#6243's new head merges main f1af6c5915, whose #7325 adds
verifyChainedTableOffset next to the selected-record tests this
branch carries from #6243. That test reads the record words from the
snapshot's shared word list; this branch keeps the words with each
table's snapshot, so the merge reads them from the table it checks.
Main's #7325 adds verifyChainedTableOffset to the image table tests
where this branch adds its selected-record tests. Keep both, with
main's call after this branch's.
Main's EmitSetAttribute debt entry now says the generated rect-list and
barycentric tessellation stages forward the vertex shader's clip array.
It sits next to this branch's PERSP_SAMPLE and pixel position entries,
which main left as they were; keep main's entry and this branch's two.
sceVideoOutSubmitFlip went through queue 0 as a one-packet command
buffer, so every CPU flip waited until the queue worker had translated
all command buffers submitted before it. The PS5 RADV WSI flips from its
own thread once the frame's fence has signaled. vkQuake keeps two frames
in flight, so by then the next frame's command buffer is already queued,
and the flip waited about 10 ms for the worker to translate it. Presents
came in pairs, about 4.7 ms and 29 ms apart. Meanwhile the title waited
in acquire for the flip to be shown, leaving the worker idle for about
7.5 ms per pair.
A CPU flip from a thread that has never submitted queue-0 work now goes
to the presenter at once, unless a command-buffer or EOP flip ahead of it
has not been reached yet. Such a thread can only know that its frame is
done by waiting for it. A flip from a thread that submits its own frames
still waits for the work submitted ahead of it, because a title that
flips without waiting for its frame relies on that order.
APS5_CPU_FLIP_IN_ORDER=1 orders every CPU flip.
vkQuake (PPSA99010) on an RTX 4060: 60 -> 72-74 presents per second,
present-interval standard deviation 12.2 -> 2.1 ms, and intervals over
25 ms 40% -> 1%.
Main's #7269 keeps the synchronous settle's buffer, memory and fence
per device in ImportSettle, so clearing one device's imports releases
only that device's objects. This branch's settle batches move there
too: each device's ImportSettle holds its batch target, memory and
batches with their fences, so switching devices no longer drops a
device's batch handles, and clearing a device waits for and destroys
only its own batches. The per-import settle state is renamed
pendingSettles to stay clear of main's per-device map, and a submitted
settle records the device whose batch it is in.
USAGE.md describes the refused posted unlocks and their log line, and
says that the icon queries and a damaged or unwritable unlock or
statistics file stop the game with an error. The debt entries of
libSceNpTrophy2 and libSceNpUniversalDataSystem no longer say that any
posted id is stored. Both USAGE.md and the libSceNpTrophy2 entry say
that without trophy data the platinum is not unlocked when the other
trophies are.
Events other than the trophy events go through the title's
sce_sys/uds/udsNN.ucp: stats_definition.json gives the statistics that
keep their latest uint32 or uint64 value, and stats_extraction.json the
event property ($.name, dotted for nested objects) that sets each one.
Statistics are kept per user and service label in
_trophy/<user id>_<service label>.stats.txt next to the unlocks.
After each event that sets a statistic, every trophy's unlockCondition
(ge, gt, le or lt against its targetValue) is checked on the values that
event set and the stored values of the other statistics, so a later
event setting the same statistic cannot hide what this one reached.
Reached trophies unlock through the same path as _UnlockTrophy.
Progressive trophies report their statistic as progress, and
APS5_TRACE_UDS prints each statistic an event sets. A missing udsNN.ucp
is ignored and a malformed one is logged once.
Events and property objects keep their typed properties instead of
dropping them. PostEvent records an _UnlockTrophy event with an int32
_trophy_id for the user and service label of its context, logs why a
trophy event is ignored, and prints every posted event with
APS5_TRACE_UDS.
Unlocks are kept in _trophy/<user id>_<service label>.txt in the title's
run directory, one "<trophy id> <RTC tick>" line per trophy, and each new
unlock logs "[trophy] <title id> unlocked trophy <id> for user <id>".
GetTrophyInfo, GetTrophyInfoArray, GetGroupInfo, GetGroupInfoArray and
GetGameInfo report the recorded unlocks, their times, the unlocked
counts by grade and the progress percentage. An unlock also unlocks the
platinum the trophy names once every trophy naming that platinum is
unlocked. Unlock listeners let a later notification subscribe. Removing a
listener waits for its running callback, and a listener removed during a
dispatch is not called by it.
The title's sce_sys/trophy2/trophyNN.ucp is read on first use with a
bounds-checked .ucp reader and a small JSON reader. tropconf.json gives
each trophy's grade, group, hidden and reward flags, platinum and
unlock condition, and tropmeta_<tag>.json its texts in the console
language, then en-US, then the file's default language. Contexts
remember their user and service label, so the queries find the file.
The trophy, group and game queries report these names, grades, groups
and counts, list every trophy and group, and give progressive trophies
their target. Unlocks are not recorded yet, so every trophy reports as
locked and nothing is written to the host. A missing file is ignored
and a malformed one is logged once; either way the queries keep their
placeholders. A JSON document that nests deeper than 64 levels or holds
more than 1048576 values counts as malformed, which keeps the parsed
values to about 140 MiB.
A progress value is {int32 type, 4 reserved bytes, uint64 value}, as
KytyPS5 lays it out, which makes the trophy details 1312 bytes and the
trophy data 32 bytes. Size checks for every query structure keep the
layout fixed, and the technical debt names its single public source.
Main's #6402 stores to image tables: a table with a written entry takes
the fresh path, as it does on main, and so does one without a sampled
table binding, whose entries the fresh path rejects. The shared place
step uses the binding as a pointer. Main's #6614 frees descriptor sets
from shared pools one by one, while this branch keeps only dedicated
pools, so both stay. #7101's bulk key read counts its unmapped-page
skips as unmapped, and its key words sit next to this branch's write
stamp and compared runs.
Main's #7101 reads a key buffer's words in one call where this branch
names the reason a narrowing is skipped. Keep main's bulk read and
count both of its unmapped-page skips as unmapped.
A kqueue descriptor is readable while one of its events is triggered and
is never writable or exceptional, as FreeBSD's kqueue_poll answers, on
both hosts. On Windows select threw for it, and on Linux its /dev/null
placeholder was reported readable and writable.
A descriptor that stops being a socket, a kqueue or a pipe during the
wait now fails the call with EBADF when it was closed and is selected
again with the rest of the timeout when its number was reused, as
FreeBSD's kern_select looks every descriptor up again in each pass,
instead of throwing. On Windows a host descriptor that is not a pipe
throws when select starts, before waiting.
Depends on #7139.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
select takes descriptors 0 to 2 as a console title's terminal with no input: 0 is never readable and 1 and 2 are always writable. poll threw for them unless the host happened to attach a pipe, so the same title could select on its standard streams but not poll them. poll now gives the same answer, with POLLOUT, the one bit ttydev_poll reports for a writable terminal, for 1 and 2 and nothing for 0.
selscan asks a descriptor once, with the flags of every set it is in (POLLRDNORM for the read set, POLLWRNORM for the write set, POLLRDBAND for the exception set, plus POLLHUP and POLLERR), and marks each set whose flags the answer shares. A seeded random device's randomdev_poll narrows a request with POLLRDNORM to that bit and returns any other request whole, so in the read set it is readable and in no other set, and otherwise it is in each write and exception set it was asked in; select reported it readable and writable together and never exceptional. A regular file or directory went to the host poll, which on Windows threw; vop_stdpoll makes it readable and writable and never exceptional, which select now answers in process on every host, as poll does.
poll threw for /dev/random and /dev/urandom, which select already treats as ready. FreeBSD 11.4's randomdev_poll, once the device is seeded, narrows a request that has POLLIN or POLLRDNORM to those bits and returns any other request whole, POLLOUT and the band bits included. poll now answers that, and the test that relied on the random device throwing uses a kqueue descriptor, which poll still does not support.
poll threw for any descriptor that is neither a socket nor a pipe, so a title polling a file it also reads stopped there. FreeBSD 11.4 hands a vnode to VOP_POLL, and both vop_stdpoll and vop_nopoll return POLLIN, POLLRDNORM and POLLOUT of the requested events for every event poll accepts and never POLLPRI, POLLRDBAND or POLLWRBAND. A file, a directory or a file read from app0.zar now answers that without a host call. File::IsVnode tells such a descriptor apart from the host file type without throwing, so a host socket lent by libSceNet still reaches its own path.