Preserve animation safeguards and implement native deck angles after SDK merge

Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
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Ethanw05 committed 2026-09-08 17:55:26 -06:00
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# Third-party notices
Bevy sources retain their MIT and Apache licenses under `vendor/`.
Retail world shading equations were referenced against Alex's Skate3Recomp
native renderer. Source revision and implementation scope are documented in
`docs/retail-renderer.md`. No game shaders or texture payloads are bundled.
`tools/vendor/utt` contains the MIT-licensed UTT RX2/model parsers by duckyinnit.
The full license is alongside the source. No UTT game payloads or executables
are bundled.
The map exporters and archive readers come from the MIT-licensed Skate 3
Custom Engine Layer. See `tools/vendor/university/LICENSE-PROJECT.md`.
The supplied preview.18 exporter has an explicit lossless v14 storage mode for
this runtime. The character scripts are the project's existing clone converters;
the ABIN/RX2 toolkit provenance is in `tools/vendor/skate3_anim/PROVENANCE.md`.
The AttribSys converter uses the publicly documented VaultLib layout as a
reference: https://github.com/NFSTools/VaultLib. Its lookup8 hash and record
reader preserve data from the user's BIN/VLT files; no settings payload is
bundled.
Release setup uses direct Python GLB and SKATE writers adapted from those
source converters. Blender is not downloaded, bundled or invoked. The retained
editor authoring scripts are excluded from release packages. XboxDev
extract-xiso retains its own license files. Game assets are never downloaded
from this project.
The setup executable bundles Python, NumPy, Pillow, Tcl/Tk and PyInstaller's
bootloader. Their license information is retained by the packager alongside
its bundled libraries. No game content is included in the release archive.