Replicate SDK mod state and add multiplayer vehicle collision proxies

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chazmm committed 2026-09-08 23:29:13 +01:00
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@@ -132,3 +132,10 @@ outdated copy indefinitely. Cache contents do not become independent installed m
- [Native Trainer](../sdk/examples/native-trainer/README.md): tuning, HUD, markers, timers.
- [Vehicle SDK](vehicle-sdk.md): physics, controller input, ramp tuning and engine audio.
- [Mixamo workflow](mixamo-vehicle-workflow.md): calibrated native-rig animation authoring.
## Multiplayer
Use matching enabled ZIPs and the same integrated build on all peers. World objects
and vehicles synchronize through the SDK; Lua shared rules use `sdk.net`.
See [Multiplayer mod SDK](multiplayer-mods.md) for ownership, collisions,
late joins and shared-state examples.