Add dynamic VFX mesh buffers, Skyline drift effects, and branch updater.

Expose append-only mesh buffers for mod skid/smoke rendering, sync rear-wheel VFX over multiplayer, rebuild Skyline audio assets, and let the updater install from any CI branch.

Co-authored-by: Cursor <[email protected]>
This commit is contained in:
Ethanw05andCursor committed 2026-09-12 00:40:57 -06:00
1 parent a0ff38c685
commit ec09165491
39 files changed
+2828 -272

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@@ -20,6 +20,21 @@ Prepared assets folder is missing:
Dev launch expects converted Skate 3 assets there (often via junction/symlink to an installed copy's assets).
Release packages run setup from support\skate3setup.exe instead of --assets.
"@
}
try {
$null = [System.IO.Directory]::EnumerateFileSystemEntries($assetsPath)
} catch {
$item = Get-Item -LiteralPath $assetsPath -Force
$target = if ($item.LinkType) { $item.Target } else { $assetsPath }
throw @"
Assets path exists but cannot be opened (broken junction or missing target):
$assetsPath
-> $target
Re-point assets to a valid installation, for example:
rmdir "$assetsPath"
mklink /J "$assetsPath" "C:\path\to\skate3rust-windows-x64\data\installations\<id>\assets"
"@
}
$argumentList = '--assets "' + $assetsPath + '"'