Files
skate-3-rust-engine/tools
Hails 55776dc373 Water: shallow solid / deep floats, camera, splash, water look
- Water is solid only where geometry lies within 0.5 m under it; deep
  water makes no contacts and is detected from position (physics/water.rs).
  Body buoyancy only over deep water; the board floats with water drag.
  On-foot support follows the same rule.
- Water camera (high, behind, looking down) with an edge vignette through
  retail_exposure -> retail_tone, driven by the water bail state.
- Entry splash from the game's water particle sprite; setup extracts the
  particle sprites from miscboot.big (environment group, particles.py).
- Family 33 look matched to RPCS3 footage: 4x ripple scale, blurred and
  tinted reflection, anti-tiling with swells, calmer small bodies
  (water_bodies.rs areas), waves at 0.75x (FrameStateData.pca_slow).
- Ignored water_drop trace test; SKATE_VERIFY_AT for timed --verify
  captures.
2026-10-01 12:27:23 -06:00
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