# Hails' additions Changes made in the [Hailey-Ross fork](https://github.com/Hailey-Ross/skate-3-rust-engine) of SK8-ENGINE/skate-3-rust-engine, documented so upstream maintainers have the full context when reviewing a pull request: what broke, why, what changed, how it was verified, and what is still open. Each document stands alone. File paths are relative to the repository root. | # | Change | Area | Status | |---|---|---|---| | 1 | [ISO extraction argument order](01-iso-extraction.md) | Setup (Python) | Done, verified with a real ISO | | 2 | [Windows long paths during setup](02-long-paths.md) | Setup (Python) | Done; UAC path not exercised end to end | | 3 | [SDL3 gamepad input](03-sdl3-gamepad-input.md) | Game (Rust), build scripts, vendored `sdl3-sys` | Done, verified in play with an Xbox Elite Series 2 | | 4 | [Authored map spawns](04-map-spawns.md) | Asset pipeline (Python) | Done, all 10 maps confirmed in play | | 5 | [Invisible collision volumes](05-collision-volumes.md) | Game data loader (Rust) | Done, all four affected maps confirmed in play | ## Environment used for verification - Windows 11, Intel i7-14700KF, NVIDIA RTX 4080 SUPER (Vulkan). - Rust 1.98.1 (MSVC), Visual Studio 2026 C++ tools, Windows SDK 10.0.26100, LLVM 23.1.2, Python 3.13.15. - Skate 3 Xbox 360 disc image (103 files, 6,404,940,920 bytes). - Xbox Elite Series 2 controller over Bluetooth LE. ## Conventions - Upstream behaviour is preserved unless a document says otherwise; where a behaviour changes on purpose (for example, a map's default spawn), the document lists the old and new values. - Project choices that are not dictated by retail data are called out as such, so maintainers can overrule them.