mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
- Retail steps the board's turn intensity (0.06) and brake (0.05) once per SkateBoard process call, with no dt, so on the 30 fps console a full turn fades over 333 ms and the brake over 667 ms. Ours stepped per 1/60 s tick, twice as fast. Both now step once per console frame, frame-rate independent (identical at 30-365 fps); the NPC bed follows the same cadence. SKATE_AEMS_SLEW_CONSOLE=0 = old (byte-identical renders). - Concrete ledges grinded as metal: retail stores every audio material as the surface tag - 1 (as our wheels, deck and feet already did), but the grind material used the raw tag and read the next AudioSurfaceMap entry (University ledge tag 66 -> metal). Now material_of_tag like the rest; matches the recomp's grind starts (material 65, concrete GRINDS samples, no Skate_Metal) at the same spots. - Docs: doc 11 sections for both, gotchas.