Retain focused regression coverage and consolidate build/launch scripts with release workflow updates. Validated game build and four regressions including 5400 simulation ticks.
1.6 KiB
Third-party notices
Bevy sources retain their MIT and Apache licenses under vendor/.
Retail world shading equations were referenced against Alex's Skate3Recomp
native renderer. Source revision and implementation scope are documented in
docs/retail-renderer.md. No game shaders or texture payloads are bundled.
tools/vendor/utt contains the MIT-licensed UTT RX2/model parsers by duckyinnit.
The full license is alongside the source. No UTT game payloads or executables
are bundled.
The map exporters and archive readers come from the MIT-licensed Skate 3
Custom Engine Layer. See tools/vendor/university/LICENSE-PROJECT.md.
The supplied preview.18 exporter has an explicit lossless v14 storage mode for
this runtime. The character scripts are the project's existing clone converters;
the ABIN/RX2 toolkit provenance is in tools/vendor/skate3_anim/PROVENANCE.md.
The AttribSys converter uses the publicly documented VaultLib layout as a reference: https://github.com/NFSTools/VaultLib. Its lookup8 hash and record reader preserve data from the user's BIN/VLT files; no settings payload is bundled.
Release setup uses direct Python GLB and SKATE writers adapted from those source converters. Blender is not downloaded, bundled or invoked. The retained editor authoring scripts are excluded from release packages. XboxDev extract-xiso retains its own license files. Game assets are never downloaded from this project.
The setup executable bundles Python, NumPy, Pillow, Tcl/Tk and PyInstaller's bootloader. Their license information is retained by the packager alongside its bundled libraries. No game content is included in the release archive.