Commit Graph
28 Commits
Author SHA1 Message Date
Hails 477e9de3f7 Docs and dev tooling: water write-up, PR H prepared, teleport mod
- 09-water.md: physics, camera, splash and look after in-play testing
- 10-sky-shader-test.md, README index
- PULL-REQUESTS.md: PR H prepared against upstream 60efdef
- water-test-teleport: F7 Aletown canal, F5 position readout, the
  "Teleported" text clears after 5 s
2026-10-01 12:27:23 -06:00
Hails 363d245bf3 Docs and dev tooling: PR plan update, water test teleport mod
- PULL-REQUESTS.md: pending edits to the upstream PR plan
- mods/water-test-teleport: dev-only mod for testing water (F2/F3/F4
  drop into University fountain, University reservoir, DownTown fountain;
  Shift+F2/F3/F4 stand beside them). Not intended for upstream.
2026-10-01 02:44:19 -06:00
Ethanw05 60efdef866 Bundle only Skyline in the installed mods and fresh releases 2026-09-29 20:25:49 -06:00
Ethanw05 dfd3e543c0 Add generic mesh and collider deformation with custom difficulty controls 2026-09-29 20:19:36 -06:00
Ethanw05 ddc30284b4 Generalize mod APIs, improve multiplayer and optimize mod rendering
Add generalized engine access and challenge mods, repair SKATE turn handling, and improve collision prediction and physics transitions. Reduce mod snapshot and material update overhead, preserve authored GLB materials with lighting and shadows, and improve CPU profiling.
2026-09-14 04:02:20 -06:00
Ethanw05 84142e78dc Extend modding API and menus; fix scoring, gestures, and bail controls 2026-09-13 19:37:45 -06:00
Ethanw05andCursor e2b85b6489 Fix remote player irradiance and retail renderer updates.
Apply probe SH to online customiser characters after remote bind, restore received sun shadows, and ship Skyline driving, fullscreen, and renderer improvements on the branch.

Co-authored-by: Cursor <[email protected]>
2026-09-12 20:05:27 -06:00
Ethanw05andCursor 4a58b0b676 Fix Skyline car replication after multiplayer connect.
Respawn the chassis when a session starts so solid-bridge replication publishes a fresh body, and show local publish counts in replication status.

Co-authored-by: Cursor <[email protected]>
2026-09-12 01:47:34 -06:00
Ethanw05andCursor 9eaabf198e Fix updater branch status messages and Skyline remote VFX init.
Branch channel now reports already-current and missing-release cases clearly instead of a generic 404 error, and remote smoke/skids initialize without requiring local F10 spawn.

Co-authored-by: Cursor <[email protected]>
2026-09-12 01:30:05 -06:00
Ethanw05andCursor ec09165491 Add dynamic VFX mesh buffers, Skyline drift effects, and branch updater.
Expose append-only mesh buffers for mod skid/smoke rendering, sync rear-wheel VFX over multiplayer, rebuild Skyline audio assets, and let the updater install from any CI branch.

Co-authored-by: Cursor <[email protected]>
2026-09-12 00:40:57 -06:00
Ethanw05andCursor a0ff38c685 Track Skyline mod models and tighten gitignore exclusions.
Un-ignore bundled Skyline GLBs, ignore local docs and the BUILD-RELEASE.bat wrapper while keeping scripts/Build-Release.ps1 in tree.

Co-authored-by: Cursor <[email protected]>
2026-09-11 12:27:36 -06:00
Ethanw05andCursor 821f523bb8 Fix MP air launch NaNs, solid modding, and Windows release packaging.
Sanitize non-finite SIMD lanes in offboard air selection, add solid dynamics and mod replication APIs, improve setup refresh without re-extracting assets, and harden Build-Release.ps1 for older PowerShell hosts.

Co-authored-by: Cursor <[email protected]>
2026-09-11 12:24:42 -06:00
Ethanw05 1399555ef2 Add Lua audio, dynamic vehicle cameras, dashboard, and Skyline updates 2026-09-11 04:41:47 -06:00
Ethanw05 332e634275 Improve vehicle handling, collision response and airborne control 2026-09-08 19:36:18 -06:00
chazmm 5b04f35904 Bundle Native Trainer and complete Mario Kart mod packages 2026-09-08 23:35:26 +01:00
chazmm 24ac089874 Replicate SDK mod state and add multiplayer vehicle collision proxies 2026-09-08 23:29:13 +01:00
chazmm b262dfdcfe Load ZIP mod packages and publish agent authoring guides and packaging tools 2026-09-08 22:42:01 +01:00
chazmm 3611047d32 Load kart mods directly from the project-root mods folder 2026-09-08 22:25:10 +01:00
chazmm a97c9157e6 Add ramp-friendly vehicle collision, throttle engine audio and Mixamo SDK guide 2026-09-08 22:21:17 +01:00
chazmm 2ef93b2739 Integrate fitted kart rider clips with steering and smooth native pose handoffs 2026-09-08 21:59:56 +01:00
chazmm 52adfee597 Fix driver-relative kart steering and show controller controls 2026-09-08 20:25:38 +01:00
chazmm ece86968e1 Add configurable controller reset bind to kart mod 2026-09-08 20:21:00 +01:00
chazmm 61fc9f4418 Add Rapier vehicle SDK and configurable Mario Kart mod 2026-09-08 20:14:54 +01:00
chazmm 2078468443 Fix hold fakie by gating automatic stance-switch transitions 2026-09-08 19:41:20 +01:00
chazmm 9fa682a0c4 Add resizable trainer windows and optional fakie turn hold 2026-09-08 19:32:11 +01:00
chazmm f73dc0f5d2 Expand native trainer showcase and discover mods beside the executable 2026-09-08 19:05:17 +01:00
chazmm b809fc0701 Replace examples with native trainer and expose enabled settings beside pause menu 2026-09-08 18:46:21 +01:00
chazmm 772257cc9c Add isolated Lua mod runtime, settings menu and owned engine commands 2026-09-08 18:29:55 +01:00