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Preserve animation safeguards and implement native deck angles after SDK merge
Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
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# Third-party notices
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Bevy sources retain their MIT and Apache licenses under `vendor/`.
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Retail world shading equations were referenced against Alex's Skate3Recomp
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native renderer. Source revision and implementation scope are documented in
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`docs/retail-renderer.md`. No game shaders or texture payloads are bundled.
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`tools/vendor/utt` contains the MIT-licensed UTT RX2/model parsers by duckyinnit.
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The full license is alongside the source. No UTT game payloads or executables
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are bundled.
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The map exporters and archive readers come from the MIT-licensed Skate 3
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Custom Engine Layer. See `tools/vendor/university/LICENSE-PROJECT.md`.
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The supplied preview.18 exporter has an explicit lossless v14 storage mode for
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this runtime. The character scripts are the project's existing clone converters;
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the ABIN/RX2 toolkit provenance is in `tools/vendor/skate3_anim/PROVENANCE.md`.
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The AttribSys converter uses the publicly documented VaultLib layout as a
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reference: https://github.com/NFSTools/VaultLib. Its lookup8 hash and record
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reader preserve data from the user's BIN/VLT files; no settings payload is
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bundled.
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Release setup uses direct Python GLB and SKATE writers adapted from those
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source converters. Blender is not downloaded, bundled or invoked. The retained
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editor authoring scripts are excluded from release packages. XboxDev
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extract-xiso retains its own license files. Game assets are never downloaded
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from this project.
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The setup executable bundles Python, NumPy, Pillow, Tcl/Tk and PyInstaller's
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bootloader. Their license information is retained by the packager alongside
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its bundled libraries. No game content is included in the release archive.
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