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Implement stock bump reaction blend space and graph behavior
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@@ -25,6 +25,11 @@ project do not establish those claims.
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## Observed runtime issue
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The later bump crash (tick 4159, behaviors 3623/3624) is repaired: the host now
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supports the stock `B_BUMP` blend space and `SetBumpCoefficients`. See
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[the fix and verification notes](docs/BUMP-CRASH-FIX.md). Visual confirmation
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remains with the user; the separate runout issue below is still open.
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The build launches and reports `GAME_CHARACTER_READY bones=35`. All 35 skin
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bones match the supplied stock rig; the decoded frame data contains 487 clips.
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However, the imported motion-graph host exits when it encounters
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