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Restore authored stock surface detail and specular masks after model swaps
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@@ -181,3 +181,22 @@ launcher records stdout/stderr, backtraces and the exit code in
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See [visual-parity-status.md](visual-parity-status.md) for the subsequent SH
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transition smoothing, second-UV blended hair coverage, GPU exposure meter and
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remaining shadow/CAC fidelity gaps. Earlier implementation sections are historical.
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## Stock surface restoration, September 9
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Returning from an imported/native model reapplies the modular stock outfit. Its
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geometry-only GLBs have normal maps in the material library but no tangent
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attributes, so the StandardMaterial input path silently omitted their detail.
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The customiser shader also used alpha after `alpha_discard` as the clothing
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specular mask; opaque coverage had already replaced that authored mask with 1.
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Both original and modular retail shaders now share the derivative normal basis
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and gamma-two albedo decode. Modular materials retain the source diffuse alpha
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for highlights, independently of opacity and tattoos, and use the dedicated skin
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specular mask where authored. Profile updates retain texture handles and apply
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colour tint separately. This shared material path covers local and remote stock
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outfits without changing imported PBR materials or globally lowering gloss.
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Fourteen focused tests pass with the prepared library, including offline shader
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compilation, stock restoration and per-profile material preservation. No game was
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launched; visual verification of stock -> imported/pro -> stock remains manual.
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