Commit Graph
6 Commits
Author SHA1 Message Date
MarcZX10 23c794ab92 docs(libSceMsgDialog.native): note the dialog that no flip drew
A shown dialog that no flip drew within three seconds finishes at the next
status call with button 1.
2026-10-29 14:06:19 +00:00
MarcZX10 b9a02093d5 docs(libSceMsgDialog.native): record what the result and a second open report
sceMsgDialogGetResult returns the player's button for a shown dialog and 1
otherwise, and a second sceMsgDialogOpen replaces a waiting dialog. Neither is
measured on a PS5.
2026-10-29 14:06:17 +00:00
MarcZX10 2cfafa4e3c docs(libSceMsgDialog.native): say that only shown dialogs wait for the player
The silent stub entry said every dialog finishes at sceMsgDialogOpen. Only the
dialogs that have no UI do; a shown one waits for the answer.
2026-10-29 14:06:17 +00:00
Nithishvelan M 18ce9241e6 fix(libSceMsgDialog.native): validate null argument and busy state across dialog lifecycle 2026-10-18 00:39:01 +05:30
Nithishvelan M cb5b3e22a2 fix(libSceMsgDialog.native): return error codes instead of throwing in initialize and terminate 2026-10-15 18:28:04 +05:30
Adrià FranchandClaude 342a8c4590 docs(debt): move library entries to one file per library
Co-Authored-By: Claude <[email protected]>
2026-10-12 20:38:29 +02:00