Add saved ambient light override to day night menu

This commit is contained in:
chazmm committed 2026-09-09 01:52:35 +01:00
1 parent f94fbdd153
commit a1dd5eabba
3 files changed
+29 -6

No files matched your search

+7
View File
@@ -163,3 +163,10 @@ and runtime FPS require a manual run; the assistant does not launch gameplay.
Validation: seven focused CPU tests passed (graphics_menu::tests and
map_render::tests); the user-map preparation test was not rerun.
Ambient light in the same submenu defaults to Auto (the day/night ambient).
Left/Right or click cycles Auto and 0–100% in 5% steps. Manual levels override
the cycle's ambient brightness, mapping 0% to zero and 100% to 1,000 brightness.
They preview while paused and persist with graphics settings. Direct sun/moon,
local lights, emissive materials and baked lightmaps are independent, so zero
ambient does not make the whole scene black. Retail lighting remains authored.