From 6499b7dea09caf0d004a95d271aa8d522f971975 Mon Sep 17 00:00:00 2001 From: Hails <26784904+Hailey-Ross@users.noreply.github.com> Date: Sat, 3 Oct 2026 09:11:01 -0600 Subject: [PATCH] Docs: seam-hit prominence closed as a likely recomp artefact --- docs/hails-additions/11-audio.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/docs/hails-additions/11-audio.md b/docs/hails-additions/11-audio.md index 860d56aa..f70f4c5a 100644 --- a/docs/hails-additions/11-audio.md +++ b/docs/hails-additions/11-audio.md @@ -3400,3 +3400,10 @@ holder fields, the owner bus builder and the Class_Seams function map. No code f - Verification: `game_audio::` tests, including the new `native_is_the_default_even_with_an_old_saved_native_false`; muted smoke runs (`--mute`) on StartPark and University with the staged build: native runtime and every component on, render ready, no panics, errors or non-finite physics. + +### Seam-hit prominence: closed (2026-10-03) + +The remaining 2–5 dB gap between our seam hits and the recomp's capture (after the 110 ms alignment fix) has no +mechanism. Pitch, per-voice level, bus, voices per hit and the bed spectrum all match. The user closed it as a +likely recomp artefact: the recomp's frame rate is uncapped, its audio thread stalls, and its capture includes +ambience and the other seam voices. The user hears the seams as "WAY BETTER". No levels were changed.