4.3 KiB
360 flip through the stock graphs
The ordinary on-board 360-flip route is wired for user visual testing. PLAY.bat and PLAY-MAP.bat use the staged build. The supplied graphs and animation banks remain the source of animation selection, transitions, postures, timing, and physical animation attributes.
Input and playback
- Right-stick magnitude and angle publish
AnticMagandAnticAngle. The existing anticipation states choose and blend the crouch/scoop poses. - The seven supplied joystick
.patfiles now run through the recovered recognizer. There is no trick hotkey, synthetic launch impulse, or new clip selected outside the graphs. - Recognized events pass through the original listener gates, then publish
the gesture name,
Trick, andGestureSpeedinto the ActionGraph. CreateTrickIntentFromGestureuses all 270 recovered mapping records, including native bucket order, mirrored mappings, overrides, dark-catch categories, and the four hold successors. A non-mirrored360Flipgesture maps to360Flip; when mirrored, that gesture maps toLaserflip, and the opposite gesture maps to360Flip, as in the original mapping.- The stock ground path selects
B_360FLIP_G, then sequences intoB_360FLIP_A.SetTrickHeightconsumes the preceding animation'sAnticStrength, gesture speed, and the stock jumping settings. ItsJumpHeightOverridepacket enters the existing skeleton-input handler. - Trick construction identity, scoring metadata, underflip/dark-catch requests, and nose-weight anticipation now have their original handlers.
The stock scoop coordinates for the non-mirrored 360-flip gesture correspond to left/slightly down, down-left, down/slightly right, then an up-right flick on the physical right stick. The recognizer permits holding the initial point without weakening the eventual gesture. Direction changes with the stock mirrored mapping; this is not an extra control setting.
Evidence
TU3 instruction bytes were checked in a disposable IDA database against the recompiled PPC instruction listings. Relevant boundaries:
| Behavior | Native source |
|---|---|
| PAT loading and push-front coordinate storage | 82696B18, 82699738 |
| Recognition, competition, strength, refractory frame | 82697168, 826972B8, 826974A8 |
| Axis sign and component deadzone | 82696030, 826962D8, 82F75F60 |
| Anticipation inputs | 82599AD0–82599C4C, 8259AD0C–8259AD40 |
| Pattern/held listeners and intent publication | 8259B878, 8259B9D0, 8259B1F0–8259B7D8 |
| Gesture mappings and graph lifecycle | 82B98F70, 82BA07F0, 82BA1C30–82BA2228 |
| Trick height | 82BAED78, 82BAEE90 |
| Trick construction identity | 82BB5C20, 82BB5CA0 |
| Scoring metadata | 82BBFA88, 8258FA20 |
| Underflip requests | 82BBE098, 82BBE0A8, 82BBE358 |
| Nose-weight anticipation | 82BB2670, 82BB26D0, 82B97110 |
Factory names were verified from registration strings. In particular,
the community label on 82BC7848 incorrectly calls it ScoringTrick; the
actual registration is SetTrickAttr. Scoring's factory is 82BCC030.
Local research outputs and the re-extracted mapping records are under
logs/; original private binaries and animation data are not committed.
Verification and user checks
Nonvisual checks pass for 36 core input tests, the PAT parser, the gesture mapping/ActionHost lifecycle, and two private-stock fixtures. Those fixtures recognize the authored scoop through all seven files and exercise the stock crouch, scoop, takeoff, and air-animation handlers in both stances, including finite decoded poses and required attributes. These are data/code checks, not a claim of visually verified gameplay parity. No gameplay or visual test was automated. The existing game instance was closed to stage the new build; restarting it for the user is separate from these checks.
Please check:
- Hold the right stick to crouch while stationary and while rolling.
- Perform a 360 flip; check preparation, pop, board flip/spin, and foot motion.
- Land and push away, then repeat in the opposite stance.
This work validates the ordinary ground route, not every trick in the newly
connected catalog. Advanced manual/grind-out branches still contain the
known unsupported JumpInto behavior, and the existing separate
AddRunoutAttribs gap remains. Those handlers were not bypassed. The current
test does not certify dark catches or the rest of the trick catalog visually.