Commit Graph
1 Commits
Author SHA1 Message Date
Hails 7a9e6dc26f Physics: solve the board/skater with retail's 50 constraint iterations
The stock RWMaxIterations (25) is only the Simulation's setup value; TU3
solves with 50 on every gameplay frame. With 25 the constraints converged
less: wheels sank ~10x faster at rest, the ollie deck sat ~1 cm low and
the jump velocity the pop sound reads was too small (rolling ollie
0.21-0.29 vs retail 0.50), so pops picked the quiet row.

Maps validate identically; water traces stay within expectations. See
docs/hails-additions/12-solver-iterations.md.
2026-10-02 08:16:20 -06:00