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- Skip decoding identical streamed asset copies (DownTown streams 107.8 -> 24.8 s) - Run the character customiser beside the map stage (memory-gated) - Build.ps1 builds the native RefPack DLL for dev checkouts - Clothing library texture warm-up and pro roster run in worker processes (library 126.5 -> 51.2 s, roster 89.6 -> 15.9 s); shared caches are published first-writer-wins to avoid Windows rename races - pipeline-equivalence.json: combined pairs (committed -> PR F+G) Outputs proven identical (8,288 customiser files; all maps/spawns). One-time customiser rebuild. See docs/hails-additions/08-setup-performance.md (PR G).