Connect Ground wall-jump trajectory and capture handplant pose diagnostics

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chazmm committed 2026-09-08 17:47:44 +01:00
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@@ -177,3 +177,17 @@ No gameplay execution was performed during this repair.
Validation for this repair: six core wipeout tests and two revert numerical
tests passed. Two pre-existing game test fixtures were updated for their current
map-menu and render-material API signatures so these tests could compile.
## Folded-pose report and wall-jump exit (8 September, later run)
Log plants-20260908-174254-418-287 entered HandPlant at tick581, returned to
PhysicsGround at603 and stopped at605 in Ground's wall-jump callback. That
callback was still an explicit error stub. It now converts the complete retained
launch packet to the existing trajectory selector and executes Launch/Update,
including the wall-jump velocity in both native velocity fields. A focused packet
transfer test passes. No gameplay was executed to validate the result.
The user's folded-body report remains unresolved. HANDPLANT_POSE now records
COM/orientation, root transform, target versus physical hips/head/hands/toes and
external hand targets at entry and every six ticks. This distinguishes pose/IK
errors from physical tracking errors on the next user-provided reproduction.