Commit Graph
7981 Commits
Author SHA1 Message Date
Dean d9656f1283 Merge pull request #7353 from T3cm0/bionic/mergesort
feat(libc): implement mergesort
2026-10-18 16:22:12 +13:00
thuanquangandClaude Opus 5.5 8f03282f5e fix(agc): draw geometry programs with the last provoking vertex
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 10:07:02 +07:00
Dean Galvin 67e7043332 Merge main into feat/poll-files 2026-10-18 16:04:36 +13:00
Dean Galvin 70e444582d Merge main into perf/agc-async-settle 2026-10-18 16:04:01 +13:00
Dean c4fea909a5 Merge pull request #7335 from EagleBearerYS/prep/np-trophies-part2
feat(libSceNpTrophy2,libSceNpUniversalDataSystem): record trophy unlocks and statistics
2026-10-18 15:58:22 +13:00
Dean 1d8524be7c Merge pull request #7352 from T3cm0/bionic/inet-aton-ntoa
feat(libSceLibcInternal): implement inet_aton, inet_addr and inet_ntoa
2026-10-18 15:52:20 +13:00
Dean 628047ef6c Merge pull request #7349 from T3cm0/bionic/posix-spawnattr-accessors
feat(libSceLibcInternal): implement the remaining posix_spawnattr accessors
2026-10-18 15:52:17 +13:00
Dean 3ef424a7f6 Merge pull request #7348 from T3cm0/bionic/paf-mspace
feat(libc): implement the sceLibcPafMspace allocation exports
2026-10-18 15:52:13 +13:00
Crimson af0af833c1 fix(shader): use 64-bit buffer atomics for device-memory LDS
Compute LDS beyond the device's shared-memory limit lives in a storage
buffer, and its 64-bit atomics took a lock in that buffer. AMD's Windows
driver compiles the lock's acquire and release to s_barrier, which inside
the divergent lock loop pairs with the program's own barriers, so the
device-memory case of agc_driver_lds_lock_budget read half its sum.

With shaderBufferInt64Atomics the device-memory LDS now uses a 64-bit view
of the buffer instead: 64-bit atomics are compare-exchange loops on it and
32-bit atomics stay native, so no lock is taken. Without the feature the
lock is kept. The per-workgroup slice is rounded up to an even dword count
so that the 64-bit view stays aligned.
2026-10-18 05:47:30 +03:00
Karim Ibrahim ea61baec62 fix(relinker): resolve symbol-name imports through NIDs on Windows
Homebrew built with the ps5-payload-dev SDK imports by symbol name and
names its system libraries with .sprx, while the libraries in libs/
are .prx files that export NIDs. Quake from the websrv launcher
stopped with 457 unresolved imports such as strlen and malloc.

An import without a module that no searched library exports under its
name is now looked up again under the NID of that name. A dependency
named with .sprx, .suprx or .debug_prx loads the .prx library of the
same stem, and libkernel_web also loads libkernel.prx, as
libSceLibcInternal already loads libc.prx.
2026-10-17 22:40:09 -04:00
pushkarreddyy 991df771fc feat(libSceAgcDriver): support CMASK fast clears on base mip 0 of mipmapped 2D targets 2026-10-18 08:06:35 +05:30
Yunus Shaikh 6720211da1 Merge main into perf/shader-image-table-reuse-v3-pr 2026-10-17 19:24:20 -07:00
Dean b39d90bf14 Merge pull request #7357 from T3cm0/bionic/seed48-lcong48
feat(libc): implement seed48 and lcong48
2026-10-18 15:20:36 +13:00
Dean 5cc435f02f Merge pull request #7355 from T3cm0/bionic/uchar-conversions
feat(libc): implement the uchar.h conversions, mblen and wctomb
2026-10-18 15:20:29 +13:00
Dean 82a119ad69 Merge pull request #7354 from T3cm0/bionic/long-double-math
feat(libc): implement long double, Bessel and integer math exports
2026-10-18 15:20:26 +13:00
Dean 5a240614e4 Merge pull request #7351 from thuanquang/fix/amd-robust-buffer-access2
fix(agc): keep robustBufferAccess2 off on AMD's proprietary driver
2026-10-18 15:20:22 +13:00
Yunus Shaikh 8f6f7d7500 Merge main into fix/agc-sample-location-grid-exact 2026-10-17 19:10:21 -07:00
Yunus Shaikh 2848253fe4 Merge main into fix/recompiler-once-per-pixel-sample-inputs 2026-10-17 19:06:51 -07:00
Dean 0e94c5d434 Merge pull request #6243 from EagleBearerYS/perf/shader-direct-cpu-evaluable-images
perf(shader): select the record of a T# whose offset the CPU evaluates
2026-10-18 15:00:57 +13:00
Dean 199e2ceb2f Merge pull request #7262 from EagleBearerYS/prep/np-trophies
feat(libSceNpTrophy2): report the title's trophy data from trophyNN.ucp
2026-10-18 15:00:53 +13:00
T3cm0andClaude Opus 5.5 26898755e5 feat(libc): implement seed48 and lcong48
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:44:32 -05:00
T3cm0andClaude Opus 5.5 58697488a2 feat(libc): implement the uchar.h conversions, mblen and wctomb
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:43:39 -05:00
T3cm0andClaude Opus 5.5 24a999c499 feat(libc): implement long double, Bessel and integer math exports
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:43:13 -05:00
T3cm0andClaude Opus 5.5 8283831a19 feat(libc): implement mergesort
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:42:46 -05:00
T3cm0andClaude Opus 5.5 300b7ff34c feat(libSceLibcInternal): implement inet_aton, inet_addr and inet_ntoa
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:42:20 -05:00
thuanquangandClaude Opus 5.5 48b394d1ec fix(agc): keep robustBufferAccess2 off on AMD's proprietary driver
Since #4048 enabled robustBufferAccess2, AMD's Windows driver draws
nothing in agc_driver_layered_volume_draw and agc_driver_layered_volume_vertex,
and the selected loads make the high half of agc_driver_subvector_loop's
wave64 skip its loop. Until the cause is found, that driver does not get
the feature, and its loads keep their selections.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 08:42:00 +07:00
T3cm0andClaude Opus 5.5 f9b7b230fc feat(libSceLibcInternal): implement the remaining posix_spawnattr accessors
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:41:26 -05:00
T3cm0andClaude Opus 5.5 66247cef5c feat(libc): implement the sceLibcPafMspace allocation exports
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-17 20:40:58 -05:00
Mouad-Scriptz-0andClaude Fable 5.1 53212b18ac feat(agc): remap a viewport depth range the device cannot express into the vertex shader
Without VK_EXT_depth_range_unrestricted a viewport depth range outside
[0, 1] threw. Minecraft (PPSA17221) draws its world with scale 1 and
offset 0 in negative-one-to-one clip space, so its depth is the raw z/w
clamped by PA_SC_VPORT_ZMIN/ZMAX. On such a device the vertex shader now
scales clip z so z/w is the console's depth, the pipeline clamps depth at
the console's bounds, and two clip distances restore the near and far
planes that depth clamping removes. Mode, scale and offset travel as
pipeline specialization constants from the draw's vertex stage info, in
both the per-draw and the registration-module path; mesh and tessellation
draws with such a range still throw.

The console's depth clamp bounds are clipped to [0, 1]: exact for a
normalized depth target or none, and reported once for a tested or
written float depth target, where a depth below 0 is stored as 0
(Minecraft clamps its float depth target to [-1, 1]). The shader
validator accepts the remap's two extra clip distances next to the one
a program may already export.

Co-Authored-By: Claude Fable 5.1 <[email protected]>
2026-10-18 14:27:48 +13:00
Romans Pokrovskis ab52b02381 feat(agc): read individual multisample image samples 2026-10-18 04:25:26 +03:00
thuanquangandClaude Opus 5.5 0563713626 fix(agc): read a 32-bit depth-bits T# over guest memory through a float view
A sampled 32_UINT or 32_SINT T# with a depth swizzle that no live depth
surface matches threw, while the 16-bit case already falls back to guest
memory through an R16_UNORM view. The 32-bit case now reads the guest
bytes through an R32_SFLOAT view, which the shader casts back to the
stored dword.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-18 08:25:21 +07:00
Dean 4b2563e2ef Merge pull request #3186 from fma-rc/feat/libscejobmanager-compute
feat(libSceJobManager): implement compute sequences and compute dispatches
2026-10-18 14:04:33 +13:00
Yunus Shaikh 32f480d361 Merge main into fix/agc-heap-mirror-replan-unwatched
Main registers agc_driver_lds_lock_budget where this branch registers
its heap mirror unwatch tests. Keep both.
2026-10-17 17:59:51 -07:00
Yunus Shaikh 49788713ac Merge #6243's head into perf/shader-image-table-reuse-v3-pr
#6243's new head merges main f1af6c5915, whose #7325 adds
verifyChainedTableOffset next to the selected-record tests this
branch carries from #6243. That test reads the record words from the
snapshot's shared word list; this branch keeps the words with each
table's snapshot, so the merge reads them from the table it checks.
2026-10-17 17:57:47 -07:00
Dean e0644fbce1 Merge pull request #7212 from milescoviello/perf/denormal-free-guarded-products
perf(shader): drop the result flush of a product behind its tiny-product check
2026-10-18 13:56:43 +13:00
Dean e99938800e Merge pull request #7323 from MontyMcK/feat/psvr2-no-headset
feat(libSceHmd2): report a console without a PS VR2 headset
2026-10-18 13:56:39 +13:00
Dean 63da333b7a Merge pull request #4048 from Mouad-Scriptz-0/perf/recompiler-select-load-guards
perf(recompiler): select guest memory loads instead of branching around them
2026-10-18 13:56:36 +13:00
Yunus Shaikh 8c6765be71 Merge main into perf/shader-direct-cpu-evaluable-images
Main's #7325 adds verifyChainedTableOffset to the image table tests
where this branch adds its selected-record tests. Keep both, with
main's call after this branch's.
2026-10-17 17:32:11 -07:00
Ondra97 c4e9c431b5 chore: merge main into f64 minmax denormal fix 2026-10-18 02:28:30 +02:00
Dean dfd7ad6d56 Merge pull request #6058 from notaxeltv/feat/libScePlayerSelectionDialog-ppsa34015
feat(libScePlayerSelectionDialog): run common-dialog state machine without UI
2026-10-18 13:26:44 +13:00
Dean 55366489fb Merge pull request #7276 from T3cm0/bionic/coredump-exports
feat(libkernel): implement three coredump exports from the console module
2026-10-18 13:26:40 +13:00
Dean eeea684a0b Merge pull request #7280 from T3cm0/bionic/mspace-reallocalign-order
fix(libc): take sceLibcMspaceReallocalign's alignment before its size
2026-10-18 13:26:35 +13:00
Dean 6eea4e0c2e Merge pull request #7282 from T3cm0/bionic/unlocked-stream-queries
feat(libc): implement clearerr_unlocked, fileno_unlocked and fgetln
2026-10-18 13:26:31 +13:00
MontyMcK 68355e4269 refactor(libSceHmd2): implement the exports where their stubs were 2026-10-18 13:20:55 +13:00
JJenkx bbc16577c9 fix(libc): share the guest SDK application allocator 2026-10-17 20:19:08 -04:00
fma-rc 394ac01946 fix(libSceJobManager): refuse shutdown with compute work in flight and check the handler wait 2026-10-18 02:14:02 +02:00
fma-rc 051a610798 feat(libSceJobManager): implement compute sequences and compute dispatches 2026-10-18 02:12:57 +02:00
Yunus Shaikh ddf072e6f3 Merge main into fix/recompiler-once-per-pixel-sample-inputs
Main's EmitSetAttribute debt entry now says the generated rect-list and
barycentric tessellation stages forward the vertex shader's clip array.
It sits next to this branch's PERSP_SAMPLE and pixel position entries,
which main left as they were; keep main's entry and this branch's two.
2026-10-17 17:03:27 -07:00
Karan Vora db091f5fbb perf(videoout): don't hold a flip thread's CPU flips behind queued work
sceVideoOutSubmitFlip went through queue 0 as a one-packet command
buffer, so every CPU flip waited until the queue worker had translated
all command buffers submitted before it. The PS5 RADV WSI flips from its
own thread once the frame's fence has signaled. vkQuake keeps two frames
in flight, so by then the next frame's command buffer is already queued,
and the flip waited about 10 ms for the worker to translate it. Presents
came in pairs, about 4.7 ms and 29 ms apart. Meanwhile the title waited
in acquire for the flip to be shown, leaving the worker idle for about
7.5 ms per pair.

A CPU flip from a thread that has never submitted queue-0 work now goes
to the presenter at once, unless a command-buffer or EOP flip ahead of it
has not been reached yet. Such a thread can only know that its frame is
done by waiting for it. A flip from a thread that submits its own frames
still waits for the work submitted ahead of it, because a title that
flips without waiting for its frame relies on that order.
APS5_CPU_FLIP_IN_ORDER=1 orders every CPU flip.

vkQuake (PPSA99010) on an RTX 4060: 60 -> 72-74 presents per second,
present-interval standard deviation 12.2 -> 2.1 ms, and intervals over
25 ms 40% -> 1%.
2026-10-17 20:00:58 -04:00
Dean 54c5eff8ac Merge pull request #7308 from DavidSamir/feat/shader-barycentric-tessellation
feat(shader): emulate barycentrics through tessellation on devices without geometry shaders
2026-10-18 12:57:13 +13:00