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Add saved ambient light override to day night menu
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@@ -163,3 +163,10 @@ and runtime FPS require a manual run; the assistant does not launch gameplay.
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Validation: seven focused CPU tests passed (graphics_menu::tests and
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map_render::tests); the user-map preparation test was not rerun.
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Ambient light in the same submenu defaults to Auto (the day/night ambient).
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Left/Right or click cycles Auto and 0–100% in 5% steps. Manual levels override
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the cycle's ambient brightness, mapping 0% to zero and 100% to 1,000 brightness.
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They preview while paused and persist with graphics settings. Direct sun/moon,
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local lights, emissive materials and baked lightmaps are independent, so zero
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ambient does not make the whole scene black. Retail lighting remains authored.
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