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skate-3-rust-engine/sdk/AGENTS.md
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Agent guide: physics/graphics mods (API 2)

Use this when asked to make a mod. Deliver a validated package under mods/ (folder or .zip). Do not invent vehicle/wheel/suspension host APIs — assemble those in Lua from primitives.

Read first

  1. docs/physics-graphics-sdk.md — layer philosophy and deferred work
  2. sdk/skate.lua — annotations
  3. sdk/examples/physics-sandbox/ — reference mod
  4. Host: crates/skate-game/src/modding/, runtime crates/skate-mods/, dynamics crates/skate-dynamics/

Workflow

cargo run --locked -p skate-mods --example check_mod -- sdk/examples/your-mod
# copy/symlink into mods/

Manifest must use "api": 2. Return a callback table from the entry Lua file.

Building blocks

Physics bodies (box/sphere/capsule/convex/mesh from named GLB objects), extra add_collider hulls, forces/joints(+motors)/sensors, graphics meshes/overlays, player attach/detach, camera follow/set, sdk.assets.objects, sdk.input.pad, settings/log/timers. No sdk.vehicle.