From 55603515f6395451c5729efbf976c51b0fee4c70 Mon Sep 17 00:00:00 2001 From: chazmm Date: Wed, 9 Sep 2026 02:54:35 +0100 Subject: [PATCH] Record character lighting optimization verification --- docs/university-performance-assessment.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/docs/university-performance-assessment.md b/docs/university-performance-assessment.md index 5088cc0c..726b676d 100644 --- a/docs/university-performance-assessment.md +++ b/docs/university-performance-assessment.md @@ -316,3 +316,10 @@ zeros and NaN payloads are compared explicitly. Reusable scratch storage avoids new per-frame allocation. This is expected to help settled-lighting frames; it may save nothing while every material's lighting changes. No FPS gain is claimed before a matching post-change capture and user visual test. + +Validation of `d3f964b`: both character-lighting release tests passed, covering +unchanged asset events, changed values, newly bound pieces, float bit preservation +and existing shadow-source separation. The private static-CRT EXE/PDB built and +its embedded revision/system-only PE imports were verified. The local comparison +launcher records 20 seconds with unchanged settings; the preceding executable and +capture remain available. No post-change gameplay result is claimed.