chazmm
c8219a54cd
Merge opt-in tracing and University performance improvements
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# Conflicts:
# Cargo.lock
# crates/skate-game/Cargo.toml
# crates/skate-game/src/retail_character.rs
2026-09-09 22:25:54 +01:00
chazmm
54b8f989ca
Restore upstream shadow visibility after gameplay trace comparison
2026-09-09 22:18:45 +01:00
chazmm
1c62e56fd6
Reduce material duplication, index static shadow casters and cache controller metadata
2026-09-09 19:59:49 +01:00
chazmm
2611f9ccc4
Merge gameplay crash fixes and native board adjustment
2026-09-09 19:25:48 +01:00
chazmm
de37c6e167
Fix reproduced Vulkan shader crash and restore CPU material batching
2026-09-09 19:21:48 +01:00
chazmm
7bd0ba9435
Merge character transfer and stock material fixes
2026-09-09 18:56:46 +01:00
chazmm
e008f9ec50
Verify stock hair materials retain authored shading after profile restoration
2026-09-09 18:51:31 +01:00
chazmm
aeb641c52c
Recognize pro skater hair materials instead of applying clothing highlights
2026-09-09 18:43:53 +01:00
chazmm
983771f99b
Restore authored stock surface detail and specular masks after model swaps
2026-09-09 17:56:21 +01:00
chazmm
0b89cb8f47
Restore original material path after v6 native crash
2026-09-09 17:50:09 +01:00
chazmm
e6a1dfe79c
Enable Steam SDK configuration bindings for model upload bandwidth
2026-09-09 17:37:15 +01:00
chazmm
f96be1dd10
Port complete native BoardAdjust lifecycle and angle wrap state
2026-09-09 17:37:03 +01:00
chazmm
bea625f987
Batch retail material bindings to reduce CPU render commands
2026-09-09 17:35:40 +01:00
chazmm
411260a15a
Revert "Fix airborne board adjustment retaining pose after stick release"
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This reverts commit fd280fd0f1 .
2026-09-09 17:25:49 +01:00
chazmm
e1b3ab1bc8
Stream online character assets reliably without local file shortcuts
2026-09-09 17:21:28 +01:00
chazmm
fd280fd0f1
Fix airborne board adjustment retaining pose after stick release
2026-09-09 17:18:56 +01:00
chazmm
f33d60a3a6
Fix walking NaNs from subnormal velocity delta refinement
2026-09-09 17:01:24 +01:00
chazmm
e109a0a34e
Batch opaque retail shadow geometry independently of surface materials
2026-09-09 16:59:13 +01:00
chazmm
bf7b894af6
Reuse installed online models by content hash and pose replacement rigs before display
2026-09-09 16:56:19 +01:00
chazmm
dff672aee4
Fix FingerFlipOut crash with native grab exit curve lifecycle
2026-09-09 16:51:15 +01:00
chazmm
94e5f613f3
Cache delivered online models and stop completed transfers with fair chunk scheduling
2026-09-09 16:38:49 +01:00
chazmm
842b4adb2f
Remove unused gamepad backend and avoid redundant render preparation
2026-09-09 16:34:43 +01:00
chazmm
f8e10c8ec9
Synchronize online outfits and native characters with bounded custom model transfer
2026-09-09 16:22:44 +01:00
chazmm
1a6e95b188
Merge complete character importer and customiser setup
2026-09-09 05:01:45 +01:00
chazmm
8bd052c4cc
Prepare complete character content on first run and restore stock and clothing lighting
2026-09-09 04:19:07 +01:00
chazmm
60f032382e
Allow online joins without compatibility fingerprint requirements
2026-09-09 04:16:13 +01:00
chazmm
3a0c93ada1
Merge remote-tracking branch 'origin/main' into lol/skate-map-support
2026-09-09 03:55:25 +01:00
chazmm
ec68000364
Allow multiplayer joins across different maps
2026-09-09 03:54:36 +01:00
chazmm
72dfdfa9b2
Bundle character importer in versioned setup payload for complete releases and updates
2026-09-09 03:26:32 +01:00
Ethanw05
eeb1a26d8c
Merge car physics, Mario mod and Steam relay packaging
2026-09-08 20:12:37 -06:00
Ethanw05
ae96db7c48
Revert "Add mod gameplay APIs and zombie shooter example"
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This reverts commit df0affd2e3 .
2026-09-08 20:10:20 -06:00
Ethanw05
df0affd2e3
Add mod gameplay APIs and zombie shooter example
2026-09-08 20:09:32 -06:00
chazmm
a4a82f5705
Give each portable copy its own setup and refresh changed asset groups
2026-09-09 03:00:59 +01:00
chazmm
d3f964bb2f
Avoid identical character lighting asset updates based on trace evidence
2026-09-09 02:52:56 +01:00
Ethanw05
332e634275
Improve vehicle handling, collision response and airborne control
2026-09-08 19:36:18 -06:00
chazmm
2a74581ac3
Fix release trace labels and bound high-frequency slice volume
2026-09-09 02:34:02 +01:00
chazmm
c709b5d4a9
Show capture build metadata on the viewer timeline
2026-09-09 02:22:13 +01:00
chazmm
b34b5eae9a
Assess University bottlenecks and remove frame-state allocation
2026-09-09 02:19:38 +01:00
chazmm
71af0e867f
Add bounded opt-in CPU timelines and GPU pass diagnostics
2026-09-09 02:16:03 +01:00
chazmm
cba8993325
Merge custom map lighting, day-night controls and renderer optimisations
2026-09-09 02:08:47 +01:00
chazmm
a46bd3fa9f
Enlarge celestial bodies and add solar corona and lunar surface detail
2026-09-09 02:02:53 +01:00
chazmm
3da601dc34
Merge latest main animation safeguards and launcher cleanup
2026-09-09 02:01:06 +01:00
chazmm
3c62473fd4
Add scene-owned sun and moon discs following the daylight orbit
2026-09-09 01:56:48 +01:00
chazmm
a1dd5eabba
Add saved ambient light override to day night menu
2026-09-09 01:52:35 +01:00
chazmm
f94fbdd153
Add custom-map day night cycle and saved menu controls
2026-09-09 01:44:05 +01:00
chazmm
d9ed38f9cc
Capture timestamped render-stage spikes for intermittent hitch diagnosis
2026-09-09 01:33:23 +01:00
chazmm
cfafc213c0
Resolve scoring and HUD font records by native VLT identity
2026-09-09 01:06:22 +01:00
Ethanw05
12cf2ec5d4
Preserve animation safeguards and implement native deck angles after SDK merge
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Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
2026-09-08 17:55:26 -06:00
chazmm
4eb0acf786
Install prepared original HUD caches and report resolved asset paths
2026-09-09 00:18:07 +01:00
chazmm
8d35f5267b
Accelerate custom map collision with bounded ordered query clusters
2026-09-09 00:05:41 +01:00