chazmm
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329101d432
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Capture source targets for invalid off-board follower velocity
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2026-09-08 17:00:26 +01:00 |
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chazmm
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67f656bfd7
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Filter world-disabled skater volumes without dropping assembly contacts
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2026-09-08 16:52:53 +01:00 |
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chazmm
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a9f8c8779c
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Capture first invalid body around shared physical solve
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2026-09-08 16:43:45 +01:00 |
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chazmm
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7d44d84f19
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Add spatial irradiance and character lighting adapter
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2026-09-08 16:41:42 +01:00 |
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chazmm
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5e2310d498
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Add native session-marker controls, private HUD extraction and return effect
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2026-09-08 16:41:16 +01:00 |
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chazmm
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e66e81c8ae
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Port native sequence publication ordering and line settlement
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2026-09-08 16:38:04 +01:00 |
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chazmm
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b27119ae91
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Fix RMB exit from obsolete world-grab guard
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2026-09-08 16:36:19 +01:00 |
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chazmm
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1c768a3e6c
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Prepare original HUD assets and port initial APT execution and display lists
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2026-09-08 16:29:18 +01:00 |
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chazmm
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3c535a392b
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Port native scoring ledger, carrier lifecycle and authored tuning loader
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2026-09-08 16:25:15 +01:00 |
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chazmm
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55cc1eff82
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Implement TU3 no-comply, footplant and handplant physics
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2026-09-08 16:20:06 +01:00 |
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chazmm
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778706b915
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Merge native bail recovery with map transition support
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2026-09-08 16:19:52 +01:00 |
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chazmm
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43593efee8
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Connect native bail checkpoints and deferred stance recovery
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2026-09-08 16:13:18 +01:00 |
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chazmm
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616be77a28
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Restore global tree-wall backdrops omitted from district streams
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2026-09-08 16:07:30 +01:00 |
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chazmm
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620414a487
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Port native bail checkpoint selection and document integration gaps
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2026-09-08 15:56:31 +01:00 |
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chazmm
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1d89d85cc5
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Switch maps in process with asynchronous loading and parallel decoding
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2026-09-08 15:55:16 +01:00 |
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chazmm
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a2ead83471
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Add playable customiser test build with transactional retail character swaps
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2026-09-08 15:51:15 +01:00 |
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chazmm
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e72be07162
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Add opt-in foliage visibility diagnostic for University treeline
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2026-09-08 15:50:42 +01:00 |
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chazmm
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43943a71bc
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Switch maps in process with asynchronous loading and parallel decoding
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2026-09-08 15:48:05 +01:00 |
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chazmm
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4a92ad100c
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Switch maps in process with asynchronous loading and parallel decoding
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2026-09-08 15:42:29 +01:00 |
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chazmm
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21844a3a37
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Resolve authored world skies, sun gradients and location directions
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2026-09-08 15:25:59 +01:00 |
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chazmm
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da364c924f
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Render retail world materials with baked lighting and native tone curve
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2026-09-08 06:23:31 +01:00 |
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chazmm
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a7090f9ef3
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Handle retail park streams and spline headers across all disc maps
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2026-09-08 04:44:05 +01:00 |
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chazmm
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ae107e2876
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Convert retail skaters and maps directly without Blender
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2026-09-08 04:27:56 +01:00 |
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chazmm
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7aa4f13353
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Add owned-disc setup, map selection and Windows release packaging
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2026-09-08 04:00:53 +01:00 |
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chazmm
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c9c4d728ea
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Prepare source repository for GitHub with asset exclusions and README
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2026-09-08 02:57:23 +01:00 |
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chazmm
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423fd5a62b
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Restore standard board collision group when entering riding
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2026-09-08 02:48:50 +01:00 |
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chazmm
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c9d1396201
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Capture deck solver constraints for persistent riding rotation
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2026-09-08 02:41:21 +01:00 |
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chazmm
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b2d726079e
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Publish wheel contact drag to native angular inertia field
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2026-09-08 02:31:21 +01:00 |
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chazmm
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e4e413047b
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Add opt-in riding input and ground controller diagnostics
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2026-09-07 23:05:33 +01:00 |
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chazmm
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47327ce57c
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Validate camera vector XYZ without rejecting unused native lanes
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2026-09-07 22:55:05 +01:00 |
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chazmm
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203aeaf8bb
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Merge supplied skating controls and graph handoffs, preserve current offboard
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2026-09-07 22:52:57 +01:00 |
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chazmm
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09098773de
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Publish native grind balance and board adjustment intents
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2026-09-07 22:14:16 +01:00 |
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chazmm
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e0b119d729
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Connect native stalled grind release phase and outward exit forces
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2026-09-07 22:03:00 +01:00 |
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chazmm
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c8a9a7caa2
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Restore native airborne entry momentum when acquiring a grind
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2026-09-07 21:55:48 +01:00 |
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chazmm
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02a47a1f76
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Implement native JumpInto animation behavior for grind-out tricks
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2026-09-07 21:43:23 +01:00 |
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chazmm
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9575567a1f
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Connect difficulty-dependent native spline acquisition and airborne grind adjustment
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2026-09-07 21:35:54 +01:00 |
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chazmm
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ed224a7e12
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Connect all six native grind families and variation animation names
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2026-09-07 21:01:41 +01:00 |
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chazmm
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d39703e48c
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Publish native grind direction and conditioned camera contact
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2026-09-07 20:30:09 +01:00 |
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chazmm
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685d55601e
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Connect centre-deck boardslide contacts and physical state
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2026-09-07 20:15:01 +01:00 |
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chazmm
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d60a8d7cd3
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Port native grind trajectory candidate and admission leaves
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2026-09-07 19:25:41 +01:00 |
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chazmm
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e01124c646
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Bind native IsDroppingIn condition reached on grind entry
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2026-09-07 19:06:43 +01:00 |
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chazmm
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411a0f652d
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Connect authored and retail map splines to live grind queries
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2026-09-07 18:59:35 +01:00 |
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chazmm
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2c2ba09877
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Add optional captured crouch and treflip body clips
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2026-09-07 18:44:23 +01:00 |
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chazmm
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4ddc99959b
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Connect live fifty-fifty grinds, stock animation and rail exits
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2026-09-07 18:38:01 +01:00 |
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chazmm
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88b51467e9
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Recover native fifty-fifty forces and grind animation controls
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2026-09-07 18:07:55 +01:00 |
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chazmm
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6bb16a6827
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Preserve convex rail contacts and port native truck probes
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2026-09-07 17:39:10 +01:00 |
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chazmm
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e60841e871
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Port native grind segment contact query
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2026-09-07 17:23:23 +01:00 |
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chazmm
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cca746fbde
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Author test-course rails and native grind spline geometry
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2026-09-07 17:21:57 +01:00 |
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chazmm
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a5fab9828a
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Revert "Use Kimodo body motion for regular 360 flips"
This reverts commit c8cfb0b7fd.
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2026-09-07 05:15:49 +01:00 |
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chazmm
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c8cfb0b7fd
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Use Kimodo body motion for regular 360 flips
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2026-09-07 05:07:16 +01:00 |
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