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Implement native JumpInto animation behavior for grind-out tricks
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@@ -85,7 +85,8 @@ lifecycle, not a constant-success condition.
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These nonvisual checks cover the ordinary ground route, not every trick in the newly
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connected catalog. Advanced manual/grind-out branches still contain the
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known unsupported `JumpInto` behavior, and the existing separate
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formerly unsupported `JumpInto` behavior (now implemented; see
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[grind-out fix](grind-out-jump-into.md)), and the existing separate
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`AddRunoutAttribs` gap remains. Those handlers were not bypassed. The current
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test does not certify dark catches or the rest of the trick catalog visually.
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