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feat(libSceSystemService): name auto in the invalid ANYPS5_LANGUAGE error
A value that is neither a console language number from 0 to 30 nor auto still stops the game at its first language query with an error that names the variable, which now lists auto as the other accepted value.
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@@ -60,7 +60,7 @@ inline int SystemServiceConsoleLanguage(std::string_view caller) {
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if (error != std::errc{} || end != text.data() + text.size() || language < SYSTEM_SERVICE_PARAM_LANG_JAPANESE || language > SYSTEM_SERVICE_PARAM_LANG_UKRAINIAN) {
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throw std::runtime_error(std::string(caller) + ": ANYPS5_LANGUAGE must be a console language number from " +
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std::to_string(SYSTEM_SERVICE_PARAM_LANG_JAPANESE) + " to " + std::to_string(SYSTEM_SERVICE_PARAM_LANG_UKRAINIAN) +
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", not \"" + std::string(text) + "\"");
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" or auto, not \"" + std::string(text) + "\"");
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}
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return language;
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}
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