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docs(relinker): note that a deferred module the title never loads gets no module_start
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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- Windows [input and output collision checks](../../../core/relinker/main.cpp) use temporary hard links when MinGW reports different permissions for two multiply linked files, as with `.elf` and `.exe` names. The comparison fails if either file is read-only or either parent directory refuses the temporary link, even when the files are distinct.
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- [Runtime-loaded modules](../../../core/relinker/relinker/src/guest/GuestModuleBuilder.cpp) (`--module-dir`) that another module needs are initialized at startup with no start arguments, before the module that needs them is loaded; the console is assumed to start them when that module is loaded.
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- [Runtime-loaded modules the executable needs](../../../core/relinker/relinker/src/guest/GuestModuleBuilder.cpp) (`--module-dir`) are mapped at startup on Windows and started when the title loads them with `sceKernelLoadStartModule`, with their start arguments, as a Unity player loads `mono-ps4.sprx`. A title that calls such a module before loading it finds its initializers not run; whether the console starts it earlier is not measured. Linux and macOS still start it at startup.
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- [Runtime-loaded modules the executable needs](../../../core/relinker/relinker/src/guest/GuestModuleBuilder.cpp) (`--module-dir`) are mapped at startup on Windows and started when the title loads them with `sceKernelLoadStartModule`, with their start arguments, as a Unity player loads `mono-ps4.sprx`. A title that calls such a module before loading it finds its initializers not run; whether the console starts it earlier is not measured. A module the executable only imports from and the title never loads itself gets no `module_start` and no initializers at all under this deferral, and nothing reports it. Linux and macOS still start it at startup.
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- The executable file that [relinker](../../../core/relinker/elfpatcher/src/windows/WindowsPeWriter.cpp) generates opens a console when launched, unless it is relinked with `--windows-gui`, which selects the GUI subsystem. A GUI build started from Explorer has no standard output or error handle; the [entry stub](../../../core/relinker/elfpatcher/src/windows/WindowsEntryStubBuilder.cpp) gives each missing one `anyps5.log` beside the executable, replacing the previous run's file (#3282). Errors about the executable path or about waiting for the previous LoadExec process are written before the log is opened and are lost when the standard error handle is missing. If the log cannot be created, output to the missing handles is lost.
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- [Guest import registries](../../../core/relinker/relinker/src/guest/GuestModuleBuilder.cpp) - declared host imports of bundled modules are recorded with their module name and relocation target, even when another guest module exports the same stripped NID. No-op relocations are omitted. Registries describe import bindings, not implementation correctness or runtime reachability.
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- Converted Windows main executables [omit `DYNAMIC_BASE`](../../../core/relinker/elfpatcher/src/windows/WindowsPeWriter.cpp) by default, not only with `--windows-fixed-base`: on the console the executable lies inside the 40-bit window that the title's own `sceLibcMspaceCreate` checks (#3043). Relocations are kept, so if `0x140000000` is taken Windows relocates the image, possibly above that window. Verified only on Windows 10.
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