Fix hold fakie by gating automatic stance-switch transitions

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chazmm committed 2026-09-08 19:41:20 +01:00
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@@ -268,7 +268,7 @@ native gameplay effects and visuals remain user-run; no game process was launche
Trainer 2.1 adds `sdk.trainer.apply { hold_fakie = true }` (default false).
It suppresses the native `FakieTurn` correction input in SetTurning; normal
It blocks the automatic idle/bump transitions into the native stance-switch animation; normal
steering, slide overrides and trick inputs remain native. Turning the setting
off, disabling the mod or retiring its owner restores stock behavior.