mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
Expose append-only mesh buffers for mod skid/smoke rendering, sync rear-wheel VFX over multiplayer, rebuild Skyline audio assets, and let the updater install from any CI branch. Co-authored-by: Cursor <[email protected]>
59 lines
2.7 KiB
PowerShell
59 lines
2.7 KiB
PowerShell
param([string]$Map)
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$ProjectRoot = Split-Path $PSScriptRoot -Parent
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$ErrorActionPreference = 'Stop'
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Push-Location $ProjectRoot
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try {
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$executable = Join-Path $ProjectRoot 'bin/skate3rust.exe'
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if (-not (Test-Path -LiteralPath $executable)) { throw 'Game is not built. Run BUILD.bat first.' }
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New-Item -ItemType Directory -Path (Join-Path $ProjectRoot 'logs') -Force | Out-Null
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$log = Join-Path $ProjectRoot ('logs/game-' + (Get-Date -Format 'yyyyMMdd-HHmmss') + '.log')
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Write-Host 'Starting Skate 3 Rust Engine. Use your XInput controller; Esc opens difficulty/graphics/pause settings.'
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Write-Host "Log: $log"
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$errorLog = [System.IO.Path]::ChangeExtension($log, 'stderr.log')
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# Start-Process ArgumentList arrays split on spaces on Windows PowerShell 5.1.
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# Pass one quoted command-line string so paths under "Ethans Desktop 2.0" stay intact.
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$assetsPath = Join-Path $ProjectRoot 'assets'
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if (-not (Test-Path -LiteralPath $assetsPath)) {
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throw @"
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Prepared assets folder is missing:
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$assetsPath
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Dev launch expects converted Skate 3 assets there (often via junction/symlink to an installed copy's assets).
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Release packages run setup from support\skate3setup.exe instead of --assets.
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"@
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}
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try {
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$null = [System.IO.Directory]::EnumerateFileSystemEntries($assetsPath)
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} catch {
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$item = Get-Item -LiteralPath $assetsPath -Force
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$target = if ($item.LinkType) { $item.Target } else { $assetsPath }
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throw @"
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Assets path exists but cannot be opened (broken junction or missing target):
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$assetsPath
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-> $target
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Re-point assets to a valid installation, for example:
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rmdir "$assetsPath"
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mklink /J "$assetsPath" "C:\path\to\skate3rust-windows-x64\data\installations\<id>\assets"
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"@
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}
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$argumentList = '--assets "' + $assetsPath + '"'
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if ($Map) {
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$mapPath = (Resolve-Path -LiteralPath $Map).Path
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if ([System.IO.Path]::GetExtension($mapPath) -ine '.skate') { throw 'Select a .skate map file.' }
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$argumentList += ' --map "' + $mapPath + '"'
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Write-Host "Map: $mapPath"
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}
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# Dev packages live in repo mods/; the exe otherwise only looks beside bin/.
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$env:SKATE3_MODS = Join-Path $ProjectRoot 'mods'
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New-Item -ItemType Directory -Path $env:SKATE3_MODS -Force | Out-Null
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Write-Host "Mods: $env:SKATE3_MODS"
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$game = Start-Process -FilePath $executable -WorkingDirectory $ProjectRoot `
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-ArgumentList $argumentList -NoNewWindow -Wait -PassThru `
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-RedirectStandardOutput $log -RedirectStandardError $errorLog
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if ($game.ExitCode -ne 0) {
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Get-Content -LiteralPath $errorLog -Tail 30
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throw "Game exited with code $($game.ExitCode). Log: $errorLog"
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}
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} finally { Pop-Location }
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