Ethanw05 and Cursor
ec09165491
Add dynamic VFX mesh buffers, Skyline drift effects, and branch updater.
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Expose append-only mesh buffers for mod skid/smoke rendering, sync rear-wheel VFX over multiplayer, rebuild Skyline audio assets, and let the updater install from any CI branch.
Co-authored-by: Cursor <[email protected] >
2026-09-12 00:40:57 -06:00
chazmm
fd3a549971
Fix importer package verification for manifest-based updates
2026-09-09 21:59:53 +01:00
chazmm
93b4a9ffd2
Make release updates manifest-driven with integrity repair and rollback
2026-09-09 04:36:00 +01:00
chazmm
09e00d758a
Cache vendored renderer compilation across CI runs
2026-09-09 03:24:42 +01:00
chazmm
ec2d1a0851
Check portable asset refresh behavior in release builds
2026-09-09 03:03:28 +01:00
chazmm
3ea9b4aa51
Publish rolling Experimental builds from main and support updater discovery
2026-09-09 02:15:53 +01:00
Ethanw05
12cf2ec5d4
Preserve animation safeguards and implement native deck angles after SDK merge
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Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
2026-09-08 17:55:26 -06:00
chazmm
3b0cf5359a
Harden updater provenance recovery and private-release access; document validation
2026-09-08 20:15:17 +01:00
chazmm
069f153038
Add opt-in release updater and pause-menu entry with staged replacement
2026-09-08 20:10:13 +01:00
chazmm
64d321763c
Disable Blender-based release setup pending direct conversion
2026-09-08 04:08:15 +01:00
chazmm
7aa4f13353
Add owned-disc setup, map selection and Windows release packaging
2026-09-08 04:00:53 +01:00