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vioinput: Allow mouse wheels and other relative axes on tablets
All relative axes including mouse wheels are ignored whenever REL_X and REL_Y inputs are missing, such as for virtio-tablet-pci devices. This patch restores support for all relative axes in tablet mode. Signed-off-by: Justin Gatzen <[email protected]>
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cdfcf7fc95
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1 file changed
+6
-2
@@ -325,7 +325,11 @@ HIDMouseProbe(
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DynamicArrayReserve(&AxisMap, AXIS_MAP_INITIAL_LENGTH * 2 * sizeof(ULONG));
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// Windows won't drive a mouse without at least the X and Y relative axes
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if (InputCfgDataHasBit(pRelAxes, REL_X) && InputCfgDataHasBit(pRelAxes, REL_Y))
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if (InputCfgDataHasBit(pRelAxes, REL_X) && InputCfgDataHasBit(pRelAxes, REL_Y)
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#ifdef EXPOSE_ABS_AXES_WITH_BUTTONS_AS_MOUSE
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|| (pMouseDesc->uNumOfButtons > 0 && InputCfgDataHasBit(pAbsAxes, ABS_X) && InputCfgDataHasBit(pAbsAxes, ABS_Y))
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#endif // EXPOSE_ABS_AXES_WITH_BUTTONS_AS_MOUSE
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)
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{
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for (i = 0; i < pRelAxes->size; i++)
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{
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@@ -391,7 +395,7 @@ HIDMouseProbe(
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}
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#ifdef EXPOSE_ABS_AXES_WITH_BUTTONS_AS_MOUSE
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if (uNumOfRelAxes == 0 &&
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if ((!InputCfgDataHasBit(pRelAxes, REL_X) || !InputCfgDataHasBit(pRelAxes, REL_Y)) &&
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pMouseDesc->uNumOfButtons > 0 &&
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InputCfgDataHasBit(pAbsAxes, ABS_X) && InputCfgDataHasBit(pAbsAxes, ABS_Y))
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{
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