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Connect native stalled grind release phase and outward exit forces
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# Grind release at low speed and rail ends
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TU3 reference: default_82000000_011B0000.bin, base82000000,
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SHA256 f4aa113eb541bfba03dbc108cf5ab43f58c965b20fa3b82f9c40938a0ad841c4.
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Static generated instruction extracts are under logs/biped-<address>.txt.
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Observed: PreUpdate82D3F4E8 owns a latched leaving phase. Decision82D40DA0
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enters it after more than60 state updates when Processed2652 speed is below
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0.15m/s, or on the family exit condition. It dispatches exit forces instead
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of the ordinary holding-force update. More than35 leaving updates requests
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native reason17. The previous host never ran this phase and continued pinning
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and orienting the board while stationary.
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Connected Release state and the existing physical body/force/request owners.
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50-50 exit82D41DF0 uses100 side/125 lift below investigation kind2, otherwise
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10 side/0 lift, capped by outward speed1.0. Helper82D3F850 uses the actual
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contact side and support normal. Other static-rail families use their native
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exit calls82D428C0/82D420A0/82D42A80/82D41250. Ordinary friction/pinning and
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orientation updates do not run during release. GRIND_RELEASE records the
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transition during user gameplay.
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Endpoint queries already clip segment intersections to[0,1]; losing the last
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contact makes the existing selector enter Nonspecific701 and disable the
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hook, then choose airborne/ground from actual contacts. No infinite extension
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or endpoint teleport was added. The release phase addresses a board that
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stalls while its last truck/tip remains supported at an endpoint.
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Scope: common slow-speed/explicit release and static-rail exit forces.
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Specialized tipslide drop-in and investigation-driven early-exit branches
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remain separate existing gaps; this does not claim full retail parity.
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Build only, no tests or automated gameplay. Visual checking is left to user.
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