mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
Connect Ground wall-jump trajectory and capture handplant pose diagnostics
This commit is contained in:
1 parent
0ddc174a51
commit
a5e2318a32
4 files changed
+73
-3
No files matched your search
@@ -177,3 +177,17 @@ No gameplay execution was performed during this repair.
|
||||
Validation for this repair: six core wipeout tests and two revert numerical
|
||||
tests passed. Two pre-existing game test fixtures were updated for their current
|
||||
map-menu and render-material API signatures so these tests could compile.
|
||||
|
||||
## Folded-pose report and wall-jump exit (8 September, later run)
|
||||
|
||||
Log plants-20260908-174254-418-287 entered HandPlant at tick581, returned to
|
||||
PhysicsGround at603 and stopped at605 in Ground's wall-jump callback. That
|
||||
callback was still an explicit error stub. It now converts the complete retained
|
||||
launch packet to the existing trajectory selector and executes Launch/Update,
|
||||
including the wall-jump velocity in both native velocity fields. A focused packet
|
||||
transfer test passes. No gameplay was executed to validate the result.
|
||||
|
||||
The user's folded-body report remains unresolved. HANDPLANT_POSE now records
|
||||
COM/orientation, root transform, target versus physical hips/head/hands/toes and
|
||||
external hand targets at entry and every six ticks. This distinguishes pose/IK
|
||||
errors from physical tracking errors on the next user-provided reproduction.
|
||||
Reference in new issue
Block a user