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Stage session-marker executable directly from task-specific linker output
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@@ -25,7 +25,7 @@ SHA-256 provenance:
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```text
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Owned default.xex: 1db39496585c521d17a2137804f42cf73ebed2b32cac166ec42dbf772f4dcf7f
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TU3 disassembly image: f4aa113eb541bfba03dbc108cf5ab43f58c965b20fa3b82f9c40938a0ad841c4
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Private manual executable: 38be66b784b64d87d2134120b9bf582c74b295d4a01b1d1e9246cf62b4f0775f
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Corrected private manual executable: cf5e5e0cc4ed88547f03a8a1ebe628133d4b58ecc451ecad4d59276d1ba22cbf
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```
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| Native owner | Behavior represented |
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@@ -96,6 +96,15 @@ Release compilation passed with the existing static-CRT Windows target flags:
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cargo build --release --locked --target x86_64-pc-windows-msvc -p skate-game --no-default-features
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```
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The first staged executable was subsequently found to be an older build from
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the shared target directory: it contained neither `--start-paused` nor the
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marker shader. The compile result did not verify the staged artifact. That
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executable has been superseded by `.local/session-marker/skate3-session-marker.exe`.
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`Build-SessionMarker.ps1` now links directly into the task's private build
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directory with a distinct artifact name, checks the CLI/marker strings without
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executing it, and verifies the staged SHA-256. Use that script for future builds;
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`-DependencyTargetDirectory` can select an existing dependency cache.
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Three standalone hold-state tests passed (cancellation/latching, unset/nearby/
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blocked returns and tail, distance ramp). The WGSL passed offline Naga27 parsing
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and validation. Original HUD manifest counts, triangle structure and every RGBA
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