On a PS5 (firmware 12.70), of the values 0, 1, 2 and -1,
pthread_condattr_setpshared accepts only 0 and leaves the attribute
unchanged otherwise. pthread_condattr_getpshared reports 0 and returns
EINVAL for a null, uninitialized or destroyed attribute, also with a
null output. With an initialized attribute a null output crashes the
console; here it throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Measured on a PS5 (firmware 12.70): the getter reports 0, and of the
values 0, 1, 2 and -1 the setter accepts only 0 and checks the value
before the attribute. A null or uninitialized attribute, or a null
output, crashes the console; here it throws.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
On a PS5 (firmware 12.70), of the values 0, 1, 2 and -1,
pthread_spin_init, pthread_barrierattr_setpshared and
pthread_mutexattr_setpshared accept only PTHREAD_PROCESS_PRIVATE (0);
1, 2 and -1 return EINVAL and leave the attribute unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
PPSA34015 (EA SPORTS FC 27) registers EVFILT_READ for descriptor 0 in a
new kqueue at start-up, ignores the result, and stopped with "kevent:
EVFILT_READ on a non-socket descriptor not implemented". A read event on
the host stream on descriptor 0 is now accepted and never triggers, as
select never reports descriptor 0 readable.
Shader registration and the shader ABI resolves run on the title's own
threads, which never bound a trace buffer, so their Shader.Register and
Shader.Resolve* scopes were missing from every trace and summary. Those
entry points now bind the calling thread as `title` with the 32,768-event
buffer the shader preparation threads use.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Color format 7 (COLOR_11_11_10, float) keeps its 10-bit component in the
low bits; with the reversed component order (COMP_SWAP 2) that is blue,
with red in the high 11 bits. Vulkan has no such layout, so the target was
refused at decode.
Render it the way 10_11_11 unorm targets are rendered: an R32_UINT
attachment, the reversed export mapping 0xc6, and a new
ColorExportPacking::Float11_11_10 that makes the pixel shader pack each
export with the format-43 image store conversion (toward zero, overflow to
the largest finite value, negatives to zero, NaN kept). Blending, partial
writes, 16-bit integer exports, DCC and the other component orders throw.
AI-assisted: yes
An ITIMER_REAL or alarm expiry while SIGALRM is blocked is marked on the
pending set of sigtimedwait instead of throwing, as kern_psignal leaves a
blocked signal pending. sigwait, sigwaitinfo and sigtimedwait take it,
repeated expiries merge into one pending signal, and unblocking it runs a
guest handler on the unblocking thread or, with the default disposition,
exits the process with status 142 as FreeBSD's default action does.
The expiry rechecks the mask after marking the signal, so an unblock that
races it does not leave SIGALRM pending while unblocked, and TakePending
clears the bit with the value it read so one signal is taken once.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
66 E8, 66 E9 and 66 0F 80-8F without REX.W take a 16-bit displacement on
AMD processors, the console included. Every near relative branch with that
prefix truncates its target to 16 bits, so the decoder reports no branch
target for it and stubs refuse to move it.
Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_016TFMtUC4L4wMS4eeEqaNSR
Texture format 43 holds unsigned floats of 10 bits (R, bit 0), 11 bits
(G, bit 10) and 11 bits (B, bit 21). VK_FORMAT_B10G11R11_UFLOAT_PACK32
holds R11 at bit 0, G11 at bit 11 and B10 at bit 22, so storing the
guest R field in the Vulkan B field and the guest B field in the Vulkan R
field moves every texel without changing a bit of any component. A
sampled texture of format 43 is now uploaded that way (a repack pass over
the detiled words, TextureRepack.comp) and viewed with R and B swapped
back (TextureComponentChannel), so the shader samples it natively: point
and bilinear filtering, every mip level and LOD, and cube faces
work as for any other float texture. A texture whose results a storage
image still holds is copied from that image (vkCmdCopyImageToBuffer, the
repack pass, vkCmdCopyBufferToImage) and copied again whenever the
image changed, like the depth and block copies. The recompiler treats a
sampled format-43 image as a float image without conversion; storage
reads and writes keep the packed R32_UINT path, and a 3D texture whose
results are still in a storage image is flushed and uploaded instead.
PPSA01317 samples a mipmapped format-43 texture at a LOD other than 0
and a format-43 cube map during boot.
AI-assisted: yes
Ship of Harkinian (PPSA99320) logs its heap use with malloc_stats_fast
every 10 s and stopped on the first call, since only an application
allocator could answer it. The default heap now keeps its system and
in-use byte counts with their peaks and fills the same managed-size
block as sceLibcMspaceMallocStatsFast, whose layout moves to a shared
header.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
sysarch's AMD64_GET_FSBASE, AMD64_GET_GSBASE and AMD64_SET_GSBASE now
follow FreeBSD 11's amd64 sysarch on Linux x86-64 through arch_prctl: the
GS base is the calling thread's, a base at or above VM_MAXUSER_ADDRESS
returns EINVAL and a null argument EFAULT. AMD64_SET_FSBASE, whose base
guest and host code share for their TLS, other operations and other hosts
still throw. Wine sets its TEB this way.
Co-Authored-By: Claude Opus 5.5 <[email protected]>