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Native port of Skate 3's retail audio runtime (AEMS) behind SKATE_AEMS=1, plus the world audio work: - skate-audio crate: formats, patch-program evaluator, voice graph, mixer, MixMap, granular rolling bed and its bus chain, Splice contacts, the buses (env reverb network, eEQChain, flanger returns, collision and footstep submixes, reverb zones) and the player components (rolling layers, seams on the console's 30 fps cadence, grinds, skids, squeaks, tricks, treatment, footsteps, clothing, hands on deck, wind, wheels, collision manager). - game_audio host: native runtime, player audio state from our physics, world emitters from the maps' .ems files, random distant one-shots, zone ambience, state log, e2e render harness, timing. - Setup: audio export of the banks, grains, MixMap, vault tuning and reverb zones. - skate-core: per-wheel / per-part audio surfaces and seam patterns (additive). - Docs: docs/hails-additions/11-audio.md and the PR plan.