Batch retail material bindings to reduce CPU render commands

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chazmm committed 2026-09-09 17:35:40 +01:00
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# University render batching experiment
**Superseded in the active renderer:** the user's v5 test did not improve the
reported bottleneck. The v6 [CPU material binding experiment](cpu-material-binding-experiment.md)
removes the extra shadow meshes and layer adjustment. The inventory below records
the historical v5 candidate, not the current production spawn path.
The user authorized engine/content visual tradeoffs after the initial exact-output
audit, while keeping resolution, MSAA, user settings and native gameplay timing
unchanged. This first structural experiment targets redundant shadow submission;