mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
Water and ocean shaders need assets/private/ocean-pca.json, which setup never created, so 52 water/ocean materials rendered static (or black). - skate_data::xex: XEX2 unpacker (retail AES file key + CBC payload, LZX or basic decompression), no new dependencies - skate_data::ocean_pca: locates cPCAWaterAnimationData's table in any build by its code addressing (disc build: 0x82FC3978; TU3: 0x830118D8) - skate3rust --extract-ocean-pca <default.xex> <out.json> - Setup environment group runs it (optional content); refreshes that group In-play check of the rendered water still pending. See docs/hails-additions/09-water.md.