Load embedded retail collision and decode unsigned vertex offsets

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chazmm committed 2026-09-06 14:56:18 +01:00
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commit 01ebd215de
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@@ -12,6 +12,12 @@ either launcher. `maps/private/` contains local copies of the transition park
and parity grid. `maps/format-demo.skate` is a small original textured floor.
No-map PLAY.bat still loads the supplied test environment.
New San Vanelona now loads its embedded `RWCM` collision archive, including
native edge flags and cluster query filtering. The staged build was checked
with the actual map and rendered the skater on its streets. No separate
collision sidecar is needed. See [map support notes](docs/SKATE-MAPS.md) for
verification and remaining sky/grind limitations.
This folder is a **local Git repository**, on `lol/skate-map-support`, with no
GitHub remote. Private assets, private maps, binaries, logs and build outputs
are excluded. See [the map support notes](docs/SKATE-MAPS.md) for supported