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- sdk.world_audio.spawn(key, 'traffic'|'ped', ...) without slots gets its own instance on the private MixMap, as mod emitters do; slots = 'shared' (alias 'retail') opts into retail's pools. Capability world_audio 4. Engine-published objects are unchanged. - Full private pool (16 cars + 16 peds, all mods): the nearest play, the rest in reach wait silently; never refused, never in retail's pools. read(key).waiting / .slots, info().own, a one-time log line. - Dev mods: audio-content-test uses the default; world-audio-test asks for 'shared' (retail's limits) with an "Own instances" setting. - No mod active: e2e bench byte-identical (84 / 84); suites pass (known failures only).