MarcZX10
23c794ab92
docs(libSceMsgDialog.native): note the dialog that no flip drew
...
A shown dialog that no flip drew within three seconds finishes at the next
status call with button 1.
2026-10-29 14:06:19 +00:00
MarcZX10
b9a02093d5
docs(libSceMsgDialog.native): record what the result and a second open report
...
sceMsgDialogGetResult returns the player's button for a shown dialog and 1
otherwise, and a second sceMsgDialogOpen replaces a waiting dialog. Neither is
measured on a PS5.
2026-10-29 14:06:17 +00:00
MarcZX10
2cfafa4e3c
docs(libSceMsgDialog.native): say that only shown dialogs wait for the player
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The silent stub entry said every dialog finishes at sceMsgDialogOpen. Only the
dialogs that have no UI do; a shown one waits for the answer.
2026-10-29 14:06:17 +00:00
Nithishvelan M
18ce9241e6
fix(libSceMsgDialog.native): validate null argument and busy state across dialog lifecycle
2026-10-18 00:39:01 +05:30
Nithishvelan M
cb5b3e22a2
fix(libSceMsgDialog.native): return error codes instead of throwing in initialize and terminate
2026-10-15 18:28:04 +05:30
Adrià Franch and Claude
342a8c4590
docs(debt): move library entries to one file per library
...
Co-Authored-By: Claude <[email protected] >
2026-10-12 20:38:29 +02:00