Implement native JumpInto animation behavior for grind-out tricks

This commit is contained in:
chazmm committed 2026-09-07 21:43:23 +01:00
1 parent 9575567a1f
commit 02a47a1f76
6 files changed
+47 -1

No files matched your search

+2 -1
View File
@@ -85,7 +85,8 @@ lifecycle, not a constant-success condition.
These nonvisual checks cover the ordinary ground route, not every trick in the newly
connected catalog. Advanced manual/grind-out branches still contain the
known unsupported `JumpInto` behavior, and the existing separate
formerly unsupported `JumpInto` behavior (now implemented; see
[grind-out fix](grind-out-jump-into.md)), and the existing separate
`AddRunoutAttribs` gap remains. Those handlers were not bypassed. The current
test does not certify dark catches or the rest of the trick catalog visually.