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Connect difficulty-dependent native spline acquisition and airborne grind adjustment
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# Native grind assist port status
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# Native grind assist
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The live game now supports paired-truck50-50 and centre-deck boardslide contacts
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(see boardslide-port.md). The new
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`skate-core/src/air/trajectory/grind.rs` leaves are not connected to gameplay.
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They must not be presented as working magnetic assistance or all-grind support.
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The live acquisition and airborne board-adjustment path is now connected.
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See [difficulty and integration details](grind-magnetism-difficulty.md) and
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[grind families](grind-families.md).
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Core trajectory leaves82D6A398/82D6A168/82D6A840 are supplied with the real spline
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collection and indexed collision investigation. Accepted targets pass through
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selector scoring and KnownAir into GrindAirAdjust82D712E0. Difficulty uses the
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stock physics_mode80 field, not a new snapping radius.
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Reference: TU3 image SHA256
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f4aa113eb541bfba03dbc108cf5ab43f58c965b20fa3b82f9c40938a0ad841c4,
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generated PPC in the local Skate3Research/Skate3CustomEngineLayer checkout.
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No reference process or gameplay tests were run for this port.
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## Ported leaves
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- 82D60C80/82D60B98: quadratic trajectory-plane intersection and later-root selection.
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- 82D6A398: projected rail trajectory candidate, signed endpoint interval,
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radius plus GrindOffset plane, miss distance, crossing time, fixed60Hz frame,
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rail direction and approach direction.
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- 8296EC98/82E09C80: oriented approach angle and fractional-turn fold.
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- 82D6A168: height/angle ranking inside the difficulty lock distance and
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distance fallback outside it; removing one winner preserves retry order.
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- Admission/displacement portion of82D6A840: relative height, vertical rail,
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perpendicular speed, ledge-side lock scalars, deck-tip allowance and maximum
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trajectory angle. It requires a supplied native surface result; no dummy
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classification or unconditional snap is provided.
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These are static source translations, not a claim of verified bitwise parity.
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The core crate builds. The user has reserved gameplay testing for themselves.
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## Missing live dependencies
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1. Preserve the complete indexed world-query result set for82C20728/82C20C08,
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then implement the rail/edge/ledge classification82C21930. The existing
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ground hang-up adapter only produces the fields that its ground caller reads.
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2. Complete82D6A840's accepted-target publication and82D6AF58 landing-normal
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construction. Feed the real result through trajectory scoring/second-pass
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selection instead of the current WorldWithoutGrindEdges marker.
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3. Connect GrindAirAdjust82D712E0 and its projection, target, and correction
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owners to the physical skeleton/board. The displacement leaf by itself is
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not the complete airborne assist.
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4. Port the other contact probes/scorers and state owners. Native manager
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82D875A8 uses separate centre-deck, inverted-deck, truck and tip probes.
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State400 boardslide,40150-50,402 tipslide,4035-0,404 backslash and405
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darkslide are distinct physics states. Naming variants requires the actual
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chromosome producer as well as those state IDs.
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## Proposed read-only reference trace
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A reference run was authorized and launched, but its controller backend did
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not expose the physical controller. The user requested continuation from code.
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No successful reference grind capture was obtained and no synthetic gameplay
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input was sent.
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Capture query inputs and indexed hit validity/fraction/position/normal/surface
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at82C20728 and82C20C08, the classification at82C21930, ranked candidates and
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accepted/rejected attempts at82D6A168/82D6A840, and GrindAirAdjust output at
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82D712E0. Include state/category, mode, simulation tick, spline ID, board frame
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and controller inputs so these observations can be matched to their callers.
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Keep the trace local and do not modify the reference binaries or database.
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matching local Skate3CustomEngineLayer generated PPC. Static source translation
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and compilation only; gameplay validation is reserved for the user.
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