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- Body region impacts are scaled by retail's centre-of-mass speed curve (x1 at rest up to x5 from ~0.95 m/s, read from the vault; no clamp after the multiply), so bails reach the tier-1 / tier-2 body and concrete hits. Setup exports the curve; older installs get the identical default. SKATE_AEMS_BODY_CURVE=0 = old. - Region impacts take |Δv·n| as retail does (matches 12,054 of 12,054 recomp region lines). - The body and deck posters' cooldowns count console frames (0.5 s / 0.2 s at any frame rate). SKATE_AEMS_BODY_CONSOLE=0 / SKATE_AEMS_DECK_CONSOLE=0 = old. - Second grain bed for the NPC skater (retail's per-instance SkateBoard update; inert until the engine has NPC skaters). The local player's renders are byte-identical. - The state log records the COM speed; the e2e harness replays it. - Docs: doc 11 (bail density: the missing speed curve, not the ragdoll; the hooks' local test), PR plan, docs index; the published recomp trace reader knows the new line kinds.