mirror of
https://github.com/SK8-ENGINE/skate-3-rust-engine.git
synced 2026-10-26 19:47:44 +00:00
retail_sky.wgsl reads forward_io's Vertex.position, which Bevy only
declares under VERTEX_POSITIONS; the mesh pipeline sets it for every mesh
with positions, but the test's validate() helper did not, so
sky_shader_validates failed (also on upstream 60efdef). All six shader
validation tests pass.