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Fix hold fakie by gating automatic stance-switch transitions
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@@ -268,7 +268,7 @@ native gameplay effects and visuals remain user-run; no game process was launche
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Trainer 2.1 adds `sdk.trainer.apply { hold_fakie = true }` (default false).
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It suppresses the native `FakieTurn` correction input in SetTurning; normal
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It blocks the automatic idle/bump transitions into the native stance-switch animation; normal
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steering, slide overrides and trick inputs remain native. Turning the setting
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off, disabling the mod or retiring its owner restores stock behavior.
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