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Initialize original scoring HUD after presentation camera exists
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@@ -98,7 +98,14 @@ The copied build and launcher are in ignored `logs/scoring/build`. The launcher
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uses this worktree's HUD cache and the existing owned asset installation and
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starts paused. It checks required paths before running and retains failures on
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screen. The executable SHA256 is
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`775264c02f456665052355d466b99cb2e3ead1e359af3123c9a53afd68e1e182`.
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`deb1045925e1dd0e7143825d0320172eb2c26cf77e1c0f336d3475887557435d`.
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The missing-HUD startup defect is fixed: HUD setup now depends on presentation
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setup, so Bevy applies the deferred camera spawn before the HUD queries it.
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Previously the two PostStartup systems were unordered and a missing camera
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caused HUD initialization to return permanently. The rebuilt launcher also
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saves runtime output to `logs/scoring/build/scoring-test.log`. This fix is
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release-compiled; interactive rendering has not been launched for verification.
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## Native parity gaps
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