1.3 KiB
Grind-out JumpInto crash
Observed user-run failure: logs/game-20260907-213845.stderr.log, tick528,
after BS_50_50 entry, reports MotionGraph behavior2228 unsupported JumpInto.
The preceding run also reached behavior2335 at tick468.
Native reference: TU3 image default_82000000_011B0000.bin, base82000000,
SHA-256 f4aa113eb541bfba03dbc108cf5ab43f58c965b20fa3b82f9c40938a0ad841c4.
Registration82F88B80 points to factory82BC7A58; the factory reads attribute
and installs vtable8231FBDC. Instance allocation82BB5930 initializes byte8
true. Begin/End are empty82B61BB8. Update82BACDC0 consumes the byte once,
queries the authored attribute with mask31, and, if found, seeks playback to
its begin-time field. Missing markers consume the latch without seeking.
Static instruction extracts are retained at logs/biped-<address>.txt.
The host now parses JumpInto, allocates a per-activation pending flag, and performs this query on the live playback tree during Update. It uses the existing tree query and absolute set_time paths, including transition and blend-tree routing. It does not synthesize a physics impulse or substitute the attribute scalar for its timestamp.
Validation: compilation only; user performs gameplay testing. This closes the logged unsupported-behavior exit, not a claim of verified retail parity.