chazmm
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da855fbf36
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Avoid applying bind pose twice to selection-space animation children
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2026-09-06 22:59:55 +01:00 |
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chazmm
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a8e33b6108
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Distinguish animation and IK target jumps in offboard bail capture
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2026-09-06 22:55:25 +01:00 |
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chazmm
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cdaaa8f792
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Capture per-bone pose and contact data for offboard fall bails
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2026-09-06 22:46:36 +01:00 |
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chazmm
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cffd578130
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Implement native CanLandOnBoard graph condition
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2026-09-06 22:39:10 +01:00 |
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chazmm
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0b579e51e3
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Correct big-endian offboard state flag checks
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2026-09-06 22:36:00 +01:00 |
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chazmm
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0a3904cd00
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Use camera-relative offboard input and capture airborne bail diagnostics
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2026-09-06 22:27:47 +01:00 |
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chazmm
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375192e795
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Filter offboard board contacts by native body-part collision groups
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2026-09-06 22:12:09 +01:00 |
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chazmm
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e98cf7badb
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Connect action landing-time condition and add opt-in dismount diagnostics
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2026-09-06 22:05:09 +01:00 |
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chazmm
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6d008524b9
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Connect Biped ground and air owners to the live runout pipeline
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2026-09-06 21:35:31 +01:00 |
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chazmm
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fb78128153
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Connect native board possession effects and hand drives to shared physics
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2026-09-06 19:49:48 +01:00 |
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chazmm
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890d9001ad
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Connect persistent biped owners and native ground job input boundary
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2026-09-06 18:46:01 +01:00 |
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chazmm
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6e7d99953a
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Implement native biped contact classification and world query pipeline
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2026-09-06 18:37:48 +01:00 |
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chazmm
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684e87b868
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Recover native biped contact promotion, segments and ground job production
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2026-09-06 17:56:15 +01:00 |
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chazmm
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9417254ba7
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Recover native biped probes, support packets and contact records
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2026-09-06 17:43:30 +01:00 |
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chazmm
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bdba0c0a41
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Implement native runout animation attributes and reproduce the missing biped transition
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2026-09-06 17:22:51 +01:00 |
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chazmm
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c818285b4d
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Add persistent native difficulty selection and refresh mode-dependent runtime settings
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2026-09-06 17:07:45 +01:00 |
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chazmm
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a21f78aa52
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Add runtime occlusion culling with conservative depth and valid GPU bindings
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2026-09-06 16:43:06 +01:00 |
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chazmm
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d31f81f95e
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Add graphics settings and stabilize city-view render binding caches
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2026-09-06 16:20:54 +01:00 |
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chazmm
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83df8e62f4
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Cache Bevy lightmap bindings to remove per-frame GPU resource churn
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2026-09-06 15:39:28 +01:00 |
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chazmm
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acbaa9ccda
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Share map render resources and release uploaded CPU data
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2026-09-06 15:22:58 +01:00 |
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chazmm
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5159538b85
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Accelerate world queries with ordered bounds hierarchy and triangle culling
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2026-09-06 15:17:27 +01:00 |
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chazmm
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077ad4436b
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Add opt-in repeatable frame and physics performance reports
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2026-09-06 15:06:03 +01:00 |
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chazmm
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01ebd215de
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Load embedded retail collision and decode unsigned vertex offsets
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2026-09-06 14:56:18 +01:00 |
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chazmm
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63d9b7d269
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Connect manual exit timer to stock trick selection
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2026-09-06 05:44:42 +01:00 |
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chazmm
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928120b2a2
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Connect stock trick stair gate to physical output
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2026-09-06 05:39:55 +01:00 |
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chazmm
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b033d59b1d
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Wire stock gesture recognition and 360 flip graph path
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2026-09-06 05:31:12 +01:00 |
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chazmm
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b4f5b67d5d
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Implement stock bump reaction blend space and graph behavior
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2026-09-06 04:42:07 +01:00 |
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chazmm
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792056ca8e
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Add SKATE map reader, static world adapter, and map launcher
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2026-09-06 04:11:25 +01:00 |
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chazmm
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a47da5bb74
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Import supplied skater project and standalone Windows setup
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2026-09-06 03:44:14 +01:00 |
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