From 499183265389a1e4723cc291b5cfd2023daef2c0 Mon Sep 17 00:00:00 2001 From: chazmm Date: Tue, 8 Sep 2026 23:44:42 +0100 Subject: [PATCH] Record custom lighting lifecycle validation and manual checks --- docs/custom-map-lighting.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/docs/custom-map-lighting.md b/docs/custom-map-lighting.md index 681dc573..a97ae0b2 100644 --- a/docs/custom-map-lighting.md +++ b/docs/custom-map-lighting.md @@ -64,3 +64,12 @@ custom scene lights without a separate character light rig. lighting. A retail-derived package retaining provenance must stay retail. No game, recomp, Steam or gameplay automation was launched for this change. + +## Automated validation + +`cargo check -p skate-game --tests --no-default-features --release --offline` +passed with existing warnings. A static-CRT release test harness was linked +directly into the worktree's ignored private output using the shared Cargo +cache. All six focused CPU tests passed: `map_render::tests` (3), +`retail_character::tests` (2), and `camera::environment_tests` (1). These checks +do not validate GPU appearance; use the visual checklist above.