Implement stock bump reaction blend space and graph behavior

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chazmm committed 2026-09-06 04:42:07 +01:00
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@@ -25,6 +25,11 @@ project do not establish those claims.
## Observed runtime issue
The later bump crash (tick 4159, behaviors 3623/3624) is repaired: the host now
supports the stock `B_BUMP` blend space and `SetBumpCoefficients`. See
[the fix and verification notes](docs/BUMP-CRASH-FIX.md). Visual confirmation
remains with the user; the separate runout issue below is still open.
The build launches and reports `GAME_CHARACTER_READY bones=35`. All 35 skin
bones match the supplied stock rig; the decoded frame data contains 487 clips.
However, the imported motion-graph host exits when it encounters