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Implement native JumpInto animation behavior for grind-out tricks
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@@ -85,7 +85,8 @@ lifecycle, not a constant-success condition.
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These nonvisual checks cover the ordinary ground route, not every trick in the newly
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connected catalog. Advanced manual/grind-out branches still contain the
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known unsupported `JumpInto` behavior, and the existing separate
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formerly unsupported `JumpInto` behavior (now implemented; see
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[grind-out fix](grind-out-jump-into.md)), and the existing separate
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`AddRunoutAttribs` gap remains. Those handlers were not bypassed. The current
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test does not certify dark catches or the rest of the trick catalog visually.
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@@ -0,0 +1,23 @@
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# Grind-out JumpInto crash
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Observed user-run failure: `logs/game-20260907-213845.stderr.log`, tick528,
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after BS_50_50 entry, reports MotionGraph behavior2228 unsupported JumpInto.
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The preceding run also reached behavior2335 at tick468.
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Native reference: TU3 image `default_82000000_011B0000.bin`, base82000000,
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SHA-256 f4aa113eb541bfba03dbc108cf5ab43f58c965b20fa3b82f9c40938a0ad841c4.
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Registration82F88B80 points to factory82BC7A58; the factory reads `attribute`
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and installs vtable8231FBDC. Instance allocation82BB5930 initializes byte8
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true. Begin/End are empty82B61BB8. Update82BACDC0 consumes the byte once,
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queries the authored attribute with mask31, and, if found, seeks playback to
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its begin-time field. Missing markers consume the latch without seeking.
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Static instruction extracts are retained at `logs/biped-<address>.txt`.
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The host now parses JumpInto, allocates a per-activation pending flag, and
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performs this query on the live playback tree during Update. It uses the
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existing tree query and absolute set_time paths, including transition and
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blend-tree routing. It does not synthesize a physics impulse or substitute
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the attribute scalar for its timestamp.
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Validation: compilation only; user performs gameplay testing. This closes
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the logged unsupported-behavior exit, not a claim of verified retail parity.
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