diff --git a/docs/cpu-material-binding-experiment.md b/docs/cpu-material-binding-experiment.md index e71c6891..187d04d1 100644 --- a/docs/cpu-material-binding-experiment.md +++ b/docs/cpu-material-binding-experiment.md @@ -39,6 +39,15 @@ CPU batching is enabled again in v8. No FPS gain is claimed until a matched user capture measures main opaque encoder finish, total command generation and frame times. No gameplay was launched during this work. +Private v8 release build `de37c6e16722e2e68259e458cc12d5f78aeb71cb` compiled +with static CRT. The embedded revision, PDB presence and system-only DLL imports +were verified without executing the game. EXE SHA-256: +`b5c6d46b5861c3e34d75d47e061318f3ea3b69b7c8cb2aca87074fd7b2621532`. +`TRACE-UNIVERSITY-CPU-FIX.bat` launches this build against the existing assets and +records 20 seconds after F9. The former bindless launcher also selects v8; +the recovery launcher still selects v7 for comparison. Existing compiler warnings +remain. Headless GPU checks above passed; gameplay/FPS acceptance is still pending. + ## v6/v7 history **Withdrawn after the user's runtime test.** Build `bea625f` exited with native