chazmm
|
a4a82f5705
|
Give each portable copy its own setup and refresh changed asset groups
|
2026-09-09 03:00:59 +01:00 |
|
chazmm
|
3ea9b4aa51
|
Publish rolling Experimental builds from main and support updater discovery
|
2026-09-09 02:15:53 +01:00 |
|
chazmm
|
6aa4762285
|
Speed up owned-disc setup while preserving runtime asset content
|
2026-09-09 01:52:25 +01:00 |
|
chazmm
|
3427261467
|
Keep original installer and add only automatic native HUD export
|
2026-09-09 01:23:31 +01:00 |
|
chazmm
|
cfafc213c0
|
Resolve scoring and HUD font records by native VLT identity
|
2026-09-09 01:06:22 +01:00 |
|
chazmm
|
a05c8c06b3
|
Extract complete owned game content and prepare HUDs and customisation during setup
|
2026-09-09 00:18:07 +01:00 |
|
chazmm
|
4eb0acf786
|
Install prepared original HUD caches and report resolved asset paths
|
2026-09-09 00:18:07 +01:00 |
|
chazmm
|
57742e0e54
|
Merge Lua modding SDK, packaged mods and vehicle support
|
2026-09-08 23:46:35 +01:00 |
|
chazmm
|
5b04f35904
|
Bundle Native Trainer and complete Mario Kart mod packages
|
2026-09-08 23:35:26 +01:00 |
|
chazmm
|
b262dfdcfe
|
Load ZIP mod packages and publish agent authoring guides and packaging tools
|
2026-09-08 22:42:01 +01:00 |
|
chazmm
|
2ef93b2739
|
Integrate fitted kart rider clips with steering and smooth native pose handoffs
|
2026-09-08 21:59:56 +01:00 |
|
chazmm
|
d00d96a9e7
|
Fit calibrated entry and exit previews to the Mario kart
|
2026-09-08 21:40:10 +01:00 |
|
chazmm
|
4637a78954
|
Use paired stock calibration for matching Mixamo animation previews
|
2026-09-08 21:32:46 +01:00 |
|
chazmm
|
6c8b8328fd
|
Add raw Mixamo animation previews on the unchanged Skate rig
|
2026-09-08 21:14:43 +01:00 |
|
chazmm
|
c17fc36e38
|
Add scrolling custom character library and native skater roster
|
2026-09-08 21:04:44 +01:00 |
|
chazmm
|
fb6f6eddfb
|
Merge retail scenery, lighting and travel with current map lifecycle
|
2026-09-08 20:54:00 +01:00 |
|
chazmm
|
38d4f30ef0
|
Extract original travel destinations and add teleport menu with still-water rendering
|
2026-09-08 20:31:57 +01:00 |
|
chazmm
|
3b0cf5359a
|
Harden updater provenance recovery and private-release access; document validation
|
2026-09-08 20:15:17 +01:00 |
|
chazmm
|
61fc9f4418
|
Add Rapier vehicle SDK and configurable Mario Kart mod
|
2026-09-08 20:14:54 +01:00 |
|
chazmm
|
069f153038
|
Add opt-in release updater and pause-menu entry with staged replacement
|
2026-09-08 20:10:13 +01:00 |
|
chazmm
|
ba929487c1
|
Merge custom character model library and native roster
|
2026-09-08 20:00:04 +01:00 |
|
chazmm
|
ab538ea732
|
Add scrolling custom character library and native skater roster
|
2026-09-08 19:55:19 +01:00 |
|
chazmm
|
72d3ac68a3
|
Merge native scoring runtime and original APT HUD
|
2026-09-08 18:59:45 +01:00 |
|
chazmm
|
45c11a447d
|
Restore authored DMO placements and correct grime UV scaling; revert hair changes
|
2026-09-08 18:52:44 +01:00 |
|
chazmm
|
96adff5d96
|
Extend retail environment shading and refresh texture workflow
|
2026-09-08 18:30:31 +01:00 |
|
chazmm
|
d835325acb
|
Remove local test launchers and make multiplayer setup portable
|
2026-09-08 18:13:22 +01:00 |
|
chazmm
|
26f056cf34
|
Merge character customisation with map and teleport lifecycle
|
2026-09-08 17:54:55 +01:00 |
|
chazmm
|
5b77492bc1
|
Add right-stick rotation to the character customiser
|
2026-09-08 17:48:29 +01:00 |
|
chazmm
|
2dbe4aaceb
|
Integrate scoring collectors and original APT HUD for interactive testing
|
2026-09-08 17:44:19 +01:00 |
|
chazmm
|
61dbdfce8e
|
Fix native hair coverage and verify customiser gameplay effects
|
2026-09-08 17:31:30 +01:00 |
|
chazmm
|
c46e164b77
|
Adjust marker HUD shadow coverage and panel transparency
|
2026-09-08 17:19:49 +01:00 |
|
chazmm
|
4d3970f473
|
Correct native marker HUD font passes, button geometry and distance source
|
2026-09-08 17:11:14 +01:00 |
|
chazmm
|
6e686edb77
|
Simplify character menus and add resident live customisation
|
2026-09-08 17:08:34 +01:00 |
|
chazmm
|
ad992f2001
|
Fix padded Xbox texture rows and BC2/BC3 colour decoding
|
2026-09-08 16:56:20 +01:00 |
|
chazmm
|
7d44d84f19
|
Add spatial irradiance and character lighting adapter
|
2026-09-08 16:41:42 +01:00 |
|
chazmm
|
5e2310d498
|
Add native session-marker controls, private HUD extraction and return effect
|
2026-09-08 16:41:16 +01:00 |
|
chazmm
|
3c2860e376
|
Resolve original HUD fonts through native VLT font-manager mappings
|
2026-09-08 16:33:14 +01:00 |
|
chazmm
|
1c768a3e6c
|
Prepare original HUD assets and port initial APT execution and display lists
|
2026-09-08 16:29:18 +01:00 |
|
chazmm
|
616be77a28
|
Restore global tree-wall backdrops omitted from district streams
|
2026-09-08 16:07:30 +01:00 |
|
chazmm
|
a2ead83471
|
Add playable customiser test build with transactional retail character swaps
|
2026-09-08 15:51:15 +01:00 |
|
chazmm
|
9ca5ee076f
|
Recover owned CAC catalog and native morph metadata with explicit runtime gates
|
2026-09-08 15:26:00 +01:00 |
|
chazmm
|
21844a3a37
|
Resolve authored world skies, sun gradients and location directions
|
2026-09-08 15:25:59 +01:00 |
|
chazmm
|
b3743789ee
|
Resolve VLT text array values before discarding the binary bank
|
2026-09-08 15:17:47 +01:00 |
|
chazmm
|
9292f69c08
|
Preserve complete aligned VLT arrays alongside legacy field data
|
2026-09-08 15:17:47 +01:00 |
|
chazmm
|
051a73ed6a
|
Resolve VLT text array values before discarding the binary bank
|
2026-09-08 15:15:20 +01:00 |
|
chazmm
|
1888e48a99
|
Preserve complete aligned VLT arrays alongside legacy field data
|
2026-09-08 15:14:45 +01:00 |
|
chazmm
|
da364c924f
|
Render retail world materials with baked lighting and native tone curve
|
2026-09-08 06:23:31 +01:00 |
|
chazmm
|
316b0d8b49
|
Accelerate asset setup with native decoding and parallel map conversion
|
2026-09-08 05:29:29 +01:00 |
|
chazmm
|
1a9ba50c29
|
Accept extracted Xbox game folders and default.xex in setup
|
2026-09-08 05:08:18 +01:00 |
|
chazmm
|
a7090f9ef3
|
Handle retail park streams and spline headers across all disc maps
|
2026-09-08 04:44:05 +01:00 |
|