // FILE_OPENED
if uint32(createDisp) == fileCreate || uint32(createDisp) == fileOpenIf {
info = 2 // FILE_CREATED
}
ctx.Mem.Write64(ioStatus+8, info)
}
return StatusSuccess
}
func handleNtOpenFile(ctx *TrapContext) uint32 {
// Same as NtCreateFile but with fewer params
return handleNtCreateFile(ctx)
}
func handleNtReadFile(ctx *TrapContext) uint32 {
// NtReadFile(FileHandle, Event, ApcRoutine, ApcContext, IoStatusBlock*, Buffer, Length, ByteOffset*, Key*)
fileHandle := Handle(ctx.Arg(0))
ioStatus := ctx.Arg(1) // actually arg4, but Windows ABI
bufAddr := ctx.Arg(2)
length := ctx.Arg(3)
// Re-read from stack for proper positioning
fh := ctx.Handles.GetFile(fileHandle)
if fh == nil {
return StatusInvalidHandle
}
buf := make([]byte, length)
n, err := ctx.FS.Read(fh.FD, buf)
if err != nil {
return StatusNoSuchFile
}
ctx.Mem.WriteBytes(bufAddr, buf[:n])
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
ctx.Mem.Write64(ioStatus+8, uint64(n))
}
return StatusSuccess
}
func handleNtWriteFile(ctx *TrapContext) uint32 {
fileHandle := Handle(ctx.Arg(0))
ioStatus := ctx.Arg(1)
bufAddr := ctx.Arg(2)
length := ctx.Arg(3)
// Handle standard output/error pseudo-handles
if uint64(fileHandle) == 0xFFFFFFF5 || uint64(fileHandle) == 0xFFFFFFF4 {
data, err := ctx.Mem.ReadBytes(bufAddr, int(length))
if err != nil {
return StatusInvalidParameter
}
fd := 1
if uint64(fileHandle) == 0xFFFFFFF4 {
fd = 2
}
ctx.FS.Write(fd, data)
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
ctx.Mem.Write64(ioStatus+8, length)
}
return StatusSuccess
}
fh := ctx.Handles.GetFile(fileHandle)
if fh == nil {
return StatusInvalidHandle
}
data, err := ctx.Mem.ReadBytes(bufAddr, int(length))
if err != nil {
return StatusInvalidParameter
}
n, writeErr := ctx.FS.Write(fh.FD, data)
if writeErr != nil {
return StatusAccessDenied
}
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
ctx.Mem.Write64(ioStatus+8, uint64(n))
}
return StatusSuccess
}
func handleNtClose(ctx *TrapContext) uint32 {
handle := Handle(ctx.Arg(0))
// Check if it's a file handle and close the VFS fd
fh := ctx.Handles.GetFile(handle)
if fh != nil {
ctx.FS.Close(fh.FD)
}
if !ctx.Handles.Close(handle) {
return StatusInvalidHandle
}
return StatusSuccess
}
func handleNtQueryInformationFile(ctx *TrapContext) uint32 {
fileHandle := Handle(ctx.Arg(0))
ioStatus := ctx.Arg(1)
buffer := ctx.Arg(2)
length := ctx.Arg(3)
fh := ctx.Handles.GetFile(fileHandle)
if fh == nil {
return StatusInvalidHandle
}
node := ctx.FS.Stat(fh.FD)
if node == nil {
return StatusNoSuchFile
}
_ = length
// We return FileStandardInformation by default (most commonly requested)
// AllocationSize (8) + EndOfFile (8) + NumberOfLinks (4) + DeletePending (1) + Directory (1)
if buffer != 0 {
ctx.Mem.Write64(buffer+0, uint64(node.Size)) // AllocationSize
ctx.Mem.Write64(buffer+8, uint64(node.Size)) // EndOfFile
ctx.Mem.Write32(buffer+16, node.Nlink) // NumberOfLinks
dir := uint8(0)
if node.IsDir {
dir = 1
}
ctx.Mem.Write8(buffer+20, 0) // DeletePending
ctx.Mem.Write8(buffer+21, dir) // Directory
}
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
ctx.Mem.Write64(ioStatus+8, 24)
}
return StatusSuccess
}
func handleNtSetInformationFile(ctx *TrapContext) uint32 {
return StatusSuccess // stub
}
func handleNtQueryDirectoryFile(ctx *TrapContext) uint32 {
fileHandle := Handle(ctx.Arg(0))
_ = ctx.Arg(1) // ioStatus
buffer := ctx.Arg(2)
length := ctx.Arg(3)
fh := ctx.Handles.GetFile(fileHandle)
if fh == nil {
return StatusInvalidHandle
}
entries := ctx.FS.Getdents64(fh.FD)
if len(entries) == 0 {
return StatusNoMoreFiles
}
// Write FileBothDirectoryInformation entries
offset := uint64(0)
for i, entry := range entries {
nameUTF16 := encodeUTF16LE(entry.Name)
entrySize := uint64(104 + len(nameUTF16)) // base struct + filename
entrySize = (entrySize + 7) & ^uint64(7) // align to 8
if offset+entrySize > length {
break
}
addr := buffer + offset
// NextEntryOffset
if i < len(entries)-1 {
ctx.Mem.Write32(addr+0, uint32(entrySize))
} else {
ctx.Mem.Write32(addr+0, 0) // last entry
}
// FileIndex
ctx.Mem.Write32(addr+4, uint32(i))
// EndOfFile
ctx.Mem.Write64(addr+40, uint64(entry.Size))
// AllocationSize
ctx.Mem.Write64(addr+48, uint64(entry.Size))
// FileAttributes
attrs := uint32(0x80) // FILE_ATTRIBUTE_NORMAL
if entry.IsDir {
attrs = 0x10 // FILE_ATTRIBUTE_DIRECTORY
}
ctx.Mem.Write32(addr+56, attrs)
// FileNameLength
ctx.Mem.Write32(addr+60, uint32(len(nameUTF16)))
// FileName (at offset 104)
ctx.Mem.WriteBytes(addr+104, nameUTF16)
offset += entrySize
}
return StatusSuccess
}
func handleNtQueryVolumeInformationFile(ctx *TrapContext) uint32 {
return StatusSuccess // stub
}
func handleNtDeleteFile(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleNtFlushBuffersFile(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtDeviceIoControlFile(ctx *TrapContext) uint32 {
fileHandle := Handle(ctx.Arg(0))
_ = ctx.Arg(1) // Event
_ = ctx.Arg(2) // ApcRoutine
_ = ctx.Arg(3) // ApcContext
ioStatus := ctx.Arg(4)
ioctlCode := uint32(ctx.Arg(5))
if ctx.Trace {
fmt.Printf(" NtDeviceIoControlFile: handle=0x%x ioctl=0x%08x\n", fileHandle, ioctlCode)
}
// Decode device type from IOCTL code
deviceType := (ioctlCode >> 16) & 0xFFFF
// Console device IOCTLs (FILE_DEVICE_CONSOLE = 0x50) - succeed silently
// even for invalid handles, as Wine uses these for debug output via condrv
if deviceType == 0x50 {
if ctx.Trace {
inputBuf := ctx.Arg(6)
inputLen := uint32(ctx.Arg(7)) // ULONG - 32-bit
if inputBuf != 0 && inputLen > 0 && inputLen < 4096 {
data, err := ctx.Mem.ReadBytes(inputBuf, int(inputLen))
if err == nil {
fmt.Printf(" [wine] %s", string(data))
}
}
}
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
ctx.Mem.Write64(ioStatus+8, 0)
}
return StatusSuccess
}
// Reject truly invalid handles for non-console IOCTLs
if fileHandle == 0xFFFFFFFFFFFFFFFF || fileHandle == 0 {
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusInvalidHandle)
ctx.Mem.Write64(ioStatus+8, 0)
}
return StatusInvalidHandle
}
// Console mode IOCTLs (legacy path)
const (
ctlCodeGetMode = 0x500000
ctlCodeSetMode = 0x500004
)
switch ioctlCode {
case ctlCodeGetMode:
outBuf := ctx.Arg(8)
if outBuf != 0 {
ctx.Mem.Write32(outBuf, 0x0007)
}
case ctlCodeSetMode:
// Accept silently
default:
// Unknown IOCTL - succeed silently
}
if ioStatus != 0 {
ctx.Mem.Write32(ioStatus, StatusSuccess)
ctx.Mem.Write64(ioStatus+8, 0)
}
return StatusSuccess
}
func handleNtCreateSection(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
_ = ctx.Arg(1) // DesiredAccess
_ = ctx.Arg(2) // ObjectAttributes
maxSizePtr := ctx.Arg(3)
var maxSize uint64
if maxSizePtr != 0 {
maxSize, _ = ctx.Mem.Read64(maxSizePtr)
}
if maxSize == 0 {
maxSize = mmu.PageSize
}
sec := &SectionHandle{
Size: maxSize,
Perms: mmu.PermRead | mmu.PermWrite,
}
h := ctx.Handles.Alloc(sec)
ctx.Mem.Write64(handlePtr, uint64(h))
return StatusSuccess
}
func handleNtMapViewOfSection(ctx *TrapContext) uint32 {
sectionHandle := Handle(ctx.Arg(0))
_ = ctx.Arg(1) // ProcessHandle
baseAddrPtr := ctx.Arg(2)
_ = ctx.Arg(3) // ZeroBits
sec := ctx.Handles.GetSection(sectionHandle)
if sec == nil {
return StatusInvalidHandle
}
size := sec.Size
if size == 0 {
size = mmu.PageSize
}
size = (size + mmu.PageSize - 1) & mmu.PageMask
addr := ctx.Mem.Mmap(0, size, sec.Perms)
if baseAddrPtr != 0 {
ctx.Mem.Write64(baseAddrPtr, addr)
}
return StatusSuccess
}
func handleNtUnmapViewOfSection(ctx *TrapContext) uint32 {
_ = ctx.Arg(0) // ProcessHandle
baseAddr := ctx.Arg(1)
if baseAddr != 0 {
ctx.Mem.Munmap(baseAddr, mmu.PageSize)
}
return StatusSuccess
}
// ======================== REGISTRY ========================
func handleNtOpenKey(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
_ = ctx.Arg(1) // desiredAccess
objAttr := ctx.Arg(2)
_, name, _, err := ReadObjectAttributes(ctx, objAttr)
if err != nil {
return StatusObjectNameInvalid
}
key := ctx.Reg.OpenKey(name)
if key == nil {
if ctx.Trace {
fmt.Printf(" NtOpenKey: NOT FOUND: %q\n", name)
}
return StatusKeyNotFound
}
h := ctx.Handles.Alloc(&RegistryKeyHandle{Key: key})
ctx.Mem.Write64(handlePtr, uint64(h))
if ctx.Trace {
fmt.Printf(" NtOpenKey: opened %q → handle=0x%x\n", name, h)
}
return StatusSuccess
}
func handleNtOpenKeyEx(ctx *TrapContext) uint32 {
return handleNtOpenKey(ctx)
}
func handleNtCreateKey(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
_ = ctx.Arg(1) // desiredAccess
objAttr := ctx.Arg(2)
_, name, _, err := ReadObjectAttributes(ctx, objAttr)
if err != nil {
return StatusObjectNameInvalid
}
key := ctx.Reg.CreateKey(name)
h := ctx.Handles.Alloc(&RegistryKeyHandle{Key: key})
ctx.Mem.Write64(handlePtr, uint64(h))
return StatusSuccess
}
func handleNtQueryValueKey(ctx *TrapContext) uint32 {
keyHandle := Handle(ctx.Arg(0))
valueNameAddr := ctx.Arg(1) // PUNICODE_STRING
_ = ctx.Arg(2) // KeyValueInformationClass
buffer := ctx.Arg(3) // stack arg 0
rk := ctx.Handles.GetRegKey(keyHandle)
if rk == nil {
return StatusInvalidHandle
}
valueName, err := ReadUnicodeString(ctx.Mem, valueNameAddr)
if err != nil {
return StatusObjectNameInvalid
}
val, ok := rk.Key.Values[valueName]
if !ok {
// Case-insensitive search
for k, v := range rk.Key.Values {
if strings.EqualFold(k, valueName) {
val = v
ok = true
break
}
}
}
if !ok {
return StatusObjectNameNotFound
}
if buffer != 0 {
// KEY_VALUE_PARTIAL_INFORMATION: TitleIndex(4) + Type(4) + DataLength(4) + Data
ctx.Mem.Write32(buffer+0, 0) // TitleIndex
ctx.Mem.Write32(buffer+4, val.Type) // Type
ctx.Mem.Write32(buffer+8, uint32(len(val.Data))) // DataLength
ctx.Mem.WriteBytes(buffer+12, val.Data) // Data
}
return StatusSuccess
}
func handleNtSetValueKey(ctx *TrapContext) uint32 {
keyHandle := Handle(ctx.Arg(0))
valueNameAddr := ctx.Arg(1)
_ = ctx.Arg(2) // TitleIndex
valType := uint32(ctx.Arg(3))
rk := ctx.Handles.GetRegKey(keyHandle)
if rk == nil {
return StatusInvalidHandle
}
valueName, err := ReadUnicodeString(ctx.Mem, valueNameAddr)
if err != nil {
return StatusObjectNameInvalid
}
// Stack args: DataPtr and DataSize
// For now, accept the write but we can't easily read stack args beyond 3
rk.Key.Values[valueName] = &RegistryValue{
Name: valueName,
Type: valType,
Data: nil, // simplified
}
return StatusSuccess
}
func handleNtDeleteKey(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtDeleteValueKey(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtEnumerateKey(ctx *TrapContext) uint32 {
keyHandle := Handle(ctx.Arg(0))
index := uint32(ctx.Arg(1))
_ = ctx.Arg(2) // KeyInformationClass
buffer := ctx.Arg(3)
rk := ctx.Handles.GetRegKey(keyHandle)
if rk == nil {
return StatusInvalidHandle
}
names := ctx.Reg.EnumerateKeys(rk.Key)
if int(index) >= len(names) {
return StatusNoMoreEntries
}
name := names[index]
child := rk.Key.Children[strings.ToUpper(name)]
if child != nil {
name = child.Name // use original case
}
// KEY_BASIC_INFORMATION
if buffer != 0 {
nameUTF16 := encodeUTF16LE(name)
ctx.Mem.Write64(buffer+0, 0) // LastWriteTime
ctx.Mem.Write32(buffer+8, 0) // TitleIndex
ctx.Mem.Write32(buffer+12, uint32(len(nameUTF16))) // NameLength
ctx.Mem.WriteBytes(buffer+16, nameUTF16) // Name
}
return StatusSuccess
}
func handleNtEnumerateValueKey(ctx *TrapContext) uint32 {
keyHandle := Handle(ctx.Arg(0))
index := uint32(ctx.Arg(1))
_ = ctx.Arg(2) // KeyValueInformationClass
buffer := ctx.Arg(3)
rk := ctx.Handles.GetRegKey(keyHandle)
if rk == nil {
return StatusInvalidHandle
}
names := ctx.Reg.EnumerateValues(rk.Key)
if int(index) >= len(names) {
return StatusNoMoreEntries
}
val := rk.Key.Values[names[index]]
if val == nil {
return StatusNoMoreEntries
}
// KEY_VALUE_BASIC_INFORMATION
if buffer != 0 {
nameUTF16 := encodeUTF16LE(val.Name)
ctx.Mem.Write32(buffer+0, 0) // TitleIndex
ctx.Mem.Write32(buffer+4, val.Type) // Type
ctx.Mem.Write32(buffer+8, uint32(len(nameUTF16))) // NameLength
ctx.Mem.WriteBytes(buffer+12, nameUTF16)
}
return StatusSuccess
}
func handleNtQueryKey(ctx *TrapContext) uint32 {
return StatusSuccess
}
// ======================== PROCESS / THREAD ========================
func handleNtQueryInformationProcess(ctx *TrapContext) uint32 {
// ProcessHandle, ProcessInformationClass, ProcessInformation, ProcessInformationLength, ReturnLength
_ = ctx.Arg(0) // handle (-1 = current process)
infoClass := uint32(ctx.Arg(1))
buffer := ctx.Arg(2)
_ = ctx.Arg(3) // length
switch infoClass {
case 0: // ProcessBasicInformation
if buffer != 0 {
ctx.Mem.Write32(buffer+0, 0) // ExitStatus
ctx.Mem.Write64(buffer+8, ctx.State.PEBAddr) // PebBaseAddress
ctx.Mem.Write64(buffer+16, 0) // AffinityMask
ctx.Mem.Write32(buffer+24, 0) // BasePriority
ctx.Mem.Write64(buffer+28, uint64(ctx.State.TEBAddr)) // UniqueProcessId
ctx.Mem.Write64(buffer+36, 0) // InheritedFromUniqueProcessId
}
case 36: // ProcessImageFileName
if buffer != 0 {
imgPath := `\Device\HarddiskVolume1\program.exe`
utf16 := encodeUTF16LE(imgPath)
// UNICODE_STRING
ctx.Mem.Write16(buffer+0, uint16(len(utf16)))
ctx.Mem.Write16(buffer+2, uint16(len(utf16)+2))
ctx.Mem.Write64(buffer+8, buffer+16)
ctx.Mem.WriteBytes(buffer+16, utf16)
}
default:
return StatusNotImplemented
}
return StatusSuccess
}
func handleNtQueryInformationThread(ctx *TrapContext) uint32 {
return StatusSuccess // stub
}
func handleNtQuerySystemInformation(ctx *TrapContext) uint32 {
infoClass := uint32(ctx.Arg(0))
buffer := ctx.Arg(1)
_ = ctx.Arg(2) // length
switch infoClass {
case 0: // SystemBasicInformation
if buffer != 0 {
ctx.Mem.Write32(buffer+0, 0) // Reserved
ctx.Mem.Write32(buffer+4, 100) // TimerResolution
ctx.Mem.Write32(buffer+8, uint32(mmu.PageSize)) // PageSize
ctx.Mem.Write32(buffer+12, 262144) // NumberOfPhysicalPages
ctx.Mem.Write32(buffer+16, 256) // LowestPhysicalPageNumber
ctx.Mem.Write32(buffer+20, 262144) // HighestPhysicalPageNumber
ctx.Mem.Write32(buffer+24, uint32(mmu.PageSize)) // AllocationGranularity
ctx.Mem.Write64(buffer+28, 0x10000) // MinimumUserModeAddress
ctx.Mem.Write64(buffer+36, 0x7FFFFFFEFFFF) // MaximumUserModeAddress
ctx.Mem.Write64(buffer+44, 0xF) // ActiveProcessorsAffinityMask
ctx.Mem.Write8(buffer+52, uint8(runtime.NumCPU())) // NumberOfProcessors
}
case 1: // SystemProcessorInformation
if buffer != 0 {
ctx.Mem.Write16(buffer+0, 9) // ProcessorArchitecture = AMD64
ctx.Mem.Write16(buffer+2, 0) // ProcessorLevel
ctx.Mem.Write16(buffer+4, 0) // ProcessorRevision
}
default:
return StatusNotImplemented
}
return StatusSuccess
}
func handleNtTerminateProcess(ctx *TrapContext) uint32 {
exitCode := ctx.Arg(1)
if ctx.Trace {
fmt.Printf(" NtTerminateProcess: exitCode=%d\n", exitCode)
}
// Signal the CPU to stop
ctx.CPU.Stop()
return StatusSuccess
}
// ======================== VIRTUAL MEMORY ========================
func handleNtAllocateVirtualMemory(ctx *TrapContext) uint32 {
// ProcessHandle, BaseAddress*, ZeroBits, RegionSize*, AllocationType, Protect
basePtr := ctx.Arg(1)
sizePtr := ctx.Arg(3)
baseAddr, _ := ctx.Mem.Read64(basePtr)
size, _ := ctx.Mem.Read64(sizePtr)
if size == 0 {
return StatusInvalidParameter
}
// Align size to page boundary
size = (size + mmu.PageSize - 1) & mmu.PageMask
perms := mmu.PermRead | mmu.PermWrite
addr := ctx.Mem.Mmap(baseAddr, size, perms)
if addr < 0x1000 {
ravelog.Logf("[WARN] NtAllocateVirtualMemory mapped addr=0x%x size=0x%x baseAddr=0x%x\n", addr, size, baseAddr)
}
ctx.Mem.Write64(basePtr, addr)
ctx.Mem.Write64(sizePtr, size)
return StatusSuccess
}
func handleNtFreeVirtualMemory(ctx *TrapContext) uint32 {
basePtr := ctx.Arg(1)
sizePtr := ctx.Arg(3)
baseAddr, _ := ctx.Mem.Read64(basePtr)
size, _ := ctx.Mem.Read64(sizePtr)
if size == 0 {
size = mmu.PageSize
}
ctx.Mem.Munmap(baseAddr, size)
return StatusSuccess
}
func handleNtProtectVirtualMemory(ctx *TrapContext) uint32 {
basePtr := ctx.Arg(1)
sizePtr := ctx.Arg(3)
baseAddr, _ := ctx.Mem.Read64(basePtr)
size, _ := ctx.Mem.Read64(sizePtr)
perms := mmu.PermRead | mmu.PermWrite | mmu.PermExecute
ctx.Mem.Mprotect(baseAddr, size, perms)
return StatusSuccess
}
func handleNtQueryVirtualMemory(ctx *TrapContext) uint32 {
buffer := ctx.Arg(2)
if buffer != 0 {
// MEMORY_BASIC_INFORMATION
ctx.Mem.Write64(buffer+0, 0) // BaseAddress
ctx.Mem.Write64(buffer+8, 0) // AllocationBase
ctx.Mem.Write32(buffer+16, 0x04) // AllocationProtect = PAGE_READWRITE
ctx.Mem.Write64(buffer+24, mmu.PageSize) // RegionSize
ctx.Mem.Write32(buffer+32, 0x1000) // State = MEM_COMMIT
ctx.Mem.Write32(buffer+36, 0x04) // Protect = PAGE_READWRITE
ctx.Mem.Write32(buffer+40, 0x20000) // Type = MEM_PRIVATE
}
return StatusSuccess
}
// ======================== SYNCHRONIZATION ========================
func handleNtCreateEvent(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
_ = ctx.Arg(1) // DesiredAccess
_ = ctx.Arg(2) // ObjectAttributes
eventType := ctx.Arg(3)
autoReset := eventType == 1 // SynchronizationEvent
evt := &EventHandle{
autoReset: autoReset,
signaled: false,
waiters: make(chan struct{}, 64),
}
h := ctx.Handles.Alloc(evt)
ctx.Mem.Write64(handlePtr, uint64(h))
return StatusSuccess
}
func handleNtSetEvent(ctx *TrapContext) uint32 {
handle := Handle(ctx.Arg(0))
evt := ctx.Handles.GetEvent(handle)
if evt == nil {
return StatusInvalidHandle
}
evt.mu.Lock()
evt.signaled = true
evt.mu.Unlock()
// Wake one waiter
select {
case evt.waiters <- struct{}{}:
default:
}
return StatusSuccess
}
func handleNtResetEvent(ctx *TrapContext) uint32 {
handle := Handle(ctx.Arg(0))
evt := ctx.Handles.GetEvent(handle)
if evt == nil {
return StatusInvalidHandle
}
evt.mu.Lock()
evt.signaled = false
evt.mu.Unlock()
return StatusSuccess
}
func handleNtClearEvent(ctx *TrapContext) uint32 {
return handleNtResetEvent(ctx)
}
func handleNtWaitForSingleObject(ctx *TrapContext) uint32 {
handle := Handle(ctx.Arg(0))
_ = ctx.Arg(1) // Alertable
timeoutPtr := ctx.Arg(2)
evt := ctx.Handles.GetEvent(handle)
if evt == nil {
return StatusInvalidHandle
}
// Check if already signaled
evt.mu.Lock()
if evt.signaled {
if evt.autoReset {
evt.signaled = false
}
evt.mu.Unlock()
return StatusWait0
}
evt.mu.Unlock()
// Wait with optional timeout
var timeout time.Duration
if timeoutPtr != 0 {
t, _ := ctx.Mem.Read64(timeoutPtr)
// NT uses 100ns intervals, negative = relative
if int64(t) < 0 {
timeout = time.Duration(-int64(t)) * 100
} else {
timeout = 1 * time.Second // default
}
} else {
timeout = 30 * time.Second // max wait
}
select {
case <-evt.waiters:
return StatusWait0
case <-time.After(timeout):
return StatusTimeout
}
}
func handleNtWaitForMultipleObjects(ctx *TrapContext) uint32 {
// Simplified: wait for first object
return StatusWait0
}
func handleNtCreateMutant(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
m := &MutantHandle{}
h := ctx.Handles.Alloc(m)
ctx.Mem.Write64(handlePtr, uint64(h))
return StatusSuccess
}
func handleNtReleaseMutant(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtDelayExecution(ctx *TrapContext) uint32 {
_ = ctx.Arg(0) // Alertable
intervalPtr := ctx.Arg(1)
if intervalPtr != 0 {
interval, _ := ctx.Mem.Read64(intervalPtr)
if int64(interval) < 0 {
dur := time.Duration(-int64(interval)) * 100
time.Sleep(dur)
}
}
return StatusSuccess
}
func handleNtYieldExecution(ctx *TrapContext) uint32 {
runtime.Gosched()
return StatusSuccess
}
func handleNtQueryPerformanceCounter(ctx *TrapContext) uint32 {
counterPtr := ctx.Arg(0)
freqPtr := ctx.Arg(1)
now := time.Now().UnixNano()
if counterPtr != 0 {
ctx.Mem.Write64(counterPtr, uint64(now/100)) // 100ns intervals
}
if freqPtr != 0 {
ctx.Mem.Write64(freqPtr, 10000000) // 10 MHz
}
return StatusSuccess
}
func handleNtQuerySystemTime(ctx *TrapContext) uint32 {
timePtr := ctx.Arg(0)
if timePtr != 0 {
// Windows FILETIME: 100ns intervals since Jan 1, 1601
// Epoch offset: 11644473600 seconds
now := time.Now()
ft := (now.Unix()+11644473600)*10000000 + int64(now.Nanosecond()/100)
ctx.Mem.Write64(timePtr, uint64(ft))
}
return StatusSuccess
}
// ======================== CRITICAL SECTIONS ========================
func handleRtlInitCritSec(ctx *TrapContext) uint32 {
csAddr := ctx.Arg(0)
if csAddr != 0 {
// Allocate RTL_CRITICAL_SECTION_DEBUG structure (48 bytes)
dbgInfo := ctx.Mem.Mmap(0, 48, mmu.PermRead|mmu.PermWrite)
// DebugInfo: Type=0, CreatorBackTraceIndex=0, CriticalSection pointer at +8
ctx.Mem.Write64(dbgInfo+8, csAddr) // CriticalSection pointer
// ProcessLocksList (+16): point to self (empty list)
ctx.Mem.Write64(dbgInfo+16, dbgInfo+16) // Flink = &self
ctx.Mem.Write64(dbgInfo+24, dbgInfo+16) // Blink = &self
// Initialize CRITICAL_SECTION
ctx.Mem.Write64(csAddr+0, dbgInfo) // DebugInfo pointer
ctx.Mem.Write32(csAddr+8, 0xFFFFFFFF) // LockCount = -1 (unlocked)
ctx.Mem.Write32(csAddr+12, 0) // RecursionCount
ctx.Mem.Write64(csAddr+16, 0) // OwningThread
ctx.Mem.Write64(csAddr+24, 0) // LockSemaphore
ctx.Mem.Write64(csAddr+32, 0) // SpinCount
}
return StatusSuccess
}
func handleRtlEnterCritSec(ctx *TrapContext) uint32 {
// Simplified: just set the lock count to 0 (locked)
csAddr := ctx.Arg(0)
if csAddr != 0 {
ctx.Mem.Write32(csAddr+8, 0) // LockCount = 0
ctx.Mem.Write32(csAddr+12, 1) // RecursionCount = 1
}
return StatusSuccess
}
func handleRtlLeaveCritSec(ctx *TrapContext) uint32 {
csAddr := ctx.Arg(0)
if csAddr != 0 {
ctx.Mem.Write32(csAddr+8, 0xFFFFFFFF) // LockCount = -1
ctx.Mem.Write32(csAddr+12, 0) // RecursionCount = 0
}
return StatusSuccess
}
func handleRtlDeleteCritSec(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlTryEnterCritSec(ctx *TrapContext) uint32 {
// Always succeed
handleRtlEnterCritSec(ctx)
// Return TRUE (1) for success
ctx.CPU.SetSyscallReturn(1)
return 1 // TRUE
}
// ======================== SRW LOCKS ========================
func handleRtlInitSRWLock(ctx *TrapContext) uint32 {
addr := ctx.Arg(0)
if addr != 0 {
ctx.Mem.Write64(addr, 0)
}
return StatusSuccess
}
func handleRtlAcquireSRWExcl(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlReleaseSRWExcl(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlAcquireSRWShared(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlReleaseSRWShared(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlTryAcquireSRWExcl(ctx *TrapContext) uint32 {
ctx.CPU.SetSyscallReturn(1)
return 1
}
func handleRtlTryAcquireSRWShared(ctx *TrapContext) uint32 {
ctx.CPU.SetSyscallReturn(1)
return 1
}
// ======================== CONDITION VARIABLES ========================
func handleRtlInitCondVar(ctx *TrapContext) uint32 {
addr := ctx.Arg(0)
if addr != 0 {
ctx.Mem.Write64(addr, 0)
}
return StatusSuccess
}
func handleRtlWakeCondVar(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlWakeAllCondVar(ctx *TrapContext) uint32 { return StatusSuccess }
// ======================== HEAP ========================
func handleRtlCreateHeap(ctx *TrapContext) uint32 {
heap := &HeapHandle{
Allocations: make(map[uint64]uint64),
}
h := ctx.Handles.Alloc(heap)
ctx.CPU.SetSyscallReturn(uint64(h))
ctx.ReturnOverridden = true
return 0
}
func handleRtlDestroyHeap(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlAllocateHeap(ctx *TrapContext) uint32 {
_ = ctx.Arg(0) // HeapHandle
flags := ctx.Arg(1)
size := ctx.Arg(2)
if size == 0 {
size = 16
}
addr := ctx.Mem.Mmap(0, size, mmu.PermRead|mmu.PermWrite)
// HEAP_ZERO_MEMORY (0x8) - mmap already zeroes pages, so no extra work needed
_ = flags
ctx.CPU.SetSyscallReturn(addr)
ctx.ReturnOverridden = true
return 0
}
func handleRtlFreeHeap(ctx *TrapContext) uint32 {
_ = ctx.Arg(0) // HeapHandle
_ = ctx.Arg(1) // Flags
addr := ctx.Arg(2)
if addr != 0 {
ctx.Mem.Munmap(addr, mmu.PageSize)
}
ctx.CPU.SetSyscallReturn(1) // TRUE
ctx.ReturnOverridden = true
return 0
}
func handleRtlReAllocateHeap(ctx *TrapContext) uint32 {
_ = ctx.Arg(0) // HeapHandle
_ = ctx.Arg(1) // Flags
oldAddr := ctx.Arg(2)
newSize := ctx.Arg(3)
if newSize == 0 {
newSize = 16
}
newAddr := ctx.Mem.Mmap(0, newSize, mmu.PermRead|mmu.PermWrite)
// Copy old data (best effort)
if oldAddr != 0 {
oldData, err := ctx.Mem.ReadBytes(oldAddr, int(newSize))
if err == nil {
ctx.Mem.WriteBytes(newAddr, oldData)
}
}
ctx.CPU.SetSyscallReturn(newAddr)
ctx.ReturnOverridden = true
return 0
}
func handleRtlSizeHeap(ctx *TrapContext) uint32 {
// Return a dummy size
ctx.CPU.SetSyscallReturn(mmu.PageSize)
ctx.ReturnOverridden = true
return 0
}
// ======================== STRING / UNICODE ========================
func handleRtlInitUnicodeString(ctx *TrapContext) uint32 {
destAddr := ctx.Arg(0) // PUNICODE_STRING
srcAddr := ctx.Arg(1) // PCWSTR
if destAddr == 0 {
return StatusSuccess
}
if srcAddr == 0 {
ctx.Mem.Write16(destAddr+0, 0) // Length
ctx.Mem.Write16(destAddr+2, 0) // MaximumLength
ctx.Mem.Write64(destAddr+8, 0) // Buffer
return StatusSuccess
}
// Find length of UTF-16 string
length := uint16(0)
for i := uint64(0); i < 65536; i += 2 {
ch, err := ctx.Mem.Read16(srcAddr + i)
if err != nil || ch == 0 {
break
}
length += 2
}
ctx.Mem.Write16(destAddr+0, length) // Length (bytes, not including null)
ctx.Mem.Write16(destAddr+2, length+2) // MaximumLength
ctx.Mem.Write64(destAddr+8, srcAddr) // Buffer
return StatusSuccess
}
// ======================== MISC ========================
func handleRtlGetVersion(ctx *TrapContext) uint32 {
buffer := ctx.Arg(0) // PRTL_OSVERSIONINFOW
if buffer != 0 {
// dwOSVersionInfoSize
ctx.Mem.Write32(buffer+0, 284) // sizeof(RTL_OSVERSIONINFOW)
ctx.Mem.Write32(buffer+4, 10) // dwMajorVersion
ctx.Mem.Write32(buffer+8, 0) // dwMinorVersion
ctx.Mem.Write32(buffer+12, 19045) // dwBuildNumber
ctx.Mem.Write32(buffer+16, 2) // dwPlatformId = VER_PLATFORM_WIN32_NT
}
return StatusSuccess
}
func handleRtlNtStatusToDosError(ctx *TrapContext) uint32 {
status := uint32(ctx.Arg(0))
var dosError uint32
switch status {
case StatusSuccess:
dosError = 0 // ERROR_SUCCESS
case StatusNoSuchFile, StatusObjectNameNotFound:
dosError = 2 // ERROR_FILE_NOT_FOUND
case StatusObjectPathNotFound:
dosError = 3 // ERROR_PATH_NOT_FOUND
case StatusAccessDenied:
dosError = 5 // ERROR_ACCESS_DENIED
case StatusInvalidHandle:
dosError = 6 // ERROR_INVALID_HANDLE
case StatusNoMemory:
dosError = 8 // ERROR_NOT_ENOUGH_MEMORY
case StatusInvalidParameter:
dosError = 87 // ERROR_INVALID_PARAMETER
default:
// SXS/activation-context errors → ERROR_SXS_KEY_NOT_FOUND (14007)
if status >= 0xC0150000 && status <= 0xC015FFFF {
dosError = 14007
} else {
dosError = 317 // ERROR_MR_MID_NOT_FOUND
}
}
ctx.CPU.SetSyscallReturn(uint64(dosError))
return dosError
}
func handleRtlSetLastWin32Error(ctx *TrapContext) uint32 {
errorCode := uint32(ctx.Arg(0))
// Write to TEB.LastErrorValue
if ctx.State != nil && ctx.State.TEBAddr != 0 {
ctx.Mem.Write32(ctx.State.TEBAddr+TebLastErrorValue, errorCode)
}
return StatusSuccess
}
func handleRtlGetLastWin32Error(ctx *TrapContext) uint32 {
if ctx.State != nil && ctx.State.TEBAddr != 0 {
val, err := ctx.Mem.Read32(ctx.State.TEBAddr + TebLastErrorValue)
if err == nil {
ctx.CPU.SetSyscallReturn(uint64(val))
return val
}
}
return 0
}
func handleNtDuplicateObject(ctx *TrapContext) uint32 {
srcHandle := Handle(ctx.Arg(2))
targetHandlePtr := ctx.Arg(3)
obj := ctx.Handles.Get(srcHandle)
if obj == nil {
return StatusInvalidHandle
}
newHandle := ctx.Handles.Alloc(obj)
if targetHandlePtr != 0 {
ctx.Mem.Write64(targetHandlePtr, uint64(newHandle))
}
return StatusSuccess
}
func handleNtQueryObject(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
// ======================== LDR (DLL LOADING) ========================
func handleLdrGetDllHandle(ctx *TrapContext) uint32 {
// LdrGetDllHandle(PathToFile, Unused, ModuleName*, ModuleHandle*)
// ModuleName is UNICODE_STRING*, ModuleHandle is HMODULE*
moduleNamePtr := ctx.Arg(2) // UNICODE_STRING*
handlePtr := ctx.Arg(3) // HMODULE*
if moduleNamePtr == 0 || handlePtr == 0 {
return StatusNotImplemented
}
nameStr := readGuestUnicodeString(ctx.Mem, moduleNamePtr)
nameStr = strings.ToLower(nameStr)
// Strip path, keep only filename
if idx := strings.LastIndexAny(nameStr, "\\/"); idx >= 0 {
nameStr = nameStr[idx+1:]
}
if !strings.HasSuffix(nameStr, ".dll") {
nameStr += ".dll"
}
base := findModuleByName(ctx, nameStr)
if base == 0 {
ctx.Mem.Write64(handlePtr, 0)
return 0xC0000135 // STATUS_DLL_NOT_FOUND
}
ctx.Mem.Write64(handlePtr, base)
return StatusSuccess
}
func handleLdrGetProcedureAddress(ctx *TrapContext) uint32 {
// LdrGetProcedureAddress(ModuleHandle, FunctionName*, Ordinal, FunctionAddress*)
moduleHandle := ctx.Arg(0) // HMODULE (base address)
funcNamePtr := ctx.Arg(1) // ANSI_STRING*
ordinal := uint16(ctx.Arg(2))
funcAddrPtr := ctx.Arg(3) // PVOID*
if funcAddrPtr != 0 {
ctx.Mem.Write64(funcAddrPtr, 0) // Clear output on failure
}
if moduleHandle == 0 {
return StatusNotImplemented
}
var funcName string
if funcNamePtr != 0 {
// ANSI_STRING: Length(2), MaxLength(2), pad(4), Buffer*(8)
nameLen, _ := ctx.Mem.Read16(funcNamePtr)
bufPtr, _ := ctx.Mem.Read64(funcNamePtr + 8)
if bufPtr != 0 && nameLen > 0 {
buf := make([]byte, nameLen)
for i := uint16(0); i < nameLen; i++ {
b, _ := ctx.Mem.Read8(bufPtr + uint64(i))
buf[i] = b
}
funcName = string(buf)
}
}
// Look up in the Dispatcher's synthetic export table
addr := ctx.Disp.LookupExportByModule(moduleHandle, funcName, ordinal)
if ctx.Trace {
fmt.Printf(" LdrGetProcedureAddress: module=0x%x name=%q ordinal=%d → addr=0x%x\n",
moduleHandle, funcName, ordinal, addr)
}
if addr != 0 && funcAddrPtr != 0 {
ctx.Mem.Write64(funcAddrPtr, addr)
return StatusSuccess
}
return 0xC0000139 // STATUS_ENTRYPOINT_NOT_FOUND
}
// ======================== Helpers ========================
// writeIOStatus writes an IO_STATUS_BLOCK.
func writeIOStatus(mem *mmu.MMU, addr uint64, status uint32, info uint64) {
if addr == 0 {
return
}
mem.Write32(addr, status)
mem.Write64(addr+8, info)
}
// windowsFileTime converts a time.Time to Windows FILETIME (100ns since 1601-01-01).
func windowsFileTime(t time.Time) uint64 {
const epochDiff = 11644473600
return uint64((t.Unix()+epochDiff)*10000000 + int64(t.Nanosecond()/100))
}
// readGuestStringUTF16 reads a null-terminated UTF-16LE string from guest memory.
func readGuestStringUTF16(mem *mmu.MMU, addr uint64, maxBytes int) string {
if addr == 0 {
return ""
}
data, err := mem.ReadBytes(addr, maxBytes)
if err != nil {
return ""
}
return decodeUTF16LE(data)
}
// readGuestUnicodeString reads a UNICODE_STRING structure from guest memory.
func readGuestUnicodeString(mem *mmu.MMU, addr uint64) string {
if addr == 0 {
return ""
}
length, _ := mem.Read16(addr + UnicodeStringLength)
bufPtr, _ := mem.Read64(addr + UnicodeStringBuffer)
if bufPtr == 0 || length == 0 {
return ""
}
return readGuestStringUTF16(mem, bufPtr, int(length))
}
// findModuleByName searches PEB_LDR_DATA InLoadOrderModuleList for a DLL by name.
func findModuleByName(ctx *TrapContext, name string) uint64 {
pebAddr := ctx.State.PEBAddr
ldrAddr, _ := ctx.Mem.Read64(pebAddr + PebLdr)
if ldrAddr == 0 {
return 0
}
// InLoadOrderModuleList is a LIST_ENTRY at LdrData + 0x10
listHead := ldrAddr + LdrInLoadOrderModuleList
flink, _ := ctx.Mem.Read64(listHead)
for flink != 0 && flink != listHead {
// LDR_DATA_TABLE_ENTRY starts at InLoadOrderLinks
entry := flink
// BaseDllName is UNICODE_STRING at offset 0x58
baseName := readGuestUnicodeString(ctx.Mem, entry+LdrEntryBaseDllName)
if strings.EqualFold(baseName, name) {
base, _ := ctx.Mem.Read64(entry + LdrEntryDllBase)
return base
}
flink, _ = ctx.Mem.Read64(flink) // next Flink
}
return 0
}
// writeGuestUTF16 writes a string as UTF-16LE with null terminator to guest memory.
func writeGuestUTF16(mem *mmu.MMU, addr uint64, s string) int {
utf16 := encodeUTF16LE(s)
data := append(utf16, 0, 0)
mem.WriteBytes(addr, data)
return len(data)
}
// encode32LE encodes a uint32 as little-endian bytes.
func encode32LE(val uint32) []byte {
b := make([]byte, 4)
binary.LittleEndian.PutUint32(b, val)
return b
}
// ======================== Additional handlers for Wine DLL init ========================
func handleRtlGetCurrentPeb(ctx *TrapContext) uint32 {
ctx.SetReturn(ctx.State.PEBAddr)
return StatusSuccess
}
func handleRtlAcquirePebLock(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlReleasePebLock(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlInitAnsiString(ctx *TrapContext) uint32 {
// RtlInitAnsiString(PANSI_STRING dest, PCSZ source)
dest := ctx.Arg(0)
src := ctx.Arg(1)
if dest == 0 {
return StatusSuccess
}
if src == 0 {
ctx.Mem.Write16(dest+0, 0) // Length
ctx.Mem.Write16(dest+2, 0) // MaximumLength
ctx.Mem.Write64(dest+8, 0) // Buffer
return StatusSuccess
}
// Measure string length
length := uint16(0)
for {
b, err := ctx.Mem.Read8(src + uint64(length))
if err != nil || b == 0 {
break
}
length++
}
ctx.Mem.Write16(dest+0, length)
ctx.Mem.Write16(dest+2, length+1)
ctx.Mem.Write64(dest+8, src)
return StatusSuccess
}
func handleRtlInitUnicodeStringEx(ctx *TrapContext) uint32 {
// Same as RtlInitUnicodeString but returns NTSTATUS
handleRtlInitUnicodeString(ctx)
return StatusSuccess
}
func handleRtlMultiByteToUnicodeN(ctx *TrapContext) uint32 {
// RtlMultiByteToUnicodeN(wchar* dst, ULONG dstMax, ULONG* resultLen, char* src, ULONG srcLen)
dst := ctx.Arg(0)
dstMax := uint32(ctx.Arg(1))
resultLenPtr := ctx.Arg(2)
src := ctx.Arg(3)
srcLen := uint32(ctx.Arg(4))
written := uint32(0)
for i := uint32(0); i < srcLen && written+2 <= dstMax; i++ {
b, err := ctx.Mem.Read8(src + uint64(i))
if err != nil {
break
}
ctx.Mem.Write16(dst+uint64(written), uint16(b))
written += 2
}
if resultLenPtr != 0 {
ctx.Mem.Write32(resultLenPtr, written)
}
return StatusSuccess
}
func handleRtlMultiByteToUnicodeSize(ctx *TrapContext) uint32 {
// RtlMultiByteToUnicodeSize(ULONG* resultSize, char* src, ULONG srcLen)
resultPtr := ctx.Arg(0)
srcLen := uint32(ctx.Arg(2))
if resultPtr != 0 {
ctx.Mem.Write32(resultPtr, srcLen*2)
}
return StatusSuccess
}
func handleRtlUnicodeToMultiByteN(ctx *TrapContext) uint32 {
// RtlUnicodeToMultiByteN(char* dst, ULONG dstMax, ULONG* resultLen, wchar* src, ULONG srcLen)
dst := ctx.Arg(0)
dstMax := uint32(ctx.Arg(1))
resultLenPtr := ctx.Arg(2)
src := ctx.Arg(3)
srcLen := uint32(ctx.Arg(4))
written := uint32(0)
for i := uint32(0); i+2 <= srcLen && written < dstMax; i += 2 {
ch, err := ctx.Mem.Read16(src + uint64(i))
if err != nil {
break
}
if ch > 127 {
ch = '?'
}
ctx.Mem.Write8(dst+uint64(written), uint8(ch))
written++
}
if resultLenPtr != 0 {
ctx.Mem.Write32(resultLenPtr, written)
}
return StatusSuccess
}
func handleRtlUnicodeToMultiByteSize(ctx *TrapContext) uint32 {
resultPtr := ctx.Arg(0)
srcLen := uint32(ctx.Arg(2))
if resultPtr != 0 {
ctx.Mem.Write32(resultPtr, srcLen/2)
}
return StatusSuccess
}
func handleRtlAnsiStringToUnicodeString(ctx *TrapContext) uint32 {
// RtlAnsiStringToUnicodeString(PUNICODE_STRING dest, PANSI_STRING src, BOOLEAN alloc)
dest := ctx.Arg(0)
src := ctx.Arg(1)
allocate := ctx.Arg(2) != 0
if dest == 0 || src == 0 {
return StatusInvalidParameter
}
srcLen, _ := ctx.Mem.Read16(src + 0)
srcBuf, _ := ctx.Mem.Read64(src + 8)
uniLen := uint16(srcLen) * 2
uniMaxLen := uniLen + 2
var uniBuf uint64
if allocate {
uniBuf = ctx.Mem.Mmap(0, uint64(uniMaxLen), mmu.PermRead|mmu.PermWrite)
} else {
uniBuf, _ = ctx.Mem.Read64(dest + 8)
}
for i := uint16(0); i < srcLen; i++ {
b, _ := ctx.Mem.Read8(srcBuf + uint64(i))
ctx.Mem.Write16(uniBuf+uint64(i)*2, uint16(b))
}
ctx.Mem.Write16(uniBuf+uint64(srcLen)*2, 0) // null terminator
ctx.Mem.Write16(dest+0, uniLen)
ctx.Mem.Write16(dest+2, uniMaxLen)
ctx.Mem.Write64(dest+8, uniBuf)
return StatusSuccess
}
func handleRtlUnicodeStringToAnsiString(ctx *TrapContext) uint32 {
dest := ctx.Arg(0)
src := ctx.Arg(1)
allocate := ctx.Arg(2) != 0
if dest == 0 || src == 0 {
return StatusInvalidParameter
}
srcLen, _ := ctx.Mem.Read16(src + 0)
srcBuf, _ := ctx.Mem.Read64(src + 8)
ansiLen := srcLen / 2
ansiMaxLen := ansiLen + 1
var ansiBuf uint64
if allocate {
ansiBuf = ctx.Mem.Mmap(0, uint64(ansiMaxLen), mmu.PermRead|mmu.PermWrite)
} else {
ansiBuf, _ = ctx.Mem.Read64(dest + 8)
}
for i := uint16(0); i < ansiLen; i++ {
ch, _ := ctx.Mem.Read16(srcBuf + uint64(i)*2)
if ch > 127 {
ch = '?'
}
ctx.Mem.Write8(ansiBuf+uint64(i), uint8(ch))
}
ctx.Mem.Write8(ansiBuf+uint64(ansiLen), 0)
ctx.Mem.Write16(dest+0, ansiLen)
ctx.Mem.Write16(dest+2, ansiMaxLen)
ctx.Mem.Write64(dest+8, ansiBuf)
return StatusSuccess
}
func handleRtlFreeAnsiString(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCreateUnicodeString(ctx *TrapContext) uint32 {
// RtlCreateUnicodeString(PUNICODE_STRING dest, PCWSTR src)
dest := ctx.Arg(0)
src := ctx.Arg(1)
if dest == 0 || src == 0 {
ctx.SetReturn(0) // FALSE
return StatusSuccess
}
// Measure wide string
length := uint64(0)
for {
ch, err := ctx.Mem.Read16(src + length*2)
if err != nil || ch == 0 {
break
}
length++
}
byteLen := uint16(length * 2)
bufSize := uint64(byteLen + 2)
buf := ctx.Mem.Mmap(0, bufSize, mmu.PermRead|mmu.PermWrite)
// Copy
for i := uint64(0); i < length; i++ {
ch, _ := ctx.Mem.Read16(src + i*2)
ctx.Mem.Write16(buf+i*2, ch)
}
ctx.Mem.Write16(buf+length*2, 0) // null terminator
ctx.Mem.Write16(dest+0, byteLen)
ctx.Mem.Write16(dest+2, byteLen+2)
ctx.Mem.Write64(dest+8, buf)
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlCompareUnicodeStrings(ctx *TrapContext) uint32 {
s1 := ctx.Arg(0)
l1 := uint32(ctx.Arg(1))
s2 := ctx.Arg(2)
l2 := uint32(ctx.Arg(3))
caseInsensitive := ctx.Arg(4) != 0
minLen := l1
if l2 < minLen {
minLen = l2
}
for i := uint32(0); i < minLen; i++ {
c1, _ := ctx.Mem.Read16(s1 + uint64(i)*2)
c2, _ := ctx.Mem.Read16(s2 + uint64(i)*2)
if caseInsensitive {
if c1 >= 'A' && c1 <= 'Z' {
c1 += 32
}
if c2 >= 'A' && c2 <= 'Z' {
c2 += 32
}
}
if c1 != c2 {
if c1 < c2 {
ctx.SetReturn(^uint64(0)) // -1
} else {
ctx.SetReturn(1)
}
return StatusSuccess
}
}
if l1 == l2 {
ctx.SetReturn(0)
} else if l1 < l2 {
ctx.SetReturn(^uint64(0))
} else {
ctx.SetReturn(1)
}
return StatusSuccess
}
func handleRtlImageNtHeader(ctx *TrapContext) uint32 {
base := ctx.Arg(0)
if base == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
// Read e_lfanew
lfanew, err := ctx.Mem.Read32(base + 0x3C)
if err != nil {
ctx.SetReturn(0)
return StatusSuccess
}
ntHeader := base + uint64(lfanew)
sig, err := ctx.Mem.Read32(ntHeader)
if err != nil || sig != 0x00004550 {
ctx.SetReturn(0)
return StatusSuccess
}
ctx.SetReturn(ntHeader)
return StatusSuccess
}
func handleRtlImageDirectoryEntryToData(ctx *TrapContext) uint32 {
base := ctx.Arg(0)
_ = ctx.Arg(1) // MappedAsImage
dirIdx := ctx.Arg(2)
sizePtr := ctx.Arg(3)
if base == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
lfanew, err := ctx.Mem.Read32(base + 0x3C)
if err != nil {
ctx.SetReturn(0)
return StatusSuccess
}
optHdr := base + uint64(lfanew) + 4 + 20
magic, _ := ctx.Mem.Read16(optHdr)
var dataDirOff uint64
if magic == 0x20B { // PE32+
dataDirOff = optHdr + 112
} else {
dataDirOff = optHdr + 96
}
entryOff := dataDirOff + dirIdx*8
rva, _ := ctx.Mem.Read32(entryOff)
size, _ := ctx.Mem.Read32(entryOff + 4)
if rva == 0 || size == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
if sizePtr != 0 {
ctx.Mem.Write32(sizePtr, size)
}
ctx.SetReturn(base + uint64(rva))
return StatusSuccess
}
func handleRtlGetNativeSystemInformation(ctx *TrapContext) uint32 {
return handleNtQuerySystemInformation(ctx)
}
func handleNtGetTickCount(ctx *TrapContext) uint32 {
ctx.SetReturn(uint64(time.Now().UnixMilli()) & 0xFFFFFFFF)
return StatusSuccess
}
func handleNtFlushInstructionCache(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtGetContextThread(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtSetContextThread(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtResumeThread(ctx *TrapContext) uint32 {
prevCount := ctx.Arg(1)
if prevCount != 0 {
ctx.Mem.Write32(prevCount, 1)
}
return StatusSuccess
}
func handleNtSuspendThread(ctx *TrapContext) uint32 {
prevCount := ctx.Arg(1)
if prevCount != 0 {
ctx.Mem.Write32(prevCount, 0)
}
return StatusSuccess
}
func handleNtOpenProcessToken(ctx *TrapContext) uint32 {
tokenHandle := ctx.Arg(2)
if tokenHandle != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "ProcessToken"})
ctx.Mem.Write64(tokenHandle, uint64(h))
}
return StatusSuccess
}
func handleNtOpenThreadToken(ctx *TrapContext) uint32 {
return StatusNotImplemented // usually means "no token"
}
func handleNtQueryInformationToken(ctx *TrapContext) uint32 {
infoClass := uint32(ctx.Arg(1))
outBuf := ctx.Arg(2)
outLen := uint32(ctx.Arg(3))
retLen := ctx.Arg(4)
switch infoClass {
case 1: // TokenUser - write a minimal SID
needed := uint32(32)
if retLen != 0 {
ctx.Mem.Write32(retLen, needed)
}
if outLen < needed {
return 0xC0000023 // STATUS_BUFFER_TOO_SMALL
}
if outBuf != 0 {
// TOKEN_USER: SID_AND_ATTRIBUTES (pointer + attributes)
sidAddr := outBuf + 16
ctx.Mem.Write64(outBuf, sidAddr) // SID pointer
ctx.Mem.Write32(outBuf+8, 0) // Attributes
// Minimal SID: Revision=1, SubAuthorityCount=1, Authority={0,0,0,0,0,5}, SubAuth={18} (SYSTEM)
ctx.Mem.Write8(sidAddr+0, 1) // Revision
ctx.Mem.Write8(sidAddr+1, 1) // SubAuthorityCount
ctx.Mem.Write8(sidAddr+7, 5) // IdentifierAuthority[5]
ctx.Mem.Write32(sidAddr+8, 18) // SubAuthority[0] = SYSTEM
}
return StatusSuccess
case 25: // TokenElevation
if retLen != 0 {
ctx.Mem.Write32(retLen, 4)
}
if outLen >= 4 && outBuf != 0 {
ctx.Mem.Write32(outBuf, 1) // elevated
}
return StatusSuccess
default:
if retLen != 0 {
ctx.Mem.Write32(retLen, 0)
}
return StatusNotImplemented
}
}
func handleNtAllocateLocallyUniqueId(ctx *TrapContext) uint32 {
luid := ctx.Arg(0)
if luid != 0 {
id := uint64(time.Now().UnixNano() & 0xFFFFFFFF)
ctx.Mem.Write32(luid, uint32(id)) // LowPart
ctx.Mem.Write32(luid+4, 0) // HighPart
}
return StatusSuccess
}
func handleNtQueryDefaultLocale(ctx *TrapContext) uint32 {
localePtr := ctx.Arg(1)
if localePtr != 0 {
ctx.Mem.Write32(localePtr, 0x0409) // en-US
}
return StatusSuccess
}
func handleNtQueryDefaultUILanguage(ctx *TrapContext) uint32 {
langPtr := ctx.Arg(0)
if langPtr != 0 {
ctx.Mem.Write16(langPtr, 0x0409) // en-US
}
return StatusSuccess
}
func handleNtQueryInstallUILanguage(ctx *TrapContext) uint32 {
langPtr := ctx.Arg(0)
if langPtr != 0 {
ctx.Mem.Write16(langPtr, 0x0409)
}
return StatusSuccess
}
func handleRtlGetProcessHeaps(ctx *TrapContext) uint32 {
// RtlGetProcessHeaps(ULONG count, PVOID* heaps)
count := uint32(ctx.Arg(0))
heaps := ctx.Arg(1)
// Read process heap from PEB
processHeap, _ := ctx.Mem.Read64(ctx.State.PEBAddr + PebProcessHeap)
if count > 0 && heaps != 0 && processHeap != 0 {
ctx.Mem.Write64(heaps, processHeap)
}
ctx.SetReturn(1) // 1 heap
return StatusSuccess
}
func handleRtlLockHeap(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlUnlockHeap(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlValidateHeap(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlSetHeapInformation(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlQueryHeapInformation(ctx *TrapContext) uint32 {
retLen := ctx.Arg(4)
if retLen != 0 {
ctx.Mem.Write32(retLen, 0)
}
return StatusSuccess
}
func handleRtlGetUserInfoHeap(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlSetUserValueHeap(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCompactHeap(ctx *TrapContext) uint32 {
ctx.SetReturn(0)
return StatusSuccess
}
func handleRtlWalkHeap(ctx *TrapContext) uint32 {
return 0xC0000225 // STATUS_NO_MORE_ENTRIES
}
func handleRtlInitCodePageTable(ctx *TrapContext) uint32 {
nlsPtr := ctx.Arg(0) // USHORT* - pointer to raw NLS data
infoPtr := ctx.Arg(1) // CPTABLEINFO* - output struct
if nlsPtr == 0 || infoPtr == 0 {
return StatusSuccess
}
initCodePageTableAt(ctx, nlsPtr, infoPtr)
return StatusSuccess
}
// handleRtlInitNlsTables initializes NLSTABLEINFO from raw NLS data pointers.
// VOID RtlInitNlsTables(PUSHORT AnsiNlsBase, PUSHORT OemNlsBase, PUSHORT CaseTableNlsBase, PNLSTABLEINFO TableInfo)
func handleRtlInitNlsTables(ctx *TrapContext) uint32 {
ansiPtr := ctx.Arg(0)
oemPtr := ctx.Arg(1)
casePtr := ctx.Arg(2)
infoPtr := ctx.Arg(3)
if infoPtr == 0 {
return StatusSuccess
}
// NLSTABLEINFO layout (x64):
// +0x00 CPTABLEINFO OemTableInfo (0x40 bytes)
// +0x40 CPTABLEINFO AnsiTableInfo (0x40 bytes)
// +0x80 PUSHORT UpperCaseTable
// +0x88 PUSHORT LowerCaseTable
if ansiPtr != 0 {
initCodePageTableAt(ctx, ansiPtr, infoPtr+0x40)
}
if oemPtr != 0 {
initCodePageTableAt(ctx, oemPtr, infoPtr)
}
if casePtr != 0 {
ctx.Mem.Write64(infoPtr+0x80, casePtr)
ctx.Mem.Write64(infoPtr+0x88, casePtr) // LowerCaseTable same as Upper for now
}
return StatusSuccess
}
// initCodePageTableAt is the core logic of RtlInitCodePageTable.
func initCodePageTableAt(ctx *TrapContext, nlsPtr, infoPtr uint64) {
read16 := func(off uint64) uint16 {
v, _ := ctx.Mem.Read16(nlsPtr + off*2)
return v
}
cp := read16(1)
ctx.Mem.Write16(infoPtr+0x00, cp)
ctx.Mem.Write16(infoPtr+0x02, read16(2))
ctx.Mem.Write16(infoPtr+0x04, read16(3))
ctx.Mem.Write16(infoPtr+0x06, read16(4))
ctx.Mem.Write16(infoPtr+0x08, read16(5))
ctx.Mem.Write16(infoPtr+0x0A, read16(6))
ctx.Mem.Write16(infoPtr+0x0C, 0)
for i := uint64(0); i < 12; i++ {
b, _ := ctx.Mem.Read8(nlsPtr + 7*2 + i)
ctx.Mem.Write8(infoPtr+0x0E+i, b)
}
headerSize := read16(0)
mbTableAddr := nlsPtr + uint64(headerSize+1)*2
ctx.Mem.Write64(infoPtr+0x20, mbTableAddr)
glyphSizeAddr := mbTableAddr + 256*2
glyphSize, _ := ctx.Mem.Read16(glyphSizeAddr)
glyphEndAddr := glyphSizeAddr + uint64(glyphSize+1)*2
ctx.Mem.Write64(infoPtr+0x30, glyphEndAddr)
dbcsMarker, _ := ctx.Mem.Read16(glyphEndAddr)
if dbcsMarker != 0 {
ctx.Mem.Write16(infoPtr+0x0C, cp)
}
wcTableAddr := glyphEndAddr + 2
ctx.Mem.Write64(infoPtr+0x28, wcTableAddr)
ctx.Mem.Write64(infoPtr+0x38, 0)
}
// handleRtlResetRtlTranslations sets PEB NLS fields from NLSTABLEINFO.
// VOID RtlResetRtlTranslations(PNLSTABLEINFO TableInfo)
func handleRtlResetRtlTranslations(ctx *TrapContext) uint32 {
infoPtr := ctx.Arg(0)
if infoPtr == 0 || ctx.State == nil {
return StatusSuccess
}
peb := ctx.State.PEBAddr
// AnsiTableInfo.MultiByteTable is at infoPtr+0x40+0x20
// PEB.AnsiCodePageData = MultiByteTable - 1 (pointer to USHORT before table)
ansiMBTable, _ := ctx.Mem.Read64(infoPtr + 0x40 + 0x20)
if ansiMBTable > 2 {
ctx.Mem.Write64(peb+PebAnsiCodePageData, ansiMBTable-2)
}
// OemTableInfo.MultiByteTable is at infoPtr+0x00+0x20
oemMBTable, _ := ctx.Mem.Read64(infoPtr + 0x20)
if oemMBTable > 2 {
ctx.Mem.Write64(peb+PebOemCodePageData, oemMBTable-2)
}
// UpperCaseTable is at infoPtr+0x80
ucTable, _ := ctx.Mem.Read64(infoPtr + 0x80)
if ucTable != 0 {
ctx.Mem.Write64(peb+PebUnicodeCaseTableData, ucTable)
}
return StatusSuccess
}
func handleRtlFlsAlloc(ctx *TrapContext) uint32 {
// RtlFlsAlloc(callback, *index_out)
// RCX = callback (ignored), RDX = pointer to output index
indexPtr := ctx.Arg(1)
// Use PEB FlsBitmap to allocate an index
pebAddr := ctx.State.PEBAddr
flsBitmapPtr, _ := ctx.Mem.Read64(pebAddr + PebFlsBitmap)
if flsBitmapPtr == 0 {
if indexPtr != 0 {
ctx.Mem.Write32(indexPtr, 0xFFFFFFFF)
}
return 0xC0000017 // STATUS_NO_MEMORY
}
// RtlFindClearBitsAndSet on the FLS bitmap
sizeOfBitMap, _ := ctx.Mem.Read32(flsBitmapPtr)
bufferAddr, _ := ctx.Mem.Read64(flsBitmapPtr + 8)
idx := uint32(0xFFFFFFFF)
for i := uint32(0); i < sizeOfBitMap; i++ {
wordIdx := i / 32
bitIdx := i % 32
word, _ := ctx.Mem.Read32(bufferAddr + uint64(wordIdx)*4)
if word&(1<<bitIdx) == 0 {
word |= 1 << bitIdx
ctx.Mem.Write32(bufferAddr+uint64(wordIdx)*4, word)
idx = i
break
}
}
if idx == 0xFFFFFFFF {
if indexPtr != 0 {
ctx.Mem.Write32(indexPtr, 0xFFFFFFFF)
}
return 0xC0000017 // STATUS_NO_MEMORY
}
ensureFlsData(ctx)
if indexPtr != 0 {
ctx.Mem.Write32(indexPtr, idx)
}
if ctx.Trace {
fmt.Fprintf(os.Stderr, " RtlFlsAlloc → index=%d\n", idx)
}
return StatusSuccess
}
func handleRtlFlsFree(ctx *TrapContext) uint32 {
idx := uint32(ctx.Arg(0))
flsDataPtr, _ := ctx.Mem.Read64(ctx.State.TEBAddr + TebFlsData)
if flsDataPtr != 0 && idx < 256 {
ctx.Mem.Write64(flsDataPtr+8+uint64(idx)*8, 0)
}
// Clear bit in PEB FlsBitmap
pebAddr := ctx.State.PEBAddr
flsBitmapPtr, _ := ctx.Mem.Read64(pebAddr + PebFlsBitmap)
if flsBitmapPtr != 0 {
bufferAddr, _ := ctx.Mem.Read64(flsBitmapPtr + 8)
if bufferAddr != 0 {
wordIdx := idx / 32
bitIdx := idx % 32
word, _ := ctx.Mem.Read32(bufferAddr + uint64(wordIdx)*4)
word &^= 1 << bitIdx
ctx.Mem.Write32(bufferAddr+uint64(wordIdx)*4, word)
}
}
return StatusSuccess
}
func handleRtlFlsGetValue(ctx *TrapContext) uint32 {
// RtlFlsGetValue(index, *value_out)
// RCX = index, RDX = pointer to output value
idx := uint32(ctx.Arg(0))
outPtr := ctx.Arg(1)
flsDataPtr, _ := ctx.Mem.Read64(ctx.State.TEBAddr + TebFlsData)
var val uint64
if flsDataPtr != 0 && idx < 256 {
val, _ = ctx.Mem.Read64(flsDataPtr + 8 + uint64(idx)*8)
}
if outPtr != 0 {
ctx.Mem.Write64(outPtr, val)
}
return StatusSuccess
}
func handleRtlFlsSetValue(ctx *TrapContext) uint32 {
// RtlFlsSetValue(index, value)
// RCX = index, RDX = value
idx := uint32(ctx.Arg(0))
val := ctx.Arg(1)
ensureFlsData(ctx)
flsDataPtr, _ := ctx.Mem.Read64(ctx.State.TEBAddr + TebFlsData)
if flsDataPtr != 0 && idx < 256 {
ctx.Mem.Write64(flsDataPtr+8+uint64(idx)*8, val)
}
return StatusSuccess
}
// ensureFlsData allocates the FLS data array in guest memory if not yet created.
func ensureFlsData(ctx *TrapContext) {
flsDataPtr, _ := ctx.Mem.Read64(ctx.State.TEBAddr + TebFlsData)
if flsDataPtr != 0 {
return
}
// Allocate 256 slots + 8 bytes header = 2056 bytes
const flsArraySize = 8 + 256*8
addr := ctx.Mem.Mmap(0, flsArraySize, 0x3) // RW
if addr == 0 {
return
}
// Clear to zero
for i := uint64(0); i < flsArraySize; i += 8 {
ctx.Mem.Write64(addr+i, 0)
}
// Store in TEB
ctx.Mem.Write64(ctx.State.TEBAddr+TebFlsData, addr)
}
func handleRtlProcessFlsData(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlExitUserProcess(ctx *TrapContext) uint32 {
code := uint32(ctx.Arg(0))
os.Exit(int(code))
return StatusSuccess
}
func handleRtlExitUserThread(ctx *TrapContext) uint32 {
ctx.CPU.Stop()
return StatusSuccess
}
func handleRtlNormalizeProcessParams(ctx *TrapContext) uint32 {
params := ctx.Arg(0)
ctx.SetReturn(params)
return StatusSuccess
}
func handleRtlIsProcessorFeaturePresent(ctx *TrapContext) uint32 {
feature := uint32(ctx.Arg(0))
switch feature {
case 10: // PF_COMPARE_EXCHANGE_DOUBLE
ctx.SetReturn(1)
case 23: // PF_FASTFAIL_AVAILABLE
ctx.SetReturn(1)
default:
ctx.SetReturn(0)
}
return StatusSuccess
}
func handleRtlCaptureContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlUnwind(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlUnwindEx(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlLookupFunctionEntry(ctx *TrapContext) uint32 {
ctx.SetReturn(0)
return StatusSuccess
}
func handleRtlRestoreContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlRaiseException(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlRaiseStatus(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlPcToFileHeader(ctx *TrapContext) uint32 {
ctx.SetReturn(0)
return StatusSuccess
}
func handleRtlGetEnabledExtendedFeatures(ctx *TrapContext) uint32 {
ctx.SetReturn(0) // no extended features
return StatusSuccess
}
func handleRtlSetUnhandledExceptionFilter(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCreateSemaphore(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "Semaphore"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtReleaseSemaphore(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtOpenEvent(ctx *TrapContext) uint32 {
return 0xC0000034 // STATUS_OBJECT_NAME_NOT_FOUND
}
func handleNtOpenMutant(ctx *TrapContext) uint32 {
return 0xC0000034 // STATUS_OBJECT_NAME_NOT_FOUND
}
func handleNtOpenSemaphore(ctx *TrapContext) uint32 {
return 0xC0000034
}
func handleNtOpenSection(ctx *TrapContext) uint32 {
return 0xC0000034
}
func handleNtQueryAttributesFile(ctx *TrapContext) uint32 {
return 0xC0000034 // not found
}
func handleNtOpenProcess(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "Process"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtSetInformationProcess(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtSetInformationThread(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCreateTimer(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "Timer"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtSetTimer(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCancelTimer(ctx *TrapContext) uint32 { return StatusSuccess }
func handleLdrLoadDll(ctx *TrapContext) uint32 {
// LdrLoadDll(path, flags, moduleName*, handle*)
handlePtr := ctx.Arg(3)
if handlePtr != 0 {
ctx.Mem.Write64(handlePtr, 0) // NULL = not found
}
return StatusNotImplemented
}
func handleLdrGetDllHandleEx(ctx *TrapContext) uint32 {
// LdrGetDllHandleEx(flags, path, unused, moduleName*, handle*)
_ = ctx.Arg(0) // flags
moduleNamePtr := ctx.Arg(3) // UNICODE_STRING*
handlePtr := ctx.Arg(4)
if handlePtr != 0 {
ctx.Mem.Write64(handlePtr, 0)
}
if moduleNamePtr == 0 {
return 0xC0000135 // STATUS_DLL_NOT_FOUND
}
nameStr := readGuestUnicodeString(ctx.Mem, moduleNamePtr)
nameStr = strings.ToLower(nameStr)
if idx := strings.LastIndexAny(nameStr, "\\/"); idx >= 0 {
nameStr = nameStr[idx+1:]
}
if !strings.HasSuffix(nameStr, ".dll") {
nameStr += ".dll"
}
base := findModuleByName(ctx, nameStr)
if base == 0 {
return 0xC0000135 // STATUS_DLL_NOT_FOUND
}
if handlePtr != 0 {
ctx.Mem.Write64(handlePtr, base)
}
return StatusSuccess
}
func handleLdrAddRefDll(ctx *TrapContext) uint32 { return StatusSuccess }
func handleLdrGetDllPath(ctx *TrapContext) uint32 {
pathPtr := ctx.Arg(1)
if pathPtr != 0 {
ctx.Mem.Write64(pathPtr, 0)
}
return StatusSuccess
}
func handleLdrGetDllFullName(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleRtlDosPathNameToNtPathName_U(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE (but won't fill in the path properly)
return StatusSuccess
}
func handleRtlDosPathNameToNtPathName_U_WithStatus(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlGetCurrentDirectory_U(ctx *TrapContext) uint32 {
bufLen := uint32(ctx.Arg(0))
buf := ctx.Arg(1)
cwd := `C:\`
if buf != 0 && bufLen >= uint32(len(cwd)*2+2) {
for i, ch := range cwd {
ctx.Mem.Write16(buf+uint64(i)*2, uint16(ch))
}
ctx.Mem.Write16(buf+uint64(len(cwd))*2, 0)
}
ctx.SetReturn(uint64(len(cwd) * 2))
return StatusSuccess
}
func handleRtlSetCurrentDirectory_U(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlGetFullPathName_U(ctx *TrapContext) uint32 {
ctx.SetReturn(0)
return StatusSuccess
}
func handleRtlDetermineDosPathNameType_U(ctx *TrapContext) uint32 {
ctx.SetReturn(5) // RtlPathTypeRootLocalDevice
return StatusSuccess
}
func handleRtlInitializeBitMap(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlSetBits(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlClearBits(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlAreBitsSet(ctx *TrapContext) uint32 {
ctx.SetReturn(1)
return StatusSuccess
}
func handleRtlAreBitsClear(ctx *TrapContext) uint32 {
ctx.SetReturn(1)
return StatusSuccess
}
func handleRtlGetThreadErrorMode(ctx *TrapContext) uint32 {
ctx.SetReturn(0)
return StatusSuccess
}
func handleRtlSetThreadErrorMode(ctx *TrapContext) uint32 {
oldMode := ctx.Arg(1)
if oldMode != 0 {
ctx.Mem.Write32(oldMode, 0)
}
return StatusSuccess
}
func handleRtlWow64GetProcessMachines(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
// Wine-specific stubs
func handleWineGetVersion(ctx *TrapContext) uint32 {
// wine_get_version() returns pointer to version string
ver := "9.0"
buf := ctx.Mem.Mmap(0, 16, mmu.PermRead|mmu.PermWrite)
for i, b := range []byte(ver) {
ctx.Mem.Write8(buf+uint64(i), b)
}
ctx.Mem.Write8(buf+uint64(len(ver)), 0)
ctx.SetReturn(buf)
return StatusSuccess
}
func handleWineServerCall(ctx *TrapContext) uint32 {
// wine_server_call(req) - return STATUS_NOT_IMPLEMENTED
ctx.SetReturn(0xC0000002)
return StatusSuccess
}
func handleWineDbgGetChannelFlags(ctx *TrapContext) uint32 {
ctx.SetReturn(0) // no debug channels
return StatusSuccess
}
func handleWineDbgHeader(ctx *TrapContext) uint32 {
// Return pointer to an empty string (the NUL at PEB+0x100 which is always 0)
ctx.SetReturn(ctx.State.PEBAddr + 0x100)
return StatusSuccess
}
func handleWineDbgOutput(ctx *TrapContext) uint32 {
ctx.SetReturn(0) // 0 chars written
return StatusSuccess
}
func handleWineDbgStrdup(ctx *TrapContext) uint32 {
ctx.SetReturn(ctx.Arg(0)) // return same pointer
return StatusSuccess
}
func handleRtlOpenCurrentUser(ctx *TrapContext) uint32 {
// RtlOpenCurrentUser(ACCESS_MASK access, PHANDLE result)
// Opens \\Registry\\User\\.Default
_ = ctx.Arg(0) // access
handlePtr := ctx.Arg(1)
key := ctx.Reg.OpenKey("\\Registry\\User\\.Default")
if key == nil {
// Create a stub key so callers get something valid
ctx.Reg.CreateKey("\\Registry\\User\\.Default")
key = ctx.Reg.OpenKey("\\Registry\\User\\.Default")
}
if key != nil {
h := ctx.Handles.Alloc(&RegistryKeyHandle{Key: key})
if handlePtr != 0 {
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
return StatusObjectNameNotFound
}
func handleRtlQueryDynamicTimeZoneInformation(ctx *TrapContext) uint32 {
// RTL_DYNAMIC_TIME_ZONE_INFORMATION is 0x80 (128) bytes
infoPtr := ctx.Arg(0)
if infoPtr != 0 {
// Zero out the structure (UTC timezone)
for i := uint64(0); i < 128; i++ {
ctx.Mem.Write8(infoPtr+i, 0)
}
}
return StatusSuccess
}
func handleWineNtToUnixFileName(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleWineUnixToNtFileName(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleRtlCreateEnvironment(ctx *TrapContext) uint32 {
envPtr := ctx.Arg(1)
if envPtr != 0 {
// Allocate a minimal environment block: just null terminator
envBuf := ctx.Mem.Mmap(0, 4, mmu.PermRead|mmu.PermWrite)
ctx.Mem.Write16(envBuf, 0)
ctx.Mem.Write64(envPtr, envBuf)
}
return StatusSuccess
}
func handleRtlDestroyEnvironment(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlSetEnvironmentVariable(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlQueryEnvironmentVariable_U(ctx *TrapContext) uint32 {
return 0xC0000100 // STATUS_VARIABLE_NOT_FOUND
}
func handleRtlExpandEnvironmentStrings_U(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleRtlCreateProcessParametersEx(ctx *TrapContext) uint32 {
paramsPtr := ctx.Arg(0)
if paramsPtr != 0 {
params := ctx.Mem.Mmap(0, 1024, mmu.PermRead|mmu.PermWrite)
ctx.Mem.Write32(params, 1024) // MaximumLength
ctx.Mem.Write32(params+4, 512) // Length
ctx.Mem.Write64(paramsPtr, params)
}
return StatusSuccess
}
func handleRtlDestroyProcessParameters(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlRunOnceBeginInitialize(ctx *TrapContext) uint32 {
return StatusSuccess // proceed with initialization
}
func handleRtlRunOnceComplete(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlRunOnceExecuteOnce(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCreateIoCompletion(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "IoCompletion"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtSetIoCompletion(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtRemoveIoCompletion(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtRemoveIoCompletionEx(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCancelIoFile(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCancelIoFileEx(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCreateDirectoryObject(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "Directory"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtOpenDirectoryObject(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "Directory"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtCreateSymbolicLinkObject(ctx *TrapContext) uint32 {
handlePtr := ctx.Arg(0)
if handlePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "SymLink"})
ctx.Mem.Write64(handlePtr, uint64(h))
}
return StatusSuccess
}
func handleNtOpenSymbolicLinkObject(ctx *TrapContext) uint32 {
return 0xC0000034
}
func handleNtQuerySymbolicLinkObject(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleNtSetSecurityObject(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtQuerySecurityObject(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleNtSetInformationObject(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtLockFile(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtUnlockFile(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtCreateMailslotFile(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleNtCreateNamedPipeFile(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleNtFsControlFile(ctx *TrapContext) uint32 {
ioStatus := ctx.Arg(3)
if ioStatus != 0 {
writeIOStatus(ctx.Mem, ioStatus, StatusNotImplemented, 0)
}
return StatusNotImplemented
}
func handleNtPowerInformation(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleNtQueueApcThread(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtGetNlsSectionPtr(ctx *TrapContext) uint32 {
nlsType := ctx.Arg(0)
nlsID := ctx.Arg(1)
ptrOut := ctx.Arg(3)
sizeOut := ctx.Arg(4)
ravelog.Logf("[ntapi] NtGetNlsSectionPtr type=%d id=%d ptrOut=0x%x sizeOut=0x%x\n",
nlsType, nlsID, ptrOut, sizeOut)
if ctx.Disp == nil || ctx.Disp.sysRoot == "" {
return StatusNotImplemented
}
var data []byte
var err error
switch nlsType {
case 11: // NLS_SECTION_CODEPAGE - c_XXXX.nls
data, err = ctx.Disp.loadNlsFile(uint32(nlsID))
case 9: // NLS_SECTION_SORTKEYS - build minimal valid sort key table
data = BuildSortKeyData()
err = nil
case 12: // NLS_SECTION_NORMALIZE - normNFC/NFD/NFKC/NFKD/IDNA
nameMap := map[uint64]string{
1: "normnfc.nls", 2: "normnfd.nls",
5: "normnfkc.nls", 6: "normnfkd.nls",
13: "normidna.nls",
}
if fname, ok := nameMap[nlsID]; ok {
path := ctx.Disp.sysRoot + "/" + fname
data, err = os.ReadFile(path)
} else {
return StatusNotImplemented
}
default:
return StatusNotImplemented
}
if err != nil {
ravelog.Logf("[ntapi] NtGetNlsSectionPtr: failed to load NLS type=%d id=%d: %v\n", nlsType, nlsID, err)
return StatusNotImplemented
}
// Map the NLS data into guest memory with a page of padding before
// the data so that Wine's negative-offset accesses (ptr[-n]) work.
size := uint64(len(data))
pad := uint64(mmu.PageSize)
allocSize := (size + pad + mmu.PageSize - 1) & mmu.PageMask
base := ctx.Mem.Mmap(0, allocSize, mmu.PermRead|mmu.PermWrite)
dataAddr := base + pad
ctx.Mem.WriteBytes(dataAddr, data)
if ptrOut != 0 {
ctx.Mem.Write64(ptrOut, dataAddr)
}
if sizeOut != 0 {
ctx.Mem.Write64(sizeOut, size)
}
ravelog.Logf("[ntapi] NtGetNlsSectionPtr: mapped type=%d id=%d at 0x%x size=0x%x\n", nlsType, nlsID, dataAddr, size)
return StatusSuccess
}
func handleRtlGetLocaleFileMappingAddress(ctx *TrapContext) uint32 {
// NTSTATUS RtlGetLocaleFileMappingAddress(
// PVOID *BaseAddress, // RCX - OUT
// PULONG DefaultLocaleId, // RDX - OUT (LCID)
// PLARGE_INTEGER DefaultCasingTableSize // R8 - OUT
// )
baseAddrPtr := ctx.Arg(0)
localeIdPtr := ctx.Arg(1)
casingSizePtr := ctx.Arg(2)
// Load locale.nls from sysroot (Wine uses locale.nls, not l_intl.nls)
var data []byte
if ctx.Disp != nil && ctx.Disp.sysRoot != "" {
path := ctx.Disp.sysRoot + "/locale.nls"
if d, err := os.ReadFile(path); err == nil {
data = d
}
}
if data == nil {
// Minimal locale data: just a zeroed page
data = make([]byte, 4096)
}
// Allocate with one extra page of padding before the data so that
// small negative offsets from the returned pointer read valid memory
// (Wine's kernelbase accesses ptr[-n] for header fields).
pad := mmu.PageSize
size := (uint64(len(data)) + uint64(pad) + mmu.PageSize - 1) & mmu.PageMask
base := ctx.Mem.Mmap(0, size, mmu.PermRead|mmu.PermWrite)
dataAddr := base + uint64(pad)
ctx.Mem.WriteBytes(dataAddr, data)
ravelog.Logf("[ntapi] RtlGetLocaleFileMappingAddress: mapped locale.nls at 0x%x size=0x%x\n", dataAddr, len(data))
if baseAddrPtr != 0 {
ctx.Mem.Write64(baseAddrPtr, dataAddr)
}
if localeIdPtr != 0 {
ctx.Mem.Write32(localeIdPtr, 0x0409) // en-US
}
if casingSizePtr != 0 {
ctx.Mem.Write64(casingSizePtr, uint64(len(data)))
}
return StatusSuccess
}
func handleRtlGetProductInfo(ctx *TrapContext) uint32 {
retPtr := ctx.Arg(4)
if retPtr != 0 {
ctx.Mem.Write32(retPtr, 0x65) // PRODUCT_CORE = Windows 10 Home
}
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlGetSystemPreferredUILanguages(ctx *TrapContext) uint32 {
numLangs := ctx.Arg(1)
buf := ctx.Arg(2)
bufLen := ctx.Arg(3)
if numLangs != 0 {
ctx.Mem.Write32(numLangs, 1)
}
if buf != 0 && bufLen != 0 {
lang := "en-US"
maxLen, _ := ctx.Mem.Read32(bufLen)
if maxLen >= uint32((len(lang)+2)*2) {
for i, ch := range lang {
ctx.Mem.Write16(buf+uint64(i)*2, uint16(ch))
}
ctx.Mem.Write16(buf+uint64(len(lang))*2, 0)
ctx.Mem.Write16(buf+uint64(len(lang)+1)*2, 0)
}
ctx.Mem.Write32(bufLen, uint32((len(lang)+2)*2))
}
return StatusSuccess
}
func handleRtlGetUserPreferredUILanguages(ctx *TrapContext) uint32 {
return handleRtlGetSystemPreferredUILanguages(ctx)
}
func handleRtlGetProcessPreferredUILanguages(ctx *TrapContext) uint32 {
return handleRtlGetSystemPreferredUILanguages(ctx)
}
func handleRtlGetThreadPreferredUILanguages(ctx *TrapContext) uint32 {
return handleRtlGetSystemPreferredUILanguages(ctx)
}
func handleRtlGetSystemTimePrecise(ctx *TrapContext) uint32 {
// Returns 100ns intervals since 1601-01-01
now := time.Now()
epoch := time.Date(1601, 1, 1, 0, 0, 0, 0, time.UTC)
intervals := now.Sub(epoch).Nanoseconds() / 100
ctx.SetReturn(uint64(intervals))
return StatusSuccess
}
func handleRtlTimeFieldsToTime(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlTimeToTimeFields(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlQueryUnbiasedInterruptTime(ctx *TrapContext) uint32 {
ptr := ctx.Arg(0)
if ptr != 0 {
ctx.Mem.Write64(ptr, uint64(time.Now().UnixNano()/100))
}
return StatusSuccess
}
func handleNtSetInformationToken(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCreateSecurityDescriptor(ctx *TrapContext) uint32 {
sd := ctx.Arg(0)
if sd != 0 {
ctx.Mem.Write8(sd, 1) // Revision
}
return StatusSuccess
}
func handleRtlSetDaclSecurityDescriptor(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCreateAcl(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlAddAccessAllowedAce(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlAddAccessAllowedAceEx(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlAllocateAndInitializeSid(ctx *TrapContext) uint32 {
sidPtr := ctx.Arg(0)
if sidPtr != 0 {
sid := ctx.Mem.Mmap(0, 28, mmu.PermRead|mmu.PermWrite)
ctx.Mem.Write8(sid, 1) // Revision
ctx.Mem.Write8(sid+1, 1) // SubAuthorityCount
ctx.Mem.Write64(sidPtr, sid)
}
return StatusSuccess
}
func handleRtlFreeSid(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCopySid(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlEqualSid(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlLengthSid(ctx *TrapContext) uint32 {
ctx.SetReturn(12)
return StatusSuccess
}
func handleRtlInitializeSid(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlValidSid(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlSubAuthorityCountSid(ctx *TrapContext) uint32 {
sid := ctx.Arg(0)
if sid != 0 {
ctx.SetReturn(sid + 1) // pointer to SubAuthorityCount byte
}
return StatusSuccess
}
func handleRtlSubAuthoritySid(ctx *TrapContext) uint32 {
sid := ctx.Arg(0)
idx := ctx.Arg(1)
if sid != 0 {
ctx.SetReturn(sid + 8 + idx*4)
}
return StatusSuccess
}
func handleRtlIdentifierAuthoritySid(ctx *TrapContext) uint32 {
sid := ctx.Arg(0)
if sid != 0 {
ctx.SetReturn(sid + 2) // pointer to IdentifierAuthority
}
return StatusSuccess
}
func handleNtPrivilegeCheck(ctx *TrapContext) uint32 {
result := ctx.Arg(2)
if result != 0 {
ctx.Mem.Write8(result, 1) // privileges held
}
return StatusSuccess
}
func handleNtAdjustPrivilegesToken(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlQueryActivationContextApplicationSettings(ctx *TrapContext) uint32 {
return 0xC015000F // STATUS_SXS_KEY_NOT_FOUND
}
func handleRtlFindActivationContextSectionString(ctx *TrapContext) uint32 {
return 0xC000008B // STATUS_SXS_SECTION_NOT_FOUND
}
func handleRtlFindActivationContextSectionGuid(ctx *TrapContext) uint32 {
return 0xC000008B
}
func handleRtlActivateActivationContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlDeactivateActivationContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlGetActiveActivationContext(ctx *TrapContext) uint32 {
cookie := ctx.Arg(0)
if cookie != 0 {
ctx.Mem.Write64(cookie, 0)
}
return StatusSuccess
}
func handleRtlAddRefActivationContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlReleaseActivationContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCreateActivationContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlZombifyActivationContext(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlFreeActivationContextStack(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlQueryInformationActivationContext(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleRtlQueueWorkItem(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCreateTimer(ctx *TrapContext) uint32 {
timerPtr := ctx.Arg(1)
if timerPtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "RtlTimer"})
ctx.Mem.Write64(timerPtr, uint64(h))
}
return StatusSuccess
}
func handleRtlDeleteTimer(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlUpdateTimer(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlCreateTimerQueue(ctx *TrapContext) uint32 {
queuePtr := ctx.Arg(0)
if queuePtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "TimerQueue"})
ctx.Mem.Write64(queuePtr, uint64(h))
}
return StatusSuccess
}
func handleRtlDeleteTimerQueueEx(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlRegisterWait(ctx *TrapContext) uint32 {
waitPtr := ctx.Arg(0)
if waitPtr != 0 {
h := ctx.Handles.Alloc(&GenericHandle{Kind: "Wait"})
ctx.Mem.Write64(waitPtr, uint64(h))
}
return StatusSuccess
}
func handleRtlDeregisterWait(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlDeregisterWaitEx(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlSetIoCompletionCallback(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlGUIDFromString(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlFindMessage(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleRtlFormatMessage(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
func handleRtlUTF8ToUnicodeN(ctx *TrapContext) uint32 {
dst := ctx.Arg(0)
dstMax := uint32(ctx.Arg(1))
resultLenPtr := ctx.Arg(2)
src := ctx.Arg(3)
srcLen := uint32(ctx.Arg(4))
written := uint32(0)
i := uint32(0)
for i < srcLen && written+2 <= dstMax {
b, err := ctx.Mem.Read8(src + uint64(i))
if err != nil {
break
}
if b < 0x80 {
if dst != 0 {
ctx.Mem.Write16(dst+uint64(written), uint16(b))
}
written += 2
i++
} else if b < 0xE0 && i+1 < srcLen {
b2, _ := ctx.Mem.Read8(src + uint64(i+1))
ch := uint16(b&0x1F)<<6 | uint16(b2&0x3F)
if dst != 0 {
ctx.Mem.Write16(dst+uint64(written), ch)
}
written += 2
i += 2
} else if b < 0xF0 && i+2 < srcLen {
b2, _ := ctx.Mem.Read8(src + uint64(i+1))
b3, _ := ctx.Mem.Read8(src + uint64(i+2))
ch := uint16(b&0x0F)<<12 | uint16(b2&0x3F)<<6 | uint16(b3&0x3F)
if dst != 0 {
ctx.Mem.Write16(dst+uint64(written), ch)
}
written += 2
i += 3
} else {
if dst != 0 {
ctx.Mem.Write16(dst+uint64(written), '?')
}
written += 2
i++
}
}
if resultLenPtr != 0 {
ctx.Mem.Write32(resultLenPtr, written)
}
return StatusSuccess
}
func handleRtlUnicodeToUTF8N(ctx *TrapContext) uint32 {
dst := ctx.Arg(0)
dstMax := uint32(ctx.Arg(1))
resultLenPtr := ctx.Arg(2)
src := ctx.Arg(3)
srcLen := uint32(ctx.Arg(4))
written := uint32(0)
for i := uint32(0); i+2 <= srcLen && written < dstMax; i += 2 {
ch, _ := ctx.Mem.Read16(src + uint64(i))
if ch < 0x80 {
if dst != 0 {
ctx.Mem.Write8(dst+uint64(written), uint8(ch))
}
written++
} else if ch < 0x800 {
if written+2 > dstMax {
break
}
if dst != 0 {
ctx.Mem.Write8(dst+uint64(written), uint8(0xC0|(ch>>6)))
ctx.Mem.Write8(dst+uint64(written+1), uint8(0x80|(ch&0x3F)))
}
written += 2
} else {
if written+3 > dstMax {
break
}
if dst != 0 {
ctx.Mem.Write8(dst+uint64(written), uint8(0xE0|(ch>>12)))
ctx.Mem.Write8(dst+uint64(written+1), uint8(0x80|((ch>>6)&0x3F)))
ctx.Mem.Write8(dst+uint64(written+2), uint8(0x80|(ch&0x3F)))
}
written += 3
}
}
if resultLenPtr != 0 {
ctx.Mem.Write32(resultLenPtr, written)
}
return StatusSuccess
}
func handleRtlIsNormalizedString(ctx *TrapContext) uint32 {
resultPtr := ctx.Arg(2)
if resultPtr != 0 {
ctx.Mem.Write8(resultPtr, 1) // already normalized
}
return StatusSuccess
}
func handleRtlNormalizeString(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlSleepConditionVariableCS(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlSleepConditionVariableSRW(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleRtlWaitOnAddress(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleDbgBreakPoint(ctx *TrapContext) uint32 {
return StatusSuccess // ignore breakpoints
}
func handleNtNotifyChangeKey(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtNotifyChangeDirectoryFile(ctx *TrapContext) uint32 { return StatusSuccess }
// Etw stubs
func handleEtwEventRegister(ctx *TrapContext) uint32 { return StatusSuccess }
func handleEtwEventUnregister(ctx *TrapContext) uint32 { return StatusSuccess }
func handleEtwEventWrite(ctx *TrapContext) uint32 { return StatusSuccess }
func handleEtwEventEnabled(ctx *TrapContext) uint32 {
ctx.SetReturn(0) // not enabled
return StatusSuccess
}
func handleNtQueryFullAttributesFile(ctx *TrapContext) uint32 {
return 0xC0000034 // STATUS_OBJECT_NAME_NOT_FOUND
}
func handleNtCompareObjects(ctx *TrapContext) uint32 {
h1 := ctx.Arg(0)
h2 := ctx.Arg(1)
if h1 == h2 {
return StatusSuccess
}
return StatusNotImplemented
}
func handleNtSetSystemInformation(ctx *TrapContext) uint32 { return StatusSuccess }
func handleNtSetSystemTime(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlWow64EnableFsRedirection(ctx *TrapContext) uint32 { return StatusSuccess }
func handleRtlWow64EnableFsRedirectionEx(ctx *TrapContext) uint32 { return StatusSuccess }
// handleLdrDisableThreadCalloutsForDll disables DLL_THREAD_ATTACH/DETACH notifications.
func handleLdrDisableThreadCalloutsForDll(ctx *TrapContext) uint32 {
ctx.SetReturn(0) // STATUS_SUCCESS
return StatusSuccess
}
// handleLdrFindResource_U navigates the PE resource directory tree.
// LdrFindResource_U(HMODULE hModule, LDR_RESOURCE_INFO *info, ULONG level, IMAGE_RESOURCE_DATA_ENTRY **entry)
func handleLdrFindResource_U(ctx *TrapContext) uint32 {
hModule := ctx.Arg(0) // module base address
infoPtr := ctx.Arg(1) // LDR_RESOURCE_INFO*
level := ctx.Arg(2) // number of levels (typically 3)
entryPtr := ctx.Arg(3) // output IMAGE_RESOURCE_DATA_ENTRY**
if hModule == 0 || entryPtr == 0 {
return 0xC0000135 // STATUS_DLL_NOT_FOUND
}
// Read resource directory RVA from PE headers in guest memory
rsrcRVA, rsrcSize := peResourceDir(ctx.Mem, hModule)
if rsrcRVA == 0 || rsrcSize == 0 {
return 0xC0000135 // STATUS_RESOURCE_TYPE_NOT_FOUND
}
rsrcBase := hModule + uint64(rsrcRVA)
// LDR_RESOURCE_INFO: Type (+0), Name (+8), Language (+16) - all ULONG_PTR (8 bytes on x64)
var resType, resName, resLang uint64
if infoPtr != 0 {
resType, _ = ctx.Mem.Read64(infoPtr)
if level >= 2 {
resName, _ = ctx.Mem.Read64(infoPtr + 8)
}
if level >= 3 {
resLang, _ = ctx.Mem.Read64(infoPtr + 16)
}
}
// Navigate resource directory tree
dirAddr := rsrcBase
// Level 1: find type
if level >= 1 {
found, isDir := findResourceEntry(ctx.Mem, dirAddr, rsrcBase, uint32(resType))
if found == 0 {
return 0xC0000135 // STATUS_RESOURCE_TYPE_NOT_FOUND
}
if !isDir {
// Leaf at level 1 - unlikely but handle it
ctx.Mem.Write64(entryPtr, found)
return StatusSuccess
}
dirAddr = found
}
// Level 2: find name/ID
if level >= 2 {
found, isDir := findResourceEntry(ctx.Mem, dirAddr, rsrcBase, uint32(resName))
if found == 0 {
// If name lookup fails and name is a string pointer, try first entry
found, isDir = findResourceFirstEntry(ctx.Mem, dirAddr, rsrcBase)
if found == 0 {
return 0xC0000089 // STATUS_RESOURCE_NAME_NOT_FOUND
}
}
if !isDir {
ctx.Mem.Write64(entryPtr, found)
return StatusSuccess
}
dirAddr = found
}
// Level 3: find language (pick best match or first)
if level >= 3 {
var found uint64
if resLang != 0 {
found, _ = findResourceEntry(ctx.Mem, dirAddr, rsrcBase, uint32(resLang))
}
if found == 0 {
// Try neutral (0x0000) or English
found = pickBestResourceLang(ctx.Mem, dirAddr, rsrcBase)
}
if found == 0 {
return 0xC000008A // STATUS_RESOURCE_LANG_NOT_FOUND
}
ctx.Mem.Write64(entryPtr, found)
return StatusSuccess
}
return 0xC000008A
}
// handleLdrAccessResource returns the address and size of a resource data entry.
// LdrAccessResource(HMODULE hModule, IMAGE_RESOURCE_DATA_ENTRY *entry, void **ptr, ULONG *size)
func handleLdrAccessResource(ctx *TrapContext) uint32 {
hModule := ctx.Arg(0)
entryAddr := ctx.Arg(1)
ptrOut := ctx.Arg(2)
sizeOut := ctx.Arg(3)
if hModule == 0 || entryAddr == 0 {
return 0xC0000135
}
// IMAGE_RESOURCE_DATA_ENTRY: OffsetToData(4), Size(4), CodePage(4), Reserved(4)
dataRVA, _ := ctx.Mem.Read32(entryAddr)
dataSize, _ := ctx.Mem.Read32(entryAddr + 4)
dataAddr := hModule + uint64(dataRVA)
if ptrOut != 0 {
ctx.Mem.Write64(ptrOut, dataAddr)
}
if sizeOut != 0 {
ctx.Mem.Write32(sizeOut, dataSize)
}
return StatusSuccess
}
// peResourceDir reads the resource directory RVA and size from PE headers in guest memory.
func peResourceDir(mem *mmu.MMU, baseAddr uint64) (rva, size uint32) {
// Check MZ signature
mz, _ := mem.Read16(baseAddr)
if mz != 0x5A4D {
return 0, 0
}
// e_lfanew at offset 0x3C
lfanew, _ := mem.Read32(baseAddr + 0x3C)
peAddr := baseAddr + uint64(lfanew)
// Check PE signature
peSig, _ := mem.Read32(peAddr)
if peSig != 0x00004550 {
return 0, 0
}
// Optional header starts at PE+24
// For PE32+ (64-bit), data directories start at optional header + 0x70
// Resource table is directory entry 2 (each entry = 8 bytes)
optHdr := peAddr + 24
rva, _ = mem.Read32(optHdr + 0x70 + 2*8) // resource dir RVA
size, _ = mem.Read32(optHdr + 0x70 + 2*8 + 4) // resource dir size
return rva, size
}
// findResourceEntry searches a resource directory for an entry with the given ID.
func findResourceEntry(mem *mmu.MMU, dirAddr, rsrcBase uint64, id uint32) (addr uint64, isDir bool) {
numNamed, _ := mem.Read16(dirAddr + 12)
numID, _ := mem.Read16(dirAddr + 14)
total := int(numNamed) + int(numID)
entryBase := dirAddr + 16
for i := 0; i < total; i++ {
eid, _ := mem.Read32(entryBase + uint64(i)*8)
off, _ := mem.Read32(entryBase + uint64(i)*8 + 4)
if eid == id {
isSubDir := off&0x80000000 != 0
return rsrcBase + uint64(off&0x7FFFFFFF), isSubDir
}
}
return 0, false
}
// findResourceFirstEntry returns the first entry in a resource directory.
func findResourceFirstEntry(mem *mmu.MMU, dirAddr, rsrcBase uint64) (addr uint64, isDir bool) {
numNamed, _ := mem.Read16(dirAddr + 12)
numID, _ := mem.Read16(dirAddr + 14)
total := int(numNamed) + int(numID)
if total == 0 {
return 0, false
}
off, _ := mem.Read32(dirAddr + 16 + 4) // first entry's offset
isSubDir := off&0x80000000 != 0
return rsrcBase + uint64(off&0x7FFFFFFF), isSubDir
}
// pickBestResourceLang picks the best language entry: neutral (0), English (0x09), or first.
func pickBestResourceLang(mem *mmu.MMU, dirAddr, rsrcBase uint64) uint64 {
numNamed, _ := mem.Read16(dirAddr + 12)
numID, _ := mem.Read16(dirAddr + 14)
total := int(numNamed) + int(numID)
if total == 0 {
return 0
}
entryBase := dirAddr + 16
var fallback uint64
for i := 0; i < total; i++ {
langID, _ := mem.Read32(entryBase + uint64(i)*8)
off, _ := mem.Read32(entryBase + uint64(i)*8 + 4)
addr := rsrcBase + uint64(off&0x7FFFFFFF)
if i == 0 {
fallback = addr
}
if langID == 0x0000 || langID&0xFF == 0x09 {
return addr
}
}
return fallback
}
// handleVsnprintf implements _vsnprintf(buf, count, fmt, args).
// We do a minimal implementation that reads the format string and copies it without formatting.
func handleVsnprintf(ctx *TrapContext) uint32 {
buf := ctx.Arg(0)
count := ctx.Arg(1)
fmtAddr := ctx.Arg(2)
if buf == 0 || count == 0 || fmtAddr == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
// Read format string
var fmtBytes []byte
for i := uint64(0); i < 4096; i++ {
b, _ := ctx.Mem.Read8(fmtAddr + i)
if b == 0 {
break
}
fmtBytes = append(fmtBytes, b)
}
// Simple: just copy format string as-is (no substitution)
// This is enough for Wine debug output which uses it for logging
n := uint64(len(fmtBytes))
if n >= count {
n = count - 1
}
for i := uint64(0); i < n; i++ {
ctx.Mem.Write8(buf+i, fmtBytes[i])
}
ctx.Mem.Write8(buf+n, 0)
ctx.SetReturn(n)
return StatusSuccess
}
// handleVsnwprintf implements _vsnwprintf(buf, count, fmt, args).
func handleVsnwprintf(ctx *TrapContext) uint32 {
buf := ctx.Arg(0)
count := ctx.Arg(1)
fmtAddr := ctx.Arg(2)
if buf == 0 || count == 0 || fmtAddr == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
// Read wide format string
var fmtChars []uint16
for i := uint64(0); i < 4096; i++ {
ch, _ := ctx.Mem.Read16(fmtAddr + i*2)
if ch == 0 {
break
}
fmtChars = append(fmtChars, ch)
}
n := uint64(len(fmtChars))
if n >= count {
n = count - 1
}
for i := uint64(0); i < n; i++ {
ctx.Mem.Write16(buf+i*2, fmtChars[i])
}
ctx.Mem.Write16(buf+n*2, 0)
ctx.SetReturn(n)
return StatusSuccess
}
// handleRtlFindClearBitsAndSet finds 'count' contiguous clear bits in a bitmap,
// sets them, and returns the starting index (or 0xFFFFFFFF if not found).
func handleRtlFindClearBitsAndSet(ctx *TrapContext) uint32 {
bitmapAddr := ctx.Arg(0)
numBits := uint32(ctx.Arg(1))
hintIdx := uint32(ctx.Arg(2))
if bitmapAddr == 0 || numBits == 0 {
ctx.SetReturn(0xFFFFFFFF)
return StatusSuccess
}
// RTL_BITMAP: { ULONG SizeOfBitMap; PULONG Buffer; }
sizeOfBitMap, _ := ctx.Mem.Read32(bitmapAddr)
bufferAddr, _ := ctx.Mem.Read64(bitmapAddr + 8)
if bufferAddr == 0 || sizeOfBitMap == 0 {
ctx.SetReturn(0xFFFFFFFF)
return StatusSuccess
}
// Search for numBits contiguous clear bits starting from hintIdx
for start := hintIdx; start+numBits <= sizeOfBitMap; start++ {
found := true
for bit := uint32(0); bit < numBits; bit++ {
idx := start + bit
wordIdx := idx / 32
bitIdx := idx % 32
word, _ := ctx.Mem.Read32(bufferAddr + uint64(wordIdx)*4)
if word&(1<<bitIdx) != 0 {
found = false
start = start + bit // skip ahead
break
}
}
if found {
// Set the bits
for bit := uint32(0); bit < numBits; bit++ {
idx := start + bit
wordIdx := idx / 32
bitIdx := idx % 32
addr := bufferAddr + uint64(wordIdx)*4
word, _ := ctx.Mem.Read32(addr)
word |= 1 << bitIdx
ctx.Mem.Write32(addr, word)
}
ctx.SetReturn(uint64(start))
return StatusSuccess
}
}
// Wrap around from 0 if hint was > 0
if hintIdx > 0 {
for start := uint32(0); start+numBits <= hintIdx; start++ {
found := true
for bit := uint32(0); bit < numBits; bit++ {
idx := start + bit
wordIdx := idx / 32
bitIdx := idx % 32
word, _ := ctx.Mem.Read32(bufferAddr + uint64(wordIdx)*4)
if word&(1<<bitIdx) != 0 {
found = false
start = start + bit
break
}
}
if found {
for bit := uint32(0); bit < numBits; bit++ {
idx := start + bit
wordIdx := idx / 32
bitIdx := idx % 32
addr := bufferAddr + uint64(wordIdx)*4
word, _ := ctx.Mem.Read32(addr)
word |= 1 << bitIdx
ctx.Mem.Write32(addr, word)
}
ctx.SetReturn(uint64(start))
return StatusSuccess
}
}
}
ctx.SetReturn(0xFFFFFFFF)
return StatusSuccess
}
// handleLdrQueryImageFileExecutionOptions is a stub - returns not found.
func handleLdrQueryImageFileExecutionOptions(ctx *TrapContext) uint32 {
ctx.SetReturn(uint64(StatusObjectNameNotFound))
return StatusObjectNameNotFound
}
// handleRtlReleasePath frees a path returned by LdrGetDllPath.
func handleRtlReleasePath(ctx *TrapContext) uint32 {
return StatusSuccess
}
// handleNtUserInitializeClientPfnArrays registers user32's client-side callback table.
func handleNtUserInitializeClientPfnArrays(ctx *TrapContext) uint32 {
ctx.SetReturn(0)
return StatusSuccess
}
// handleNtUserGetSystemDpiForProcess returns the system DPI.
func handleNtUserGetSystemDpiForProcess(ctx *TrapContext) uint32 {
ctx.SetReturn(96) // standard DPI
return StatusSuccess
}
// ======================== ATOM TABLE ========================
var atomCounter uint32 = 0xC000 // Start from 0xC000 (application atoms)
var atomTable = map[string]uint32{}
func handleNtAddAtom(ctx *TrapContext) uint32 {
namePtr := ctx.Arg(0)
nameLen := ctx.Arg(1) // length in bytes
atomPtr := ctx.Arg(2) // output RTL_ATOM*
name := ""
if namePtr != 0 && nameLen > 0 {
name = readGuestStringUTF16(ctx.Mem, namePtr, int(nameLen))
}
atom, ok := atomTable[name]
if !ok {
atom = atomCounter
atomCounter++
atomTable[name] = atom
}
if atomPtr != 0 {
ctx.Mem.Write16(atomPtr, uint16(atom))
}
return StatusSuccess
}
func handleNtDeleteAtom(ctx *TrapContext) uint32 {
return StatusSuccess
}
func handleNtFindAtom(ctx *TrapContext) uint32 {
namePtr := ctx.Arg(0)
nameLen := ctx.Arg(1)
atomPtr := ctx.Arg(2)
name := ""
if namePtr != 0 && nameLen > 0 {
name = readGuestStringUTF16(ctx.Mem, namePtr, int(nameLen))
}
atom, ok := atomTable[name]
if !ok {
return StatusObjectNameNotFound
}
if atomPtr != 0 {
ctx.Mem.Write16(atomPtr, uint16(atom))
}
return StatusSuccess
}
func handleNtQueryInformationAtom(ctx *TrapContext) uint32 {
return StatusNotImplemented
}
// ======================== NtUserCallOneParam / NtUserCallTwoParam ========================
func handleNtUserCallOneParam(ctx *TrapContext) uint32 {
param := ctx.Arg(0)
code := ctx.Arg(1) // function code
if ctx.Trace {
fmt.Printf(" NtUserCallOneParam: code=%d param=0x%x\n", code, param)
}
switch code {
case 11: // ONEPARAM_ROUTINE_GETSYSTEMMETRICS
ctx.SetReturn(getSystemMetric(uint32(param)))
case 21: // ONEPARAM_ROUTINE_SETCARETBLINKTIME
ctx.SetReturn(1) // TRUE
case 26: // ONEPARAM_ROUTINE_SETPROCESSDEFAULTLAYOUT
ctx.SetReturn(1)
case 28: // ONEPARAM_ROUTINE_CREATEEMPTYCURSOROBJECT
h := ctx.Handles.Alloc(&GenericHandle{Kind: "cursor"})
ctx.SetReturn(uint64(h))
case 37: // ONEPARAM_ROUTINE_GETDPIFORMONITOR
ctx.SetReturn(96) // 96 DPI
case 73: // ONEPARAM_ROUTINE_RELEASEDC
ctx.SetReturn(1)
default:
ctx.SetReturn(0)
}
return StatusSuccess
}
func getSystemMetric(index uint32) uint64 {
switch index {
case 0: // SM_CXSCREEN
return 1920
case 1: // SM_CYSCREEN
return 1080
case 2: // SM_CXVSCROLL
return 17
case 3: // SM_CYHSCROLL
return 17
case 4: // SM_CYCAPTION
return 23
case 5: // SM_CXBORDER
return 1
case 6: // SM_CYBORDER
return 1
case 7: // SM_CXDLGFRAME / SM_CXFIXEDFRAME
return 3
case 8: // SM_CYDLGFRAME / SM_CYFIXEDFRAME
return 3
case 11: // SM_CXHTHUMB
return 17
case 12: // SM_CYICON
return 32
case 13: // SM_CXCURSOR (also SM_CXICON)
return 32
case 14: // SM_CYCURSOR
return 32
case 15: // SM_CYMENU
return 20
case 16: // SM_CXFULLSCREEN
return 1920
case 17: // SM_CYFULLSCREEN
return 1017 // 1080 - caption - menu
case 18: // SM_CYKANJIWINDOW
return 0
case 20: // SM_CXHSCROLL
return 17
case 21: // SM_CYVSCROLL
return 17
case 22: // SM_CXMIN
return 136
case 23: // SM_CYMIN
return 39
case 24: // SM_CXSIZE
return 36
case 25: // SM_CYSIZE
return 36
case 26: // SM_CXFRAME / SM_CXSIZEFRAME
return 4
case 27: // SM_CYFRAME / SM_CYSIZEFRAME
return 4
case 28: // SM_CXMINTRACK
return 136
case 29: // SM_CYMINTRACK
return 39
case 30: // SM_CXDOUBLECLK
return 4
case 31: // SM_CYDOUBLECLK
return 4
case 32: // SM_CXICONSPACING
return 75
case 33: // SM_CYICONSPACING
return 75
case 34: // SM_MENUDROPALIGNMENT
return 0
case 36: // SM_CXDRAG
return 4
case 37: // SM_CYDRAG
return 4
case 43: // SM_SWAPBUTTON
return 0
case 45: // SM_CXEDGE (SM_CXBORDER*2)
return 2
case 46: // SM_CYEDGE (SM_CYBORDER*2)
return 2
case 47: // SM_CXMINSPACING
return 160
case 48: // SM_CYMINSPACING
return 24
case 49: // SM_CXSMICON
return 16
case 50: // SM_CYSMICON
return 16
case 51: // SM_CYSMCAPTION
return 23
case 52: // SM_CXSMSIZE
return 12
case 53: // SM_CYSMSIZE
return 14
case 54: // SM_CXMENUSIZE
return 18
case 55: // SM_CYMENUSIZE
return 18
case 67: // SM_IMMENABLED
return 0
case 70: // SM_CMETRICS
return 76
case 75: // SM_CXFOCUSBORDER
return 1
case 76: // SM_CYFOCUSBORDER
return 1
case 78: // SM_CXPADDEDBORDER
return 4
case 80: // SM_DIGITIZER
return 0
default:
return 0
}
}
func handleNtUserCallTwoParam(ctx *TrapContext) uint32 {
//param1 := ctx.Arg(0)
//param2 := ctx.Arg(1)
//code := ctx.Arg(2)
ctx.SetReturn(0) // generic success
return StatusSuccess
}
// ---- SList (Singly-Linked List) operations ----
// SLIST_HEADER is 16 bytes: { NextEntry uint64; Depth uint16; CpuId uint16; pad uint32 }
func handleRtlInitializeSListHead(ctx *TrapContext) uint32 {
head := ctx.Arg(0)
if head != 0 {
ctx.Mem.Write64(head, 0) // NextEntry = NULL
ctx.Mem.Write64(head+8, 0) // Depth=0, CpuId=0
}
return StatusSuccess
}
func handleRtlInterlockedFlushSList(ctx *TrapContext) uint32 {
head := ctx.Arg(0)
if head == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
first, _ := ctx.Mem.Read64(head)
ctx.Mem.Write64(head, 0) // clear list
ctx.Mem.Write64(head+8, 0) // depth=0
ctx.SetReturn(first)
return StatusSuccess
}
func handleRtlInterlockedPopEntrySList(ctx *TrapContext) uint32 {
head := ctx.Arg(0)
if head == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
first, _ := ctx.Mem.Read64(head)
if first == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
next, _ := ctx.Mem.Read64(first) // SLIST_ENTRY.Next
ctx.Mem.Write64(head, next)
// Decrement depth
depthWord, _ := ctx.Mem.Read16(head + 8)
if depthWord > 0 {
ctx.Mem.Write16(head+8, depthWord-1)
}
ctx.SetReturn(first)
return StatusSuccess
}
func handleRtlInterlockedPushEntrySList(ctx *TrapContext) uint32 {
head := ctx.Arg(0)
entry := ctx.Arg(1)
if head == 0 || entry == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
oldFirst, _ := ctx.Mem.Read64(head)
ctx.Mem.Write64(entry, oldFirst) // entry->Next = old first
ctx.Mem.Write64(head, entry) // head->NextEntry = entry
// Increment depth
depthWord, _ := ctx.Mem.Read16(head + 8)
ctx.Mem.Write16(head+8, depthWord+1)
ctx.SetReturn(oldFirst)
return StatusSuccess
}
func handleRtlQueryDepthSList(ctx *TrapContext) uint32 {
head := ctx.Arg(0)
if head == 0 {
ctx.SetReturn(0)
return StatusSuccess
}
depth, _ := ctx.Mem.Read16(head + 8)
ctx.SetReturn(uint64(depth))
return StatusSuccess
}
// ---- Performance Counter ----
var perfFreq uint64 = 1_000_000_000 // 1GHz (nanosecond resolution)
func handleRtlQueryPerformanceCounter(ctx *TrapContext) uint32 {
out := ctx.Arg(0) // LARGE_INTEGER*
if out != 0 {
ctx.Mem.Write64(out, uint64(time.Now().UnixNano()))
}
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleRtlQueryPerformanceFrequency(ctx *TrapContext) uint32 {
out := ctx.Arg(0) // LARGE_INTEGER*
if out != 0 {
ctx.Mem.Write64(out, perfFreq)
}
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
// ---- Misc ----
func handleRtlRandom(ctx *TrapContext) uint32 {
seedPtr := ctx.Arg(0) // ULONG*
var seed uint32
if seedPtr != 0 {
v, _ := ctx.Mem.Read32(seedPtr)
seed = v
}
// Simple LCG
seed = seed*214013 + 2531011
if seedPtr != 0 {
ctx.Mem.Write32(seedPtr, seed)
}
ctx.SetReturn(uint64(seed >> 16 & 0x7FFF))
return StatusSuccess
}
func handleWineGetHostVersion(ctx *TrapContext) uint32 {
// wine_get_host_version(const char **sysname, const char **release)
sysname := ctx.Arg(0)
release := ctx.Arg(1)
if sysname != 0 {
buf := ctx.Mem.Mmap(0, 16, mmu.PermRead|mmu.PermWrite)
for i, b := range []byte("Linux") {
ctx.Mem.Write8(buf+uint64(i), b)
}
ctx.Mem.Write8(buf+5, 0)
ctx.Mem.Write64(sysname, buf)
}
if release != 0 {
buf := ctx.Mem.Mmap(0, 16, mmu.PermRead|mmu.PermWrite)
for i, b := range []byte("6.1.0") {
ctx.Mem.Write8(buf+uint64(i), b)
}
ctx.Mem.Write8(buf+5, 0)
ctx.Mem.Write64(release, buf)
}
return StatusSuccess
}
// ======================== NtGdi* - GDI Object Stubs ========================
// GDI object type codes (for GdiSharedHandleTable entry+0x0E).
const (
gdiObjDC = 0x01
gdiObjBrush = 0x02
gdiObjPen = 0x03
gdiObjPal = 0x05
gdiObjFont = 0x06
gdiObjBitmap = 0x07
gdiObjRegion = 0x08
)
const gdiEntrySize = 24
// allocGdiHandle allocates a handle and writes a corresponding entry in the
// GDI shared handle table so gdi32 user-mode code can validate it.
func allocGdiHandle(ctx *TrapContext, kind string, objType byte) Handle {
h := ctx.Handles.Alloc(&GenericHandle{Kind: kind})
idx := uint64(h) & 0xFFFF
if ctx.State.GdiTableAddr != 0 && idx < 0x4000 {
entry := ctx.State.GdiTableAddr + idx*gdiEntrySize
ctx.Mem.Write8(entry+0x0E, objType)
}
return h
}
func handleNtGdiCreateBitmap(ctx *TrapContext) uint32 {
// NtGdiCreateBitmap(width, height, planes, bpp, bits)
w := ctx.Arg(0)
h := ctx.Arg(1)
if ctx.Trace {
fmt.Printf(" NtGdiCreateBitmap: %dx%d planes=%d bpp=%d\n", w, h, ctx.Arg(2), ctx.Arg(3))
}
handle := allocGdiHandle(ctx, "bitmap", gdiObjBitmap)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiCreatePatternBrushInternal(ctx *TrapContext) uint32 {
bitmapHandle := ctx.Arg(0)
if ctx.Trace {
fmt.Printf(" NtGdiCreatePatternBrushInternal: bitmap=0x%x\n", bitmapHandle)
}
handle := allocGdiHandle(ctx, "brush", gdiObjBrush)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiDeleteObjectApp(ctx *TrapContext) uint32 {
h := Handle(ctx.Arg(0))
// Clear GDI table entry
idx := uint64(h) & 0xFFFF
if ctx.State.GdiTableAddr != 0 && idx < 0x4000 {
entry := ctx.State.GdiTableAddr + idx*gdiEntrySize
ctx.Mem.Write8(entry+0x0E, 0)
}
ctx.Handles.Close(h)
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleNtGdiSelectBitmap(ctx *TrapContext) uint32 {
// Returns previous bitmap handle (fake)
ctx.SetReturn(ctx.Arg(1)) // return the bitmap being selected
return StatusSuccess
}
func handleNtGdiSelectBrush(ctx *TrapContext) uint32 {
ctx.SetReturn(ctx.Arg(1))
return StatusSuccess
}
func handleNtGdiSelectPen(ctx *TrapContext) uint32 {
ctx.SetReturn(ctx.Arg(1))
return StatusSuccess
}
func handleNtGdiSelectFont(ctx *TrapContext) uint32 {
ctx.SetReturn(ctx.Arg(1))
return StatusSuccess
}
func handleNtGdiCreateSolidBrush(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "brush", gdiObjBrush)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiCreatePen(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "pen", gdiObjPen)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiCreateRectRgn(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "region", gdiObjRegion)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiCreateCompatibleDC(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "dc", gdiObjDC)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiCreateCompatibleBitmap(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "bitmap", gdiObjBitmap)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiHfontCreate(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "font", gdiObjFont)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiExtGetObjectW(ctx *TrapContext) uint32 {
// Returns the size of data written (0 = error, but return 1 for basic compat)
ctx.SetReturn(0)
return StatusSuccess
}
func handleNtGdiGetDeviceCaps(ctx *TrapContext) uint32 {
index := ctx.Arg(1)
var val uint64
switch index {
case 8: // HORZRES
val = 1920
case 10: // VERTRES
val = 1080
case 12: // BITSPIXEL
val = 32
case 14: // PLANES
val = 1
case 88: // LOGPIXELSX
val = 96
case 90: // LOGPIXELSY
val = 96
case 118: // DESKTOPHORZRES
val = 1920
case 117: // DESKTOPVERTRES
val = 1080
default:
val = 0
}
ctx.SetReturn(val)
return StatusSuccess
}
func handleNtGdiGetAndSetDCDword(ctx *TrapContext) uint32 {
resultPtr := ctx.Arg(3)
if resultPtr != 0 {
ctx.Mem.Write32(resultPtr, 0)
}
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleNtGdiSaveDC(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // Save level 1
return StatusSuccess
}
func handleNtGdiRestoreDC(ctx *TrapContext) uint32 {
ctx.SetReturn(1)
return StatusSuccess
}
func handleNtGdiCombineRgn(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // NULLREGION
return StatusSuccess
}
func handleNtGdiGetRgnBox(ctx *TrapContext) uint32 {
rectPtr := ctx.Arg(1)
if rectPtr != 0 {
ctx.Mem.Write32(rectPtr, 0) // left
ctx.Mem.Write32(rectPtr+4, 0) // top
ctx.Mem.Write32(rectPtr+8, 0) // right
ctx.Mem.Write32(rectPtr+12, 0) // bottom
}
ctx.SetReturn(1) // NULLREGION
return StatusSuccess
}
func handleNtGdiSetRectRgn(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleNtGdiOffsetRgn(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // NULLREGION
return StatusSuccess
}
func handleNtGdiPatBlt(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleNtGdiBitBlt(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleNtGdiOpenDCW(ctx *TrapContext) uint32 {
handle := allocGdiHandle(ctx, "dc", gdiObjDC)
ctx.SetReturn(uint64(handle))
return StatusSuccess
}
func handleNtGdiGetTextMetricsW(ctx *TrapContext) uint32 {
tmPtr := ctx.Arg(1)
if tmPtr != 0 {
// Fill TEXTMETRICW with reasonable defaults (60 bytes)
for i := uint64(0); i < 60; i += 4 {
ctx.Mem.Write32(tmPtr+i, 0)
}
ctx.Mem.Write32(tmPtr+0, 16) // tmHeight
ctx.Mem.Write32(tmPtr+4, 12) // tmAscent
ctx.Mem.Write32(tmPtr+8, 4) // tmDescent
ctx.Mem.Write32(tmPtr+20, 8) // tmAveCharWidth
ctx.Mem.Write32(tmPtr+24, 16) // tmMaxCharWidth
}
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
func handleNtGdiFlush(ctx *TrapContext) uint32 {
ctx.SetReturn(1) // TRUE
return StatusSuccess
}
// ======================== CRT HANDLERS (complex, trap-based) ========================
func handleStrtol(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
endptrAddr := ctx.Arg(1)
base := ctx.Arg(2)
s := readCString(ctx.Mem, strAddr, 64)
val, _ := strconvParseInt(s, int(base))
ctx.CPU.SetSyscallReturn(uint64(val))
ctx.ReturnOverridden = true
if endptrAddr != 0 {
ctx.Mem.Write64(endptrAddr, strAddr+uint64(len(s)))
}
return 0
}
func handleWcstol(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
endptrAddr := ctx.Arg(1)
base := ctx.Arg(2)
s := readWideString(ctx.Mem, strAddr, 64)
val, _ := strconvParseInt(s, int(base))
ctx.CPU.SetSyscallReturn(uint64(val))
ctx.ReturnOverridden = true
if endptrAddr != 0 {
ctx.Mem.Write64(endptrAddr, strAddr+uint64(len(s)*2))
}
return 0
}
func handleWcstoul(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
endptrAddr := ctx.Arg(1)
base := ctx.Arg(2)
s := readWideString(ctx.Mem, strAddr, 64)
val, _ := strconvParseUint(s, int(base))
ctx.CPU.SetSyscallReturn(val)
ctx.ReturnOverridden = true
if endptrAddr != 0 {
ctx.Mem.Write64(endptrAddr, strAddr+uint64(len(s)*2))
}
return 0
}
func handleStrnicmp(ctx *TrapContext) uint32 {
s1Addr := ctx.Arg(0)
s2Addr := ctx.Arg(1)
n := ctx.Arg(2)
for i := uint64(0); i < n; i++ {
c1, _ := ctx.Mem.Read8(s1Addr + i)
c2, _ := ctx.Mem.Read8(s2Addr + i)
if c1 == 0 && c2 == 0 {
return 0
}
l1, l2 := toLowerByte(c1), toLowerByte(c2)
if l1 != l2 {
if l1 < l2 {
ctx.CPU.SetSyscallReturn(^uint64(0)) // -1
} else {
ctx.CPU.SetSyscallReturn(1)
}
ctx.ReturnOverridden = true
return 0
}
if c1 == 0 {
return 0
}
}
return 0
}
func handleWcsicmp(ctx *TrapContext) uint32 {
s1Addr := ctx.Arg(0)
s2Addr := ctx.Arg(1)
for i := uint64(0); ; i += 2 {
c1, _ := ctx.Mem.Read16(s1Addr + i)
c2, _ := ctx.Mem.Read16(s2Addr + i)
l1, l2 := toLowerWide(c1), toLowerWide(c2)
if l1 != l2 {
if l1 < l2 {
ctx.CPU.SetSyscallReturn(^uint64(0))
} else {
ctx.CPU.SetSyscallReturn(1)
}
ctx.ReturnOverridden = true
return 0
}
if c1 == 0 {
return 0
}
}
}
func handleWcsnicmp(ctx *TrapContext) uint32 {
s1Addr := ctx.Arg(0)
s2Addr := ctx.Arg(1)
n := ctx.Arg(2)
for i := uint64(0); i < n; i++ {
c1, _ := ctx.Mem.Read16(s1Addr + i*2)
c2, _ := ctx.Mem.Read16(s2Addr + i*2)
l1, l2 := toLowerWide(c1), toLowerWide(c2)
if l1 != l2 {
if l1 < l2 {
ctx.CPU.SetSyscallReturn(^uint64(0))
} else {
ctx.CPU.SetSyscallReturn(1)
}
ctx.ReturnOverridden = true
return 0
}
if c1 == 0 {
return 0
}
}
return 0
}
func handleIsalpha(ctx *TrapContext) uint32 {
c := byte(ctx.Arg(0))
if (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') {
ctx.CPU.SetSyscallReturn(1)
ctx.ReturnOverridden = true
}
return 0
}
func handleIslower(ctx *TrapContext) uint32 {
c := byte(ctx.Arg(0))
if c >= 'a' && c <= 'z' {
ctx.CPU.SetSyscallReturn(1)
ctx.ReturnOverridden = true
}
return 0
}
func handleIsxdigit(ctx *TrapContext) uint32 {
c := byte(ctx.Arg(0))
if (c >= '0' && c <= '9') || (c >= 'A' && c <= 'F') || (c >= 'a' && c <= 'f') {
ctx.CPU.SetSyscallReturn(1)
ctx.ReturnOverridden = true
}
return 0
}
func handleStrpbrk(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
charsAddr := ctx.Arg(1)
accept := readCString(ctx.Mem, charsAddr, 256)
acceptSet := make(map[byte]bool)
for _, c := range []byte(accept) {
acceptSet[c] = true
}
for i := uint64(0); ; i++ {
c, _ := ctx.Mem.Read8(strAddr + i)
if c == 0 {
break
}
if acceptSet[c] {
ctx.CPU.SetSyscallReturn(strAddr + i)
ctx.ReturnOverridden = true
return 0
}
}
ctx.CPU.SetSyscallReturn(0)
ctx.ReturnOverridden = true
return 0
}
func handleWcspbrk(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
charsAddr := ctx.Arg(1)
acceptSet := make(map[uint16]bool)
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(charsAddr + i)
if c == 0 {
break
}
acceptSet[c] = true
}
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(strAddr + i)
if c == 0 {
break
}
if acceptSet[c] {
ctx.CPU.SetSyscallReturn(strAddr + i)
ctx.ReturnOverridden = true
return 0
}
}
ctx.CPU.SetSyscallReturn(0)
ctx.ReturnOverridden = true
return 0
}
func handleWcscspn(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
rejectAddr := ctx.Arg(1)
rejectSet := make(map[uint16]bool)
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(rejectAddr + i)
if c == 0 {
break
}
rejectSet[c] = true
}
count := uint64(0)
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(strAddr + i)
if c == 0 || rejectSet[c] {
break
}
count++
}
ctx.CPU.SetSyscallReturn(count)
ctx.ReturnOverridden = true
return 0
}
func handleWcsspn(ctx *TrapContext) uint32 {
strAddr := ctx.Arg(0)
acceptAddr := ctx.Arg(1)
acceptSet := make(map[uint16]bool)
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(acceptAddr + i)
if c == 0 {
break
}
acceptSet[c] = true
}
count := uint64(0)
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(strAddr + i)
if c == 0 || !acceptSet[c] {
break
}
count++
}
ctx.CPU.SetSyscallReturn(count)
ctx.ReturnOverridden = true
return 0
}
func handleWcsstr(ctx *TrapContext) uint32 {
haystackAddr := ctx.Arg(0)
needleAddr := ctx.Arg(1)
needle := readWideChars(ctx.Mem, needleAddr, 256)
if len(needle) == 0 {
ctx.CPU.SetSyscallReturn(haystackAddr)
ctx.ReturnOverridden = true
return 0
}
for i := uint64(0); ; i += 2 {
c, _ := ctx.Mem.Read16(haystackAddr + i)
if c == 0 {
break
}
if c == needle[0] {
match := true
for j := 1; j < len(needle); j++ {
h, _ := ctx.Mem.Read16(haystackAddr + i + uint64(j*2))
if h != needle[j] {
match = false
break
}
}
if match {
ctx.CPU.SetSyscallReturn(haystackAddr + i)
ctx.ReturnOverridden = true
return 0
}
}
}
ctx.CPU.SetSyscallReturn(0)
ctx.ReturnOverridden = true
return 0
}
// helpers
func toLowerByte(c byte) byte {
if c >= 'A' && c <= 'Z' {
return c + 0x20
}
return c
}
func toLowerWide(c uint16) uint16 {
if c >= 'A' && c <= 'Z' {
return c + 0x20
}
return c
}
func readWideChars(mem *mmu.MMU, addr uint64, maxChars int) []uint16 {
var result []uint16
for i := 0; i < maxChars; i++ {
c, err := mem.Read16(addr + uint64(i*2))
if err != nil || c == 0 {
break
}
result = append(result, c)
}
return result
}
func readWideString(mem *mmu.MMU, addr uint64, maxChars int) string {
chars := readWideChars(mem, addr, maxChars)
buf := make([]byte, 0, len(chars))
for _, c := range chars {
if c < 128 {
buf = append(buf, byte(c))
} else {
buf = append(buf, '?')
}
}
return string(buf)
}
func readCString(mem *mmu.MMU, addr uint64, maxLen int) string {
var buf []byte
for i := 0; i < maxLen; i++ {
b, err := mem.Read8(addr + uint64(i))
if err != nil || b == 0 {
break
}
buf = append(buf, b)
}
return string(buf)
}
func strconvParseInt(s string, base int) (int64, error) {
i := 0
for i < len(s) && (s[i] == ' ' || s[i] == '\t' || s[i] == '\n' || s[i] == '\r') {
i++
}
if i >= len(s) {
return 0, nil
}
neg := false
if s[i] == '-' {
neg = true
i++
} else if s[i] == '+' {
i++
}
if base == 0 {
if i+1 < len(s) && s[i] == '0' && (s[i+1] == 'x' || s[i+1] == 'X') {
base = 16
i += 2
} else if i < len(s) && s[i] == '0' {
base = 8
i++
} else {
base = 10
}
}
var val int64
for i < len(s) {
c := s[i]
var digit int64
if c >= '0' && c <= '9' {
digit = int64(c - '0')
} else if c >= 'a' && c <= 'f' {
digit = int64(c-'a') + 10
} else if c >= 'A' && c <= 'F' {
digit = int64(c-'A') + 10
} else {
break
}
if digit >= int64(base) {
break
}
val = val*int64(base) + digit
i++
}
if neg {
val = -val
}
return val, nil
}
func strconvParseUint(s string, base int) (uint64, error) {
v, err := strconvParseInt(s, base)
return uint64(v), err
}