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Load embedded retail collision and decode unsigned vertex offsets
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@@ -12,6 +12,12 @@ either launcher. `maps/private/` contains local copies of the transition park
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and parity grid. `maps/format-demo.skate` is a small original textured floor.
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No-map PLAY.bat still loads the supplied test environment.
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New San Vanelona now loads its embedded `RWCM` collision archive, including
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native edge flags and cluster query filtering. The staged build was checked
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with the actual map and rendered the skater on its streets. No separate
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collision sidecar is needed. See [map support notes](docs/SKATE-MAPS.md) for
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verification and remaining sky/grind limitations.
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This folder is a **local Git repository**, on `lol/skate-map-support`, with no
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GitHub remote. Private assets, private maps, binaries, logs and build outputs
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are excluded. See [the map support notes](docs/SKATE-MAPS.md) for supported
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